build
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Added audio code
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2012-09-04 13:07:41 -07:00 |
glm
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Added audio code
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2012-09-04 13:07:41 -07:00 |
hardware
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
images
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Uses point sprites, Grayson's texture, and 100,000 particles
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2012-11-06 17:59:20 -08:00 |
interface.xcodeproj
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Move constants to macros; increase particle count
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2012-11-28 14:01:35 -08:00 |
.DS_Store
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
.gitignore
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Updated .gitignore
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2012-11-07 14:09:53 -08:00 |
agent.cpp
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Added vector renderer util, broadcast packets now reaching agents
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2012-11-21 12:08:30 -08:00 |
agent.h
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Added vector renderer util, broadcast packets now reaching agents
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2012-11-21 12:08:30 -08:00 |
audio.cpp
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tweak audio compression to 22050
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2012-11-07 09:51:05 -08:00 |
audio.h
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Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods.
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2012-09-07 16:15:19 -07:00 |
cloud.cpp
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Move constants to macros; increase particle count
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2012-11-28 14:01:35 -08:00 |
cloud.h
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Look at all the pretty colours!
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2012-11-26 18:17:00 -08:00 |
field.cpp
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Move constants to macros; increase particle count
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2012-11-28 14:01:35 -08:00 |
field.h
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Look at all the pretty colours!
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2012-11-26 18:17:00 -08:00 |
hand.cpp
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New Hardware RET6 code for more channels, added particle elements, physics.
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2012-10-21 21:11:52 -07:00 |
hand.h
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New Hardware RET6 code for more channels, added particle elements, physics.
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2012-10-21 21:11:52 -07:00 |
head.cpp
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More little housekeeping cleanups to main.cpp
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2012-11-19 15:20:24 -08:00 |
head.h
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
int-texture256-v2.png
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Added textures again
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2012-11-07 15:16:16 -08:00 |
int-texture256-v4.png
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Added textures again
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2012-11-07 15:16:16 -08:00 |
int-texture256-v5.png
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Added textures again
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2012-11-07 15:16:16 -08:00 |
libportaudio.a
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Added audio code
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2012-09-04 13:07:41 -07:00 |
lodepng.cpp
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Now loads PNGs as textures (test texture load in the corner)
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2012-11-05 16:52:45 -08:00 |
lodepng.h
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Now loads PNGs as textures (test texture load in the corner)
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2012-11-05 16:52:45 -08:00 |
main.cpp
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Go fullscreen on startup
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2012-11-28 16:28:14 -08:00 |
Makefile
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Adding Makefile for linux
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2012-09-09 08:06:23 -07:00 |
network.cpp
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Spaceserver agent list, broadcast routines for discovered agents
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2012-11-21 11:12:40 -08:00 |
network.h
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Spaceserver agent list, broadcast routines for discovered agents
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2012-11-21 11:12:40 -08:00 |
particle.cpp
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Work in progress on field/ball interaction
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2012-11-12 17:31:07 -08:00 |
particle.h
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Work in progress on field/ball interaction
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2012-11-12 17:31:07 -08:00 |
philip-image.png
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Now loads PNGs as textures (test texture load in the corner)
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2012-11-05 16:52:45 -08:00 |
pngtest8rgba.png
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Now loads PNGs as textures (test texture load in the corner)
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2012-11-05 16:52:45 -08:00 |
portaudio.h
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Added audio code
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2012-09-04 13:07:41 -07:00 |
README
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Added audio code
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2012-09-04 13:07:41 -07:00 |
README.md
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Initial commit
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2012-08-10 11:26:22 -07:00 |
SerialInterface.cpp
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
SerialInterface.h
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
texture.cpp
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Texture loading only happens at init()
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2012-11-12 17:48:28 -08:00 |
texture.h
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Removed width & height args from load_png_as_texture()
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2012-11-07 12:48:51 -08:00 |
util.cpp
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Added test routine makecubes() and key handlers
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2012-11-25 15:32:55 -08:00 |
util.h
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Added test routine makecubes() and key handlers
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2012-11-25 15:32:55 -08:00 |
world.h
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Added test routine makecubes() and key handlers
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2012-11-25 15:32:55 -08:00 |