overte-JulianGro/libraries/entities-renderer/src
2016-10-03 02:54:11 -07:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Merge pull request #8552 from AndrewMeadows/invoke-updateModel 2016-09-02 09:17:57 -07:00
EntityTreeRenderer.h Merge pull request #8552 from AndrewMeadows/invoke-updateModel 2016-09-02 09:17:57 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableLightEntityItem.cpp pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader 2016-10-03 00:08:30 -07:00
RenderableLightEntityItem.h CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
RenderableLineEntityItem.cpp
RenderableLineEntityItem.h
RenderableModelEntityItem.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
RenderableModelEntityItem.h fix collision mesh for non-trivial registration 2016-08-24 22:26:56 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h
RenderablePolyLineEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderablePolyLineEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
RenderablePolyVoxEntityItem.h remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableTextEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableWebEntityItem.cpp Fix for crash bug in web entities 2016-10-01 13:43:49 -07:00
RenderableWebEntityItem.h coding standard fixes 2016-09-08 11:53:23 -07:00
RenderableZoneEntityItem.cpp cleanup logic around creating RenderItems 2016-08-24 22:26:56 -07:00
RenderableZoneEntityItem.h
textured_particle.slf
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf
untextured_particle.slv