overte-JulianGro/libraries/animation/src/AnimPose.cpp
2015-10-19 15:49:48 -07:00

56 lines
1.8 KiB
C++

//
// AnimPose.cpp
//
// Created by Anthony J. Thibault on 10/14/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimPose.h"
#include "GLMHelpers.h"
const AnimPose AnimPose::identity = AnimPose(glm::vec3(1.0f),
glm::quat(),
glm::vec3(0.0f));
AnimPose::AnimPose(const glm::mat4& mat) {
scale = extractScale(mat);
rot = glm::normalize(glm::quat_cast(mat));
trans = extractTranslation(mat);
}
glm::vec3 AnimPose::operator*(const glm::vec3& rhs) const {
return trans + (rot * (scale * rhs));
}
glm::vec3 AnimPose::xformPoint(const glm::vec3& rhs) const {
return *this * rhs;
}
// really slow
glm::vec3 AnimPose::xformVector(const glm::vec3& rhs) const {
glm::vec3 xAxis = rot * glm::vec3(scale.x, 0.0f, 0.0f);
glm::vec3 yAxis = rot * glm::vec3(0.0f, scale.y, 0.0f);
glm::vec3 zAxis = rot * glm::vec3(0.0f, 0.0f, scale.z);
glm::mat3 mat(xAxis, yAxis, zAxis);
glm::mat3 transInvMat = glm::inverse(glm::transpose(mat));
return transInvMat * rhs;
}
AnimPose AnimPose::operator*(const AnimPose& rhs) const {
return AnimPose(static_cast<glm::mat4>(*this) * static_cast<glm::mat4>(rhs));
}
AnimPose AnimPose::inverse() const {
return AnimPose(glm::inverse(static_cast<glm::mat4>(*this)));
}
AnimPose::operator glm::mat4() const {
glm::vec3 xAxis = rot * glm::vec3(scale.x, 0.0f, 0.0f);
glm::vec3 yAxis = rot * glm::vec3(0.0f, scale.y, 0.0f);
glm::vec3 zAxis = rot * glm::vec3(0.0f, 0.0f, scale.z);
return glm::mat4(glm::vec4(xAxis, 0.0f), glm::vec4(yAxis, 0.0f),
glm::vec4(zAxis, 0.0f), glm::vec4(trans, 1.0f));
}