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145 lines
No EOL
4.4 KiB
JavaScript
145 lines
No EOL
4.4 KiB
JavaScript
// Created by james b. pollack @imgntn on 7/2/2016
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// Copyright 2016 High Fidelity, Inc.
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//advanced movements settings are in individual controller json files
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//what we do is check the status of the 'advance movement' checkbox when you enter HMD mode
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//if 'advanced movement' is checked...we give you the defaults that are in the json.
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//if 'advanced movement' is not checked... we override the advanced controls with basic ones.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var mappingName, basicMapping, isChecked;
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var previousSetting = Settings.getValue('advancedMovementForHandControllersIsChecked');
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if (previousSetting === '') {
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previousSetting = false;
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isChecked = false;
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}
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if (previousSetting === true) {
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isChecked = true;
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}
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if (previousSetting === false) {
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isChecked = false;
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}
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function addAdvancedMovementItemToSettingsMenu() {
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Menu.addMenuItem({
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menuName: "Settings",
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menuItemName: "Advanced Movement For Hand Controllers",
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isCheckable: true,
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isChecked: previousSetting
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});
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}
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function rotate180() {
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MyAvatar.orientation = Quat.inverse(MyAvatar.orientation);
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}
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var inFlipTurn = false;
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function registerBasicMapping() {
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mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random();
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basicMapping = Controller.newMapping(mappingName);
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basicMapping.from(Controller.Standard.LY).to(function(value) {
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var stick = Controller.getValue(Controller.Standard.LS);
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if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
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rotate180();
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}
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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return;
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});
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basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
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basicMapping.from(Controller.Standard.RY).to(function(value) {
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var stick = Controller.getValue(Controller.Standard.RS);
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if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
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rotate180();
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}
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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print('should do RY stuff' + value + ":stick:" + stick);
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return;
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})
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}
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function enableMappings() {
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Controller.enableMapping(mappingName);
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}
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function disableMappings() {
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Controller.disableMapping(mappingName);
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}
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function scriptEnding() {
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Menu.removeMenuItem("Settings", "Advanced Movement For Hand Controllers");
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disableMappings();
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}
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function menuItemEvent(menuItem) {
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if (menuItem == "Advanced Movement For Hand Controllers") {
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isChecked = Menu.isOptionChecked("Advanced Movement For Hand Controllers");
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if (isChecked === true) {
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Settings.setValue('advancedMovementForHandControllersIsChecked', true);
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disableMappings();
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} else if (isChecked === false) {
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Settings.setValue('advancedMovementForHandControllersIsChecked', false);
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enableMappings();
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}
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}
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}
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addAdvancedMovementItemToSettingsMenu();
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Script.scriptEnding.connect(scriptEnding);
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Menu.menuItemEvent.connect(menuItemEvent);
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registerBasicMapping();
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if (previousSetting === true) {
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disableMappings();
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} else if (previousSetting === false) {
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enableMappings();
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}
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HMD.displayModeChanged.connect(function(isHMDMode) {
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if (isHMDMode) {
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if (Controller.Hardware.Vive !== undefined || Controller.Hardware.OculusTouch !== undefined) {
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if (isChecked === true) {
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disableMappings();
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} else if (isChecked === false) {
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enableMappings();
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}
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}
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}
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}); |