overte-JulianGro/unpublishedScripts/DomainContent/Home/cuckooClock/cuckooClockMinuteHandEntityScript.js
2016-03-17 09:48:57 -07:00

109 lines
No EOL
3.2 KiB
JavaScript

(function() {
Script.include('../utils.js');
Script.include('../../../../examples/libraries/virtualBaton.js');
var _this;
var d = new Date();
var h = d.getHours();
h = h % 12;
// Only one person should similate the clock at a time- so we pass a virtual baton
var baton;
var iOwn = false;
var connected = false;
CuckooClockMinuteHand = function() {
_this = this;
_this.TIME_CHECK_REFRACTORY_PERIOD = 5000;
_this.checkTime = true;
};
function startUpdate() {
//when the baton is claimed;
// print('trying to claim the object' + _entityID)
iOwn = true;
connected = true;
Script.update.connect(_this.update);
}
function stopUpdateAndReclaim() {
//when the baton is released;
// print('i released the object ' + _entityID)
iOwn = false;
if (connected === true) {
connected = false;
Script.update.disconnect(_this.update);
}
//hook up callbacks to the baton
baton.claim(startUpdate, stopUpdateAndReclaim);
stopUpdateAndReclaim();
}
CuckooClockMinuteHand.prototype = {
preload: function(entityID) {
_this.entityID = entityID; // this.animation.isRunning = true;
_this.userData = getEntityUserData(entityID);
// print("ANIMATION!!! " + JSON.stringify(_this.animationURL));
if (!_this.userData || !_this.userData.clockBody) {
print("THIS CLOCK HAND IS NOT ATTACHED TO A CLOCK BODY!");
return;
}
_this.clockBody = _this.userData.clockBody;
// One winner for each entity
baton = virtualBaton({
batonName: "io.highfidelity.cuckooClock:" + _this.entityID
})
Script.update.connect(_this.update);
},
unload: function() {
Script.update.disconnect(_this.update);
},
update: function() {
_this.clockBodyAnimationProps = Entities.getEntityProperties(_this.clockBody, "animation").animation;
if (!_this.clockBodyAnimationProps) {
print("NO CLOCK BODY ANIMATION PROPS! RETURNING");
return;
}
if (_this.checkTime === false) {
print("We are in our refractory period. Please wait.");
return;
}
var date = new Date();
// Check to see if we are at the top of the hour
var seconds = date.getSeconds();
var minutes = date.getMinutes();
if (seconds === 0 && minutes === 0) {
_this.popCuckooOut();
}
},
popCuckooOut: function() {
// We are at the top of the hour!
Entities.editEntity(_this.clockBody, {
animation: {
running: true
}
});
_this.checkTime = false;
Script.setTimeout(function() {
_this.checkTime = true;
}, _this.TIME_CHECK_REFRACTORY_PERIOD);
}
};
// entity scripts always need to return a newly constructed object of our type
return new CuckooClockMinuteHand();
});