overte-JulianGro/scripts/system/controllers/toggleAdvancedMovementForHandControllers.js
2016-08-18 11:59:58 -07:00

145 lines
No EOL
4.4 KiB
JavaScript

// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//advanced movements settings are in individual controller json files
//what we do is check the status of the 'advance movement' checkbox when you enter HMD mode
//if 'advanced movement' is checked...we give you the defaults that are in the json.
//if 'advanced movement' is not checked... we override the advanced controls with basic ones.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var mappingName, basicMapping, isChecked;
var previousSetting = Settings.getValue('advancedMovementForHandControllersIsChecked');
if (previousSetting === '') {
previousSetting = false;
isChecked = false;
}
if (previousSetting === true) {
isChecked = true;
}
if (previousSetting === false) {
isChecked = false;
}
function addAdvancedMovementItemToSettingsMenu() {
Menu.addMenuItem({
menuName: "Settings",
menuItemName: "Advanced Movement For Hand Controllers",
isCheckable: true,
isChecked: previousSetting
});
}
function rotate180() {
MyAvatar.orientation = Quat.inverse(MyAvatar.orientation);
}
var inFlipTurn = false;
function registerBasicMapping() {
mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random();
basicMapping = Controller.newMapping(mappingName);
basicMapping.from(Controller.Standard.LY).to(function(value) {
var stick = Controller.getValue(Controller.Standard.LS);
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180();
}
if (Controller.Hardware.Vive !== undefined) {
if (value > 0.75 && inFlipTurn === false) {
print('vive should flip turn')
inFlipTurn = true;
rotate180();
Script.setTimeout(function() {
print('vive should be able to flip turn again')
inFlipTurn = false;
}, 250)
} else {
print('vive should not flip turn')
}
}
return;
});
basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
basicMapping.from(Controller.Standard.RY).to(function(value) {
var stick = Controller.getValue(Controller.Standard.RS);
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180();
}
if (Controller.Hardware.Vive !== undefined) {
if (value > 0.75 && inFlipTurn === false) {
print('vive should flip turn')
inFlipTurn = true;
rotate180();
Script.setTimeout(function() {
print('vive should be able to flip turn again')
inFlipTurn = false;
}, 250)
} else {
print('vive should not flip turn')
}
}
print('should do RY stuff' + value + ":stick:" + stick);
return;
})
}
function enableMappings() {
Controller.enableMapping(mappingName);
}
function disableMappings() {
Controller.disableMapping(mappingName);
}
function scriptEnding() {
Menu.removeMenuItem("Settings", "Advanced Movement For Hand Controllers");
disableMappings();
}
function menuItemEvent(menuItem) {
if (menuItem == "Advanced Movement For Hand Controllers") {
isChecked = Menu.isOptionChecked("Advanced Movement For Hand Controllers");
if (isChecked === true) {
Settings.setValue('advancedMovementForHandControllersIsChecked', true);
disableMappings();
} else if (isChecked === false) {
Settings.setValue('advancedMovementForHandControllersIsChecked', false);
enableMappings();
}
}
}
addAdvancedMovementItemToSettingsMenu();
Script.scriptEnding.connect(scriptEnding);
Menu.menuItemEvent.connect(menuItemEvent);
registerBasicMapping();
if (previousSetting === true) {
disableMappings();
} else if (previousSetting === false) {
enableMappings();
}
HMD.displayModeChanged.connect(function(isHMDMode) {
if (isHMDMode) {
if (Controller.Hardware.Vive !== undefined || Controller.Hardware.OculusTouch !== undefined) {
if (isChecked === true) {
disableMappings();
} else if (isChecked === false) {
enableMappings();
}
}
}
});