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131 lines
5.7 KiB
JavaScript
131 lines
5.7 KiB
JavaScript
//
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// developerMenuItems.js
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/24/14
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// Copyright 2013 High Fidelity, Inc.
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//
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// Adds a bunch of developer and debugging menu items
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var createdRenderMenu = false;
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var createdGeneratedAudioMenu = false;
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var DEVELOPER_MENU = "Developer";
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var ENTITIES_MENU = DEVELOPER_MENU + " > Entities";
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var COLLISION_UPDATES_TO_SERVER = "Don't send collision updates to server";
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var RENDER_MENU = DEVELOPER_MENU + " > Render";
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var ENTITIES_ITEM = "Entities";
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var AVATARS_ITEM = "Avatars";
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var AUDIO_MENU = DEVELOPER_MENU + " > Audio";
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var AUDIO_SOURCE_INJECT = "Generated Audio";
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var AUDIO_SOURCE_MENU = AUDIO_MENU + " > Generated Audio Source";
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var AUDIO_SOURCE_PINK_NOISE = "Pink Noise";
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var AUDIO_SOURCE_SINE_440 = "Sine 440hz";
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function setupMenus() {
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if (!Menu.menuExists(DEVELOPER_MENU)) {
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Menu.addMenu(DEVELOPER_MENU);
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}
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if (!Menu.menuExists(ENTITIES_MENU)) {
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Menu.addMenu(ENTITIES_MENU);
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// NOTE: these menu items aren't currently working. I've temporarily removed them. Will add them back once we
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// rewire these to work
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/*
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Bounds", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Triangles", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Element Bounds", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Element Children", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Do Precision Picking", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Attempt Render Entities as Scene", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Do Precision Picking", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Disable Light Entities", isCheckable: true, isChecked: false });
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*/
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Menu.addMenuItem({ menuName: ENTITIES_MENU, menuItemName: COLLISION_UPDATES_TO_SERVER, isCheckable: true, isChecked: false });
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}
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if (!Menu.menuExists(RENDER_MENU)) {
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Menu.addMenu(RENDER_MENU);
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createdRenderMenu = true;
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}
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if (!Menu.menuItemExists(RENDER_MENU, ENTITIES_ITEM)) {
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Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: ENTITIES_ITEM, isCheckable: true, isChecked: Scene.shouldRenderEntities })
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}
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if (!Menu.menuItemExists(RENDER_MENU, AVATARS_ITEM)) {
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Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: AVATARS_ITEM, isCheckable: true, isChecked: Scene.shouldRenderAvatars })
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}
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if (!Menu.menuExists(AUDIO_MENU)) {
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Menu.addMenu(AUDIO_MENU);
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}
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if (!Menu.menuItemExists(AUDIO_MENU, AUDIO_SOURCE_INJECT)) {
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Menu.addMenuItem({ menuName: AUDIO_MENU, menuItemName: AUDIO_SOURCE_INJECT, isCheckable: true, isChecked: false });
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Menu.addMenu(AUDIO_SOURCE_MENU);
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Menu.addMenuItem({ menuName: AUDIO_SOURCE_MENU, menuItemName: AUDIO_SOURCE_PINK_NOISE, isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: AUDIO_SOURCE_MENU, menuItemName: AUDIO_SOURCE_SINE_440, isCheckable: true, isChecked: false });
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Menu.setIsOptionChecked(AUDIO_SOURCE_PINK_NOISE, true);
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Audio.selectPinkNoise();
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createdGeneratedAudioMenu = true;
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}
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}
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Menu.menuItemEvent.connect(function (menuItem) {
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print("menuItemEvent() in JS... menuItem=" + menuItem);
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if (menuItem == COLLISION_UPDATES_TO_SERVER) {
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var dontSendUpdates = Menu.isOptionChecked(COLLISION_UPDATES_TO_SERVER);
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print(" dontSendUpdates... checked=" + dontSendUpdates);
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Entities.setSendPhysicsUpdates(!dontSendUpdates);
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} else if (menuItem == ENTITIES_ITEM) {
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Scene.shouldRenderEntities = Menu.isOptionChecked(ENTITIES_ITEM);
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} else if (menuItem == AVATARS_ITEM) {
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Scene.shouldRenderAvatars = Menu.isOptionChecked(AVATARS_ITEM);
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} else if (menuItem == AUDIO_SOURCE_INJECT && !createdGeneratedAudioMenu) {
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Audio.injectGeneratedNoise(Menu.isOptionChecked(AUDIO_SOURCE_INJECT));
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} else if (menuItem == AUDIO_SOURCE_PINK_NOISE && !createdGeneratedAudioMenu) {
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Audio.selectPinkNoise();
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Menu.setIsOptionChecked(AUDIO_SOURCE_SINE_440, false);
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} else if (menuItem == AUDIO_SOURCE_SINE_440 && !createdGeneratedAudioMenu) {
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Audio.selectSine440();
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Menu.setIsOptionChecked(AUDIO_SOURCE_PINK_NOISE, false);
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}
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});
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Scene.shouldRenderAvatarsChanged.connect(function(shouldRenderAvatars) {
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Menu.setIsOptionChecked(AVATARS_ITEM, shouldRenderAvatars)
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});
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Scene.shouldRenderEntitiesChanged.connect(function(shouldRenderEntities) {
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Menu.setIsOptionChecked(ENTITIES_ITEM, shouldRenderEntities)
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});
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function scriptEnding() {
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Menu.removeMenu(ENTITIES_MENU);
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if (createdRenderMenu) {
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Menu.removeMenu(RENDER_MENU);
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} else {
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Menu.removeMenuItem(RENDER_MENU, ENTITIES_ITEM);
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Menu.removeMenuItem(RENDER_MENU, AVATARS_ITEM);
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}
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if (createdGeneratedAudioMenu) {
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Audio.injectGeneratedNoise(false);
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Menu.removeMenuItem(AUDIO_MENU, AUDIO_SOURCE_INJECT);
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Menu.removeMenu(AUDIO_SOURCE_MENU);
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}
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}
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setupMenus();
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Script.scriptEnding.connect(scriptEnding);
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