mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 21:35:04 +02:00
136 lines
4.6 KiB
C++
136 lines
4.6 KiB
C++
//
|
|
// BillboardOverlay.cpp
|
|
//
|
|
//
|
|
// Created by Clement on 7/1/14.
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "../../Application.h"
|
|
|
|
#include "BillboardOverlay.h"
|
|
|
|
BillboardOverlay::BillboardOverlay()
|
|
: _manager(NULL),
|
|
_scale(1.0f),
|
|
_isFacingAvatar(true) {
|
|
}
|
|
|
|
void BillboardOverlay::render() {
|
|
if (_billboard.isEmpty()) {
|
|
return;
|
|
}
|
|
if (!_billboardTexture) {
|
|
QImage image = QImage::fromData(_billboard);
|
|
if (image.format() != QImage::Format_ARGB32) {
|
|
image = image.convertToFormat(QImage::Format_ARGB32);
|
|
}
|
|
_size = image.size();
|
|
_billboardTexture.reset(new Texture());
|
|
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _size.width(), _size.height(), 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
|
}
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, 0.5f);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glPushMatrix(); {
|
|
glTranslatef(_position.x, _position.y, _position.z);
|
|
if (_isFacingAvatar) {
|
|
// rotate about vertical to face the camera
|
|
glm::quat rotation = Application::getInstance()->getCamera()->getRotation();
|
|
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
} else {
|
|
glm::vec3 axis = glm::axis(_rotation);
|
|
glRotatef(glm::degrees(glm::angle(_rotation)), axis.x, axis.y, axis.z);
|
|
}
|
|
glScalef(_scale, _scale, _scale);
|
|
|
|
float maxSize = glm::max(_size.width(), _size.height());
|
|
float x = _size.width() / (2.0f * maxSize);
|
|
float y = -_size.height() / (2.0f * maxSize);
|
|
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS); {
|
|
glTexCoord2f(0.0f, 0.0f);
|
|
glVertex2f(-x, -y);
|
|
glTexCoord2f(1.0f, 0.0f);
|
|
glVertex2f(x, -y);
|
|
glTexCoord2f(1.0f, 1.0f);
|
|
glVertex2f(x, y);
|
|
glTexCoord2f(0.0f, 1.0f);
|
|
glVertex2f(-x, y);
|
|
} glEnd();
|
|
|
|
} glPopMatrix();
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_LIGHTING);
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
void BillboardOverlay::setProperties(const QScriptValue &properties) {
|
|
Base3DOverlay::setProperties(properties);
|
|
|
|
QScriptValue urlValue = properties.property("url");
|
|
if (urlValue.isValid()) {
|
|
_url = urlValue.toVariant().toString();
|
|
|
|
setBillboardURL(_url);
|
|
}
|
|
|
|
QScriptValue scaleValue = properties.property("scale");
|
|
if (scaleValue.isValid()) {
|
|
_scale = scaleValue.toVariant().toFloat();
|
|
}
|
|
|
|
QScriptValue rotationValue = properties.property("rotation");
|
|
if (rotationValue.isValid()) {
|
|
QScriptValue x = rotationValue.property("x");
|
|
QScriptValue y = rotationValue.property("y");
|
|
QScriptValue z = rotationValue.property("z");
|
|
QScriptValue w = rotationValue.property("w");
|
|
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
|
|
_rotation.x = x.toVariant().toFloat();
|
|
_rotation.y = y.toVariant().toFloat();
|
|
_rotation.z = z.toVariant().toFloat();
|
|
_rotation.w = w.toVariant().toFloat();
|
|
}
|
|
}
|
|
|
|
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
|
|
if (isFacingAvatarValue.isValid()) {
|
|
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
|
|
}
|
|
}
|
|
|
|
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
|
|
void BillboardOverlay::setBillboardURL(const QUrl url) {
|
|
// TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made?
|
|
_manager->deleteLater();
|
|
_manager = new QNetworkAccessManager();
|
|
connect(_manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
|
|
_manager->get(QNetworkRequest(url));
|
|
}
|
|
|
|
void BillboardOverlay::replyFinished(QNetworkReply* reply) {
|
|
// replace our byte array with the downloaded data
|
|
_billboard = reply->readAll();
|
|
_manager->deleteLater();
|
|
_manager = NULL;
|
|
}
|