overte-JulianGro/libraries/animation/src/AnimationCache.h
2016-12-16 01:14:01 -08:00

132 lines
3.3 KiB
C++

//
// AnimationCache.h
// libraries/animation/src/
//
// Created by Andrzej Kapolka on 4/14/14.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimationCache_h
#define hifi_AnimationCache_h
#include <QtCore/QRunnable>
#include <QtScript/QScriptEngine>
#include <QtScript/QScriptValue>
#include <DependencyManager.h>
#include <FBXReader.h>
#include <ResourceCache.h>
class Animation;
typedef QSharedPointer<Animation> AnimationPointer;
/// Scriptable interface for FBX animation loading.
class AnimationCache : public ResourceCache, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
/**jsdoc
* @namespace AnimationCache
* @augments ResourceCache
*/
public:
/**jsdoc
* Returns animation resource for particular animation
* @function AnimationCache.getAnimation
* @param url {string} url to load
* @return {Resource} animation
*/
Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) override;
private:
explicit AnimationCache(QObject* parent = NULL);
virtual ~AnimationCache() { }
};
Q_DECLARE_METATYPE(AnimationPointer)
/// An animation loaded from the network.
class Animation : public Resource {
Q_OBJECT
public:
explicit Animation(const QUrl& url);
QString getType() const override { return "Animation"; }
const FBXGeometry& getGeometry() const { return *_geometry; }
virtual bool isLoaded() const override;
Q_INVOKABLE QStringList getJointNames() const;
Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
const QVector<FBXAnimationFrame>& getFramesReference() const;
protected:
virtual void downloadFinished(const QByteArray& data) override;
protected slots:
void animationParseSuccess(FBXGeometry::Pointer geometry);
void animationParseError(int error, QString str);
private:
FBXGeometry::Pointer _geometry;
};
/// Reads geometry in a worker thread.
class AnimationReader : public QObject, public QRunnable {
Q_OBJECT
public:
AnimationReader(const QUrl& url, const QByteArray& data);
virtual void run() override;
signals:
void onSuccess(FBXGeometry::Pointer geometry);
void onError(int error, QString str);
private:
QUrl _url;
QByteArray _data;
};
class AnimationDetails {
public:
AnimationDetails();
AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame);
QString role;
QUrl url;
float fps;
float priority;
bool loop;
bool hold;
bool startAutomatically;
float firstFrame;
float lastFrame;
bool running;
float currentFrame;
};
Q_DECLARE_METATYPE(AnimationDetails);
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& event);
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& event);
#endif // hifi_AnimationCache_h