overte-JulianGro/interface/src/workload/GameWorkload.cpp

40 lines
926 B
C++

//
// GameWorkload.cpp
//
// Created by Sam Gateau on 2/16/2018.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GameWorkload.h"
#include "GameWorkloadRenderer.h"
GameWorkloadContext::GameWorkloadContext(const workload::SpacePointer& space, const render::ScenePointer& scene) : WorkloadContext(space), _scene(scene) {
}
GameWorkloadContext::~GameWorkloadContext() {
}
GameWorkload::GameWorkload() {
}
GameWorkload::~GameWorkload() {
shutdown();
}
void GameWorkload::startup(const workload::SpacePointer& space, const render::ScenePointer& scene) {
_engine.reset(new workload::Engine(std::make_shared<GameWorkloadContext>(space, scene)));
_engine->addJob<GameSpaceToRender>("SpaceToRender");
}
void GameWorkload::shutdown() {
_engine.reset();
}