overte-JulianGro/interface/src/ui/overlays/BillboardOverlay.cpp
2014-07-01 15:37:52 -07:00

136 lines
4.6 KiB
C++

//
// BillboardOverlay.cpp
//
//
// Created by Clement on 7/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "../../Application.h"
#include "BillboardOverlay.h"
BillboardOverlay::BillboardOverlay()
: _manager(NULL),
_scale(1.0f),
_isFacingAvatar(true) {
}
void BillboardOverlay::render() {
if (_billboard.isEmpty()) {
return;
}
if (!_billboardTexture) {
QImage image = QImage::fromData(_billboard);
if (image.format() != QImage::Format_ARGB32) {
image = image.convertToFormat(QImage::Format_ARGB32);
}
_size = image.size();
_billboardTexture.reset(new Texture());
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _size.width(), _size.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
}
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glPushMatrix(); {
glTranslatef(_position.x, _position.y, _position.z);
if (_isFacingAvatar) {
// rotate about vertical to face the camera
glm::quat rotation = Application::getInstance()->getCamera()->getRotation();
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
} else {
glm::vec3 axis = glm::axis(_rotation);
glRotatef(glm::degrees(glm::angle(_rotation)), axis.x, axis.y, axis.z);
}
glScalef(_scale, _scale, _scale);
float maxSize = glm::max(_size.width(), _size.height());
float x = _size.width() / (2.0f * maxSize);
float y = -_size.height() / (2.0f * maxSize);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS); {
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-x, -y);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(x, -y);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(x, y);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(-x, y);
} glEnd();
} glPopMatrix();
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
glDisable(GL_ALPHA_TEST);
glBindTexture(GL_TEXTURE_2D, 0);
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
Base3DOverlay::setProperties(properties);
QScriptValue urlValue = properties.property("url");
if (urlValue.isValid()) {
_url = urlValue.toVariant().toString();
setBillboardURL(_url);
}
QScriptValue scaleValue = properties.property("scale");
if (scaleValue.isValid()) {
_scale = scaleValue.toVariant().toFloat();
}
QScriptValue rotationValue = properties.property("rotation");
if (rotationValue.isValid()) {
QScriptValue x = rotationValue.property("x");
QScriptValue y = rotationValue.property("y");
QScriptValue z = rotationValue.property("z");
QScriptValue w = rotationValue.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
_rotation.x = x.toVariant().toFloat();
_rotation.y = y.toVariant().toFloat();
_rotation.z = z.toVariant().toFloat();
_rotation.w = w.toVariant().toFloat();
}
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
}
}
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
void BillboardOverlay::setBillboardURL(const QUrl url) {
// TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made?
_manager->deleteLater();
_manager = new QNetworkAccessManager();
connect(_manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
_manager->get(QNetworkRequest(url));
}
void BillboardOverlay::replyFinished(QNetworkReply* reply) {
// replace our byte array with the downloaded data
_billboard = reply->readAll();
_manager->deleteLater();
_manager = NULL;
}