overte-JulianGro/libraries/render-utils/src/ToneMapAndResampleTask.cpp

110 lines
3.7 KiB
C++

//
// ToneMapAndResampleTask.cpp
// libraries/render-utils/src
//
// Created by Anna Brewer on 7/3/19.
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ToneMapAndResampleTask.h"
#include <gpu/Context.h>
#include <shaders/Shaders.h>
#include "render-utils/ShaderConstants.h"
#include "StencilMaskPass.h"
#include "FramebufferCache.h"
using namespace render;
using namespace shader::gpu::program;
using namespace shader::render_utils::program;
gpu::PipelinePointer ToneMapAndResample::_pipeline;
gpu::PipelinePointer ToneMapAndResample::_mirrorPipeline;
ToneMapAndResample::ToneMapAndResample() {
Parameters parameters;
_parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
}
void ToneMapAndResample::init() {
// shared_ptr to gpu::State
gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());
blitState->setDepthTest(gpu::State::DepthTest(false, false));
blitState->setColorWriteMask(true, true, true, true);
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState));
_mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState));
}
void ToneMapAndResample::setExposure(float exposure) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._exposure != exposure) {
_parametersBuffer.edit<Parameters>()._exposure = exposure;
_parametersBuffer.edit<Parameters>()._twoPowExposure = pow(2.0, exposure);
}
}
void ToneMapAndResample::setToneCurve(ToneCurve curve) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._toneCurve != (int)curve) {
_parametersBuffer.edit<Parameters>()._toneCurve = (int)curve;
}
}
void ToneMapAndResample::configure(const Config& config) {
setExposure(config.exposure);
setToneCurve((ToneCurve)config.curve);
}
void ToneMapAndResample::run(const RenderContextPointer& renderContext, const Input& input, Output& output) {
assert(renderContext->args);
assert(renderContext->args->hasViewFrustum());
RenderArgs* args = renderContext->args;
auto lightingBuffer = input.get0()->getRenderBuffer(0);
auto destinationFramebuffer = input.get1();
if (!destinationFramebuffer) {
destinationFramebuffer = args->_blitFramebuffer;
}
if (!lightingBuffer || !destinationFramebuffer) {
return;
}
if (!_pipeline) {
init();
}
const auto bufferSize = destinationFramebuffer->getSize();
auto srcBufferSize = glm::ivec2(lightingBuffer->getDimensions());
glm::ivec4 destViewport{ 0, 0, bufferSize.x, bufferSize.y };
gpu::doInBatch("Resample::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(destinationFramebuffer);
batch.setViewportTransform(destViewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
batch.setPipeline(args->_renderMode == RenderArgs::MIRROR_RENDER_MODE ? _mirrorPipeline : _pipeline);
batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport));
batch.setUniformBuffer(render_utils::slot::buffer::ToneMappingParams, _parametersBuffer);
batch.setResourceTexture(render_utils::slot::texture::ToneMappingColor, lightingBuffer);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
// Set full final viewport
args->_viewport = destViewport;
output = destinationFramebuffer;
}