mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-06 19:43:16 +02:00
* bug fix in AABox::operator+= * added AABox::emiggen * Avatar now has a default bound for it's skinned mesh. * WIP: AABox tests; NEED MORE * Model: split collision and model mesh render items. Because ModelMeshRenderItems need special handling to update bounds for animated joints. * Model: dynamically update the bound for rigidly bound animated meshes * Rig: added access to geometryToRigTransform * RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working) * Geometry.cpp: removed unused bounds parameter in evalPartBounds * ModelMeshPartPayload: bounds updating * non-animated: use existing _localBound * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform * fully skinned mesh: use _skinnedMeshBound provided by the application. |
||
---|---|---|
.. | ||
src | ||
CMakeLists.txt |