overte-JulianGro/libraries/script-engine/src/ScriptEngine.h
Atlante45 b2b1701965 - Bunch of fixes to typed arrays
- First working prototype for Int8Array
- Base classes for all other typed arrays
2014-07-09 17:47:09 -07:00

160 lines
6 KiB
C++

//
// ScriptEngine.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEngine_h
#define hifi_ScriptEngine_h
#include <vector>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <QtScript/QScriptEngine>
#include <AnimationCache.h>
#include <AudioScriptingInterface.h>
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <VoxelsScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
#include "ArrayBufferClass.h"
#include "Quat.h"
#include "ScriptUUID.h"
#include "Vec3.h"
class ModelsScriptingInterface;
class ParticlesScriptingInterface;
class VoxelsScriptingInterface;
const QString NO_SCRIPT("");
const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 1000) + 0.5);
class ScriptEngine : public QObject {
Q_OBJECT
public:
ScriptEngine(const QUrl& scriptURL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
ScriptEngine(const QString& scriptContents = NO_SCRIPT,
const QString& fileNameString = QString(""),
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
/// Access the ModelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static ModelsScriptingInterface* getModelsScriptingInterface() { return &_modelsScriptingInterface; }
QScriptEngine* getScriptEngine() { return &_engine; }
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
/// sets the script contents, will return false if failed, will fail if script is already running
bool setScriptContents(const QString& scriptContents, const QString& fileNameString = QString(""));
const QString& getScriptName() const { return _scriptName; }
void cleanupMenuItems();
QScriptValue registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name
void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, QScriptValue object = QScriptValue::NullValue);
Q_INVOKABLE void setIsAvatar(bool isAvatar);
bool isAvatar() const { return _isAvatar; }
void setAvatarData(AvatarData* avatarData, const QString& objectName);
void setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName);
bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }
void setAvatarSound(Sound* avatarSound) { _avatarSound = avatarSound; }
bool isPlayingAvatarSound() const { return _avatarSound != NULL; }
void init();
void run(); /// runs continuously until Agent.stop() is called
void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller
void timerFired();
bool hasScript() const { return !_scriptContents.isEmpty(); }
bool isFinished() const { return _isFinished; }
bool isRunning() const { return _isRunning; }
public slots:
void stop();
QScriptValue evaluate(const QString& program, const QString& fileName = QString(), int lineNumber = 1);
QObject* setInterval(const QScriptValue& function, int intervalMS);
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void include(const QString& includeFile);
void print(const QString& message);
void nodeKilled(SharedNodePointer node);
signals:
void update(float deltaTime);
void scriptEnding();
void finished(const QString& fileNameString);
void cleanupMenuItem(const QString& menuItemString);
void printedMessage(const QString& message);
void errorMessage(const QString& message);
void runningStateChanged();
void evaluationFinished(QScriptValue result, bool isException);
protected:
QString _scriptContents;
bool _isFinished;
bool _isRunning;
bool _isInitialized;
QScriptEngine _engine;
bool _isAvatar;
QTimer* _avatarIdentityTimer;
QTimer* _avatarBillboardTimer;
QHash<QTimer*, QScriptValue> _timerFunctionMap;
bool _isListeningToAudioStream;
Sound* _avatarSound;
int _numAvatarSoundSentBytes;
private:
QUrl resolveInclude(const QString& include) const;
void sendAvatarIdentityPacket();
void sendAvatarBillboardPacket();
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
static VoxelsScriptingInterface _voxelsScriptingInterface;
static ParticlesScriptingInterface _particlesScriptingInterface;
static ModelsScriptingInterface _modelsScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
AudioScriptingInterface _audioScriptingInterface;
AvatarData* _avatarData;
QString _scriptName;
QString _fileNameString;
Quat _quatLibrary;
Vec3 _vec3Library;
ScriptUUID _uuidLibrary;
AnimationCache _animationCache;
ArrayBufferClass* _arrayBufferClass;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
};
#endif // hifi_ScriptEngine_h