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Agent.cpp
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more windows port
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2013-03-20 12:13:14 -07:00 |
Agent.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
AgentData.cpp
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add AgentData.cpp with defined abstract destructor
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2013-02-21 12:57:45 -08:00 |
AgentData.h
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refactor mixer to use AgentList, AudioRingBuffer as AgentData
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2013-02-25 17:07:32 -08:00 |
AgentList.cpp
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send head data to VS for level differentiation, remove the VS add callback
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2013-03-22 10:46:37 -07:00 |
AgentList.h
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add groundwork for LOD specific transmissions from VS
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2013-03-22 12:01:30 -07:00 |
AudioRingBuffer.cpp
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calculate angle between agent and other sources to prep for phase delay
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2013-02-28 17:50:17 -08:00 |
AudioRingBuffer.h
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calculate angle between agent and other sources to prep for phase delay
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2013-02-28 17:50:17 -08:00 |
OctalCode.cpp
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some refactoring in for readCodeColorBufferToTree
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2013-03-22 17:59:54 -07:00 |
OctalCode.h
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some refactoring in for readCodeColorBufferToTree
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2013-03-22 17:59:54 -07:00 |
SharedUtil.cpp
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add method to SharedUtil to chdir to OS X bundle resources
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2013-03-22 10:35:55 -07:00 |
SharedUtil.h
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conditional chdir for OS X resources, revert windows Head changes
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2013-03-21 17:02:41 -07:00 |
StdDev.cpp
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move StdDev to shared library
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2013-03-12 10:09:07 -07:00 |
StdDev.h
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move StdDev to shared library
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2013-03-12 10:09:07 -07:00 |
Syssocket.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
Systime.cpp
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prelimanary changes for windows port
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2013-03-19 11:01:08 -07:00 |
Systime.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
UDPSocket.cpp
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remove cast to int * in socket recvfrom
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2013-03-21 16:13:52 -07:00 |
UDPSocket.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
VoxelNode.cpp
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include cstring for use of memset
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2013-03-20 13:48:59 -07:00 |
VoxelNode.h
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use int instead of forced 8-bit types where appropriate
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2013-03-20 13:44:09 -07:00 |
VoxelTree.cpp
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fix printTreeForDebugging instead of addition of repairChildMasks
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2013-03-22 18:26:05 -07:00 |
VoxelTree.h
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fix printTreeForDebugging instead of addition of repairChildMasks
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2013-03-22 18:26:05 -07:00 |