overte-JulianGro/assignment-client/src/AssignmentDynamic.h

53 lines
1.8 KiB
C++

//
// AssignmentDynamic.h
// assignment-client/src/
//
// Created by Seth Alves 2015-6-19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// http://bulletphysics.org/Bullet/BulletFull/classbtDynamicInterface.html
#ifndef hifi_AssignmentDynamic_h
#define hifi_AssignmentDynamic_h
#include <QUuid>
#include <EntityItem.h>
#include "EntityDynamicInterface.h"
class AssignmentDynamic : public EntityDynamicInterface, public ReadWriteLockable {
public:
AssignmentDynamic(EntityDynamicType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentDynamic();
virtual void remapIDs(QHash<EntityItemID, EntityItemID>* map) override {};
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments) override;
virtual QVariantMap getArguments() override;
virtual QByteArray serialize() const override;
virtual void deserialize(QByteArray serializedArguments) override;
private:
QByteArray _data;
protected:
virtual glm::vec3 getPosition() override;
virtual glm::quat getRotation() override;
virtual glm::vec3 getLinearVelocity() override;
virtual void setLinearVelocity(glm::vec3 linearVelocity) override;
virtual glm::vec3 getAngularVelocity() override;
virtual void setAngularVelocity(glm::vec3 angularVelocity) override;
bool _active;
EntityItemWeakPointer _ownerEntity;
};
#endif // hifi_AssignmentDynamic_h