overte-JulianGro/interface/resources/qml/hifi/avatarapp/+android/TransparencyMask.qml
2018-10-02 16:31:24 -07:00

43 lines
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1 KiB
QML

import QtQuick 2.0
Item {
property alias source: sourceImage.sourceItem
property alias maskSource: sourceMask.sourceItem
anchors.fill: parent
ShaderEffectSource {
id: sourceMask
smooth: true
hideSource: true
}
ShaderEffectSource {
id: sourceImage
hideSource: true
}
ShaderEffect {
id: maskEffect
anchors.fill: parent
property variant source: sourceImage
property variant mask: sourceMask
fragmentShader: {
"
varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D source;
uniform lowp sampler2D mask;
void main() {
highp vec4 maskColor = texture2D(mask, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
highp vec4 sourceColor = texture2D(source, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
if (maskColor.a > 0.0)
gl_FragColor = sourceColor;
else
gl_FragColor = maskColor;
}
"
}
}
}