overte-JulianGro/script-archive/controllers/hydra/paddleBall.js
2016-04-26 11:18:22 -07:00

194 lines
8.1 KiB
JavaScript

// PaddleBall.js
//
// Created by Philip Rosedale on January 21, 2015
// Copyright 2014 High Fidelity, Inc.
//
// Move your hand with the hydra controller, and hit the ball with the paddle.
// Click 'X' button to turn off this script.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
var rightHandAnimation = HIFI_PUBLIC_BUCKET + "animations/RightHandAnimPhilip.fbx";
var leftHandAnimation = HIFI_PUBLIC_BUCKET + "animations/LeftHandAnimPhilip.fbx";
var BALL_SIZE = 0.08;
var PADDLE_SIZE = 0.20;
var PADDLE_THICKNESS = 0.06;
var PADDLE_COLOR = { red: 184, green: 134, blue: 11 };
var BALL_COLOR = { red: 0, green: 255, blue: 0 };
var LINE_COLOR = { red: 255, green: 255, blue: 0 };
var PADDLE_BOX_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
//probably we need to fix these initial values (offsets and orientation)
var HOLD_POSITION_LEFT_OFFSET = { x: -0.15, y: 0.05, z: -0.05 };
var HOLD_POSITION_RIGHT_OFFSET = { x: -0.15, y: 0.05, z: 0.05 };
var PADDLE_ORIENTATION = Quat.fromPitchYawRollDegrees(0,0,0);
var GRAVITY = 0.0;
var SPRING_FORCE = 15.0;
var lastSoundTime = 0;
var gameOn = false;
var leftHanded = true;
Menu.addMenu("PaddleBall");
Menu.addMenuItem({ menuName: "PaddleBall", menuItemName: "Left-Handed", isCheckable: true, isChecked: true });
var screenSize = Controller.getViewportDimensions();
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var ball, paddle, paddleModel, line;
function createEntities() {
ball = Entities.addEntity(
{ type: "Sphere",
position: leftHanded ? MyAvatar.leftHandPose.translation : MyAvatar.rightHandPose.translation,
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
color: BALL_COLOR,
gravity: { x: 0, y: GRAVITY, z: 0 },
ignoreCollisions: false,
damping: 0.50,
dynamic: true });
paddle = Entities.addEntity(
{ type: "Box",
position: leftHanded ? MyAvatar.leftHandPose.translation : MyAvatar.rightHandPose.translation,
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 0.80 },
color: PADDLE_COLOR,
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
damping: 0.10,
visible: false,
rotation : leftHanded ? MyAvatar.leftHandPose.rotation : MyAvatar.rightHandPose.rotation,
dynamic: false });
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
paddleModel = Entities.addEntity(
{ type: "Model",
position: Vec3.sum( leftHanded ? MyAvatar.leftHandPose.translation : MyAvatar.rightHandPose.translation, PADDLE_BOX_OFFSET),
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
color: PADDLE_COLOR,
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: true,
modelURL: modelURL,
damping: 0.10,
rotation : leftHanded ? MyAvatar.leftHandPose.rotation : MyAvatar.rightHandPose.rotation,
dynamic: false });
line = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: LINE_COLOR,
alpha: 1,
visible: true,
lineWidth: 2 });
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
MyAvatar.startAnimation(leftHanded ? leftHandAnimation: rightHandAnimation, 15.0, 1.0, false, true, 0.0, 6);
}
function deleteEntities() {
Entities.deleteEntity(ball);
Entities.deleteEntity(paddle);
Entities.deleteEntity(paddleModel);
Overlays.deleteOverlay(line);
MyAvatar.stopAnimation(leftHanded ? leftHandAnimation: rightHandAnimation);
}
function update(deltaTime) {
var palmPosition = leftHanded ? MyAvatar.leftHandPose.translation : MyAvatar.rightHandPose.translation;
var controllerActive = (Vec3.length(palmPosition) > 0);
if (!gameOn && controllerActive) {
createEntities();
gameOn = true;
} else if (gameOn && !controllerActive) {
deleteEntities();
gameOn = false;
}
if (!gameOn || !controllerActive) {
return;
}
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
var paddleWorldOrientation = Quat.multiply(leftHanded ? MyAvatar.leftHandPose.rotation : MyAvatar.rightHandPose.rotation, paddleOrientation);
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.leftHandPose.translation : MyAvatar.rightHandPose.translation,
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
var props = Entities.getEntityProperties(ball);
var spring = Vec3.subtract(holdPosition, props.position);
var springLength = Vec3.length(spring);
spring = Vec3.normalize(spring);
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
Entities.editEntity(ball, { velocity: ballVelocity });
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
Entities.editEntity(paddle, { position: holdPosition,
velocity: leftHanded ? MyAvatar.leftHandPose.velocity : MyAvatar.rightHandPose.velocity,
rotation: paddleWorldOrientation });
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
velocity: leftHanded ? MyAvatar.leftHandPose.velocity : MyAvatar.rightHandPose.velocity,
rotation: paddleWorldOrientation });
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if ((entity1.id == ball.id) || (entity2.id ==ball.id)) {
var props1 = Entities.getEntityProperties(entity1);
var props2 = Entities.getEntityProperties(entity2);
var dVel = Vec3.length(Vec3.subtract(props1.velocity, props2.velocity));
var currentTime = new Date().getTime();
var MIN_MSECS_BETWEEN_BOUNCE_SOUNDS = 100;
var MIN_VELOCITY_FOR_SOUND_IMPACT = 0.25;
if ((dVel > MIN_VELOCITY_FOR_SOUND_IMPACT) && (currentTime - lastSoundTime) > MIN_MSECS_BETWEEN_BOUNCE_SOUNDS) {
Audio.playSound(hitSound, { position: props1.position, volume: Math.min(dVel, 1.0) });
lastSoundTime = new Date().getTime();
}
}
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay == offButton) {
Script.stop();
}
}
function menuItemEvent(menuItem) {
oldHanded = leftHanded;
if (menuItem == "Left-Handed") {
leftHanded = Menu.isOptionChecked("Left-Handed");
}
if ((leftHanded != oldHanded) && gameOn) {
deleteEntities();
createEntities();
}
}
function scriptEnding() {
if (gameOn) {
deleteEntities();
}
Overlays.deleteOverlay(offButton);
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
Menu.removeMenu("PaddleBall");
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Menu.menuItemEvent.connect(menuItemEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);