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render-utils
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merge with master
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2019-09-05 00:46:56 -07:00 |
text
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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avoid div by zero
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2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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allow drawing DebugDraw spheres with a specific size
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2019-09-17 09:43:19 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
AntialiasingEffect.h
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
AssembleLightingStageTask.cpp
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AssembleLightingStageTask.h
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BackgroundStage.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
BackgroundStage.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomEffect.h
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
CauterizedMeshPartPayload.h
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
CauterizedModel.cpp
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Merge branch 'master' into instancing
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2019-11-05 10:22:24 -08:00 |
CauterizedModel.h
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Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
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2019-10-18 03:31:06 -07:00 |
debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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DefaultMaterials.slh
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deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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changes from cr
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2019-07-29 18:25:36 -07:00 |
DeferredLightingEffect.h
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
DeferredTransform.slh
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directional_skybox_light.slf
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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Clean up transition naming
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2019-06-06 13:25:06 -07:00 |
FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Use std::vector types in ShapeInfo
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2019-11-05 10:57:55 -08:00 |
GeometryCache.h
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Use std::vector types in ShapeInfo
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2019-11-05 10:57:55 -08:00 |
GlobalLight.slh
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
grid.slf
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merge with master
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2019-07-03 17:58:23 -07:00 |
Haze.slf
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
LightStage.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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Fix build error with _drawTransform
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2019-11-05 10:56:29 -08:00 |
MeshPartPayload.h
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Merge branch 'master' into instancing
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2019-11-05 10:22:24 -08:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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Update Model::calculateTriangleSets to use hfm::Shapes
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2019-11-08 13:56:49 -08:00 |
Model.h
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Merge branch 'master' into instancing
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2019-11-05 10:22:24 -08:00 |
model.slf
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Pass 3rd of the hope to clean it up...
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2019-09-27 00:29:10 -07:00 |
model.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
nop.slf
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parabola.slf
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
parabola.slv
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderCommonTask.h
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderDeferredTask.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
RenderDeferredTask.h
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
RenderForwardTask.cpp
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderForwardTask.h
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderHifi.h
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RenderHUDLayerTask.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderHUDLayerTask.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
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merge with master and try to fix opacity mode stuff
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2019-10-23 22:21:45 -07:00 |
RenderPipelines.h
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RenderShadowTask.cpp
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Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it
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2019-11-07 14:01:50 -08:00 |
RenderShadowTask.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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RenderViewTask.h
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sdf_text3D.slf
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slh
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slv
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try to fix android shader build error
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2019-08-01 21:29:01 -07:00 |
ShadingModel.slh
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
simple.slv
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cleanup and fixing some issues
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2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
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wip adding haze to forward rendering
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2019-07-09 00:46:24 -07:00 |
simple_procedural.slv
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merge with master
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2019-07-12 11:01:17 -07:00 |
Skinning.slh
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SoftAttachmentModel.cpp
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Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
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2019-10-18 03:31:06 -07:00 |
SoftAttachmentModel.h
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ssao.slh
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ssao_bilateralBlur.slf
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ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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ssao_debugOcclusion.slf
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ssao_gather.slf
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possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_mip_depth.slf
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ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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StencilMaskPass.h
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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taa.slh
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taa_blend.slf
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TextRenderer3D.cpp
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextRenderer3D.h
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextureCache.h
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ToneMapAndResampleTask.cpp
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made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
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2019-07-30 11:57:01 -07:00 |
ToneMapAndResampleTask.h
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cleaning up
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2019-07-30 10:08:38 -07:00 |
toneMapping.slf
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broken on android again somehow
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2019-07-29 13:45:08 -07:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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VelocityBufferPass.h
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web_browser.slf
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
web_browser.slv
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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ZoneRenderer.h
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