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109 lines
No EOL
3.2 KiB
JavaScript
109 lines
No EOL
3.2 KiB
JavaScript
(function() {
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Script.include('../utils.js');
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Script.include('../../../../examples/libraries/virtualBaton.js');
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var _this;
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var d = new Date();
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var h = d.getHours();
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h = h % 12;
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// Only one person should similate the clock at a time- so we pass a virtual baton
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var baton;
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var iOwn = false;
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var connected = false;
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CuckooClockMinuteHand = function() {
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_this = this;
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_this.TIME_CHECK_REFRACTORY_PERIOD = 5000;
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_this.checkTime = true;
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};
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function startUpdate() {
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//when the baton is claimed;
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// print('trying to claim the object' + _entityID)
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iOwn = true;
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connected = true;
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Script.update.connect(_this.update);
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}
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function stopUpdateAndReclaim() {
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//when the baton is released;
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// print('i released the object ' + _entityID)
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iOwn = false;
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if (connected === true) {
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connected = false;
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Script.update.disconnect(_this.update);
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}
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//hook up callbacks to the baton
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baton.claim(startUpdate, stopUpdateAndReclaim);
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stopUpdateAndReclaim();
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}
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CuckooClockMinuteHand.prototype = {
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preload: function(entityID) {
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_this.entityID = entityID; // this.animation.isRunning = true;
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_this.userData = getEntityUserData(entityID);
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// print("ANIMATION!!! " + JSON.stringify(_this.animationURL));
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if (!_this.userData || !_this.userData.clockBody) {
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print("THIS CLOCK HAND IS NOT ATTACHED TO A CLOCK BODY!");
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return;
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}
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_this.clockBody = _this.userData.clockBody;
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// One winner for each entity
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baton = virtualBaton({
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batonName: "io.highfidelity.cuckooClock:" + _this.entityID
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})
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Script.update.connect(_this.update);
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},
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unload: function() {
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Script.update.disconnect(_this.update);
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},
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update: function() {
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_this.clockBodyAnimationProps = Entities.getEntityProperties(_this.clockBody, "animation").animation;
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if (!_this.clockBodyAnimationProps) {
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print("NO CLOCK BODY ANIMATION PROPS! RETURNING");
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return;
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}
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if (_this.checkTime === false) {
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print("We are in our refractory period. Please wait.");
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return;
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}
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var date = new Date();
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// Check to see if we are at the top of the hour
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var seconds = date.getSeconds();
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var minutes = date.getMinutes();
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if (seconds === 0 && minutes === 0) {
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_this.popCuckooOut();
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}
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},
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popCuckooOut: function() {
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// We are at the top of the hour!
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Entities.editEntity(_this.clockBody, {
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animation: {
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running: true
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}
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});
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_this.checkTime = false;
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Script.setTimeout(function() {
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_this.checkTime = true;
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}, _this.TIME_CHECK_REFRACTORY_PERIOD);
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new CuckooClockMinuteHand();
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}); |