overte-JulianGro/libraries/entities/src/ModelEntityItem.cpp

461 lines
18 KiB
C++

//
// ModelEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QJsonDocument>
#include <ByteCountCoding.h>
#include <GLMHelpers.h>
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "EntitiesLogging.h"
#include "ResourceCache.h"
#include "ModelEntityItem.h"
const QString ModelEntityItem::DEFAULT_MODEL_URL = QString("");
const QString ModelEntityItem::DEFAULT_COMPOUND_SHAPE_URL = QString("");
const QString ModelEntityItem::DEFAULT_ANIMATION_URL = QString("");
const float ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX = 0.0f;
const bool ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING = false;
const float ModelEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
EntityItemPointer ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared<ModelEntityItem>(entityID, properties);
}
ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID)
{
_type = EntityTypes::Model;
setProperties(properties);
_lastAnimated = usecTimestampNow();
_jointMappingCompleted = false;
_lastKnownFrameIndex = -1;
_color[0] = _color[1] = _color[2] = 0;
}
EntityItemProperties ModelEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(compoundShapeURL, getCompoundShapeURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationURL, getAnimationURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationIsPlaying, getAnimationIsPlaying);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFrameIndex, getAnimationFrameIndex);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFPS, getAnimationFPS);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationSettings, getAnimationSettings);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
return properties;
}
bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationURL, setAnimationURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationIsPlaying, setAnimationIsPlaying);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFrameIndex, setAnimationFrameIndex);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFPS, setAnimationFPS);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationSettings, setAnimationSettings);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ModelEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
if (args.bitstreamVersion < VERSION_ENTITIES_HAS_COLLISION_MODEL) {
setCompoundShapeURL("");
} else if (args.bitstreamVersion == VERSION_ENTITIES_HAS_COLLISION_MODEL) {
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
} else {
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
}
READ_ENTITY_PROPERTY(PROP_ANIMATION_URL, QString, setAnimationURL);
// Because we're using AnimationLoop which will reset the frame index if you change it's running state
// we want to read these values in the order they appear in the buffer, but call our setters in an
// order that allows AnimationLoop to preserve the correct frame rate.
float animationFPS = getAnimationFPS();
float animationFrameIndex = getAnimationFrameIndex();
bool animationIsPlaying = getAnimationIsPlaying();
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, setAnimationFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
if (propertyFlags.getHasProperty(PROP_ANIMATION_PLAYING)) {
if (animationIsPlaying != getAnimationIsPlaying()) {
setAnimationIsPlaying(animationIsPlaying);
}
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FPS)) {
setAnimationFPS(animationFPS);
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
setAnimationFrameIndex(animationFrameIndex);
}
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings);
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_MODEL_URL;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
requestedProperties += PROP_ANIMATION_URL;
requestedProperties += PROP_ANIMATION_FPS;
requestedProperties += PROP_ANIMATION_FRAME_INDEX;
requestedProperties += PROP_ANIMATION_PLAYING;
requestedProperties += PROP_ANIMATION_SETTINGS;
requestedProperties += PROP_TEXTURES;
requestedProperties += PROP_SHAPE_TYPE;
return requestedProperties;
}
void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount, OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, getAnimationURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
}
QMap<QString, AnimationPointer> ModelEntityItem::_loadedAnimations; // TODO: improve cleanup by leveraging the AnimationPointer(s)
void ModelEntityItem::cleanupLoadedAnimations() {
foreach(AnimationPointer animation, _loadedAnimations) {
animation.clear();
}
_loadedAnimations.clear();
}
AnimationPointer ModelEntityItem::getAnimation(const QString& url) {
AnimationPointer animation;
// if we don't already have this model then create it and initialize it
if (_loadedAnimations.find(url) == _loadedAnimations.end()) {
animation = DependencyManager::get<AnimationCache>()->getAnimation(url);
_loadedAnimations[url] = animation;
} else {
animation = _loadedAnimations[url];
}
return animation;
}
void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
// if we don't have animation, or we're already joint mapped then bail early
if (!hasAnimation() || _jointMappingCompleted) {
return;
}
AnimationPointer myAnimation = getAnimation(_animationURL);
if (myAnimation && myAnimation->isLoaded()) {
QStringList animationJointNames = myAnimation->getJointNames();
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
_jointMapping.resize(modelJointNames.size());
for (int i = 0; i < modelJointNames.size(); i++) {
_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
}
_jointMappingCompleted = true;
}
}
}
const QVector<glm::quat>& ModelEntityItem::getAnimationFrame(bool& newFrame) {
newFrame = false;
if (!hasAnimation() || !_jointMappingCompleted) {
return _lastKnownFrameData;
}
AnimationPointer myAnimation = getAnimation(_animationURL); // FIXME: this could be optimized
if (myAnimation && myAnimation->isLoaded()) {
const QVector<FBXAnimationFrame>& frames = myAnimation->getFramesReference(); // NOTE: getFrames() is too heavy
int frameCount = frames.size();
if (frameCount > 0) {
int animationFrameIndex = (int)(glm::floor(getAnimationFrameIndex())) % frameCount;
if (animationFrameIndex < 0 || animationFrameIndex > frameCount) {
animationFrameIndex = 0;
}
if (animationFrameIndex != _lastKnownFrameIndex) {
_lastKnownFrameIndex = animationFrameIndex;
newFrame = true;
const QVector<glm::quat>& rotations = frames[animationFrameIndex].rotations;
_lastKnownFrameData.resize(_jointMapping.size());
for (int j = 0; j < _jointMapping.size(); j++) {
int rotationIndex = _jointMapping[j];
if (rotationIndex != -1 && rotationIndex < rotations.size()) {
_lastKnownFrameData[j] = rotations[rotationIndex];
}
}
}
}
}
return _lastKnownFrameData;
}
bool ModelEntityItem::isAnimatingSomething() const {
return getAnimationIsPlaying() &&
getAnimationFPS() != 0.0f &&
!getAnimationURL().isEmpty();
}
bool ModelEntityItem::needsToCallUpdate() const {
return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
}
void ModelEntityItem::update(const quint64& now) {
// only advance the frame index if we're playing
if (getAnimationIsPlaying()) {
float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
_lastAnimated = now;
_animationLoop.simulate(deltaTime);
} else {
_lastAnimated = now;
}
EntityItem::update(now); // let our base class handle it's updates...
}
void ModelEntityItem::debugDump() const {
qCDebug(entities) << "ModelEntityItem id:" << getEntityItemID();
qCDebug(entities) << " edited ago:" << getEditedAgo();
qCDebug(entities) << " position:" << getPosition();
qCDebug(entities) << " dimensions:" << getDimensions();
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
}
void ModelEntityItem::updateShapeType(ShapeType type) {
// BEGIN_TEMPORARY_WORKAROUND
// we have allowed inconsistent ShapeType's to be stored in SVO files in the past (this was a bug)
// but we are now enforcing the entity properties to be consistent. To make the possible we're
// introducing a temporary workaround: we will ignore ShapeType updates that conflict with the
// _compoundShapeURL.
if (hasCompoundShapeURL()) {
type = SHAPE_TYPE_COMPOUND;
}
// END_TEMPORARY_WORKAROUND
if (type != _shapeType) {
_shapeType = type;
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
}
}
// virtual
ShapeType ModelEntityItem::getShapeType() const {
if (_shapeType == SHAPE_TYPE_COMPOUND) {
return hasCompoundShapeURL() ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
} else {
return _shapeType;
}
}
void ModelEntityItem::setCompoundShapeURL(const QString& url) {
if (_compoundShapeURL != url) {
_compoundShapeURL = url;
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
_shapeType = _compoundShapeURL.isEmpty() ? SHAPE_TYPE_NONE : SHAPE_TYPE_COMPOUND;
}
}
void ModelEntityItem::setAnimationURL(const QString& url) {
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationURL = url;
}
void ModelEntityItem::setAnimationFrameIndex(float value) {
#ifdef WANT_DEBUG
if (isAnimatingSomething()) {
qCDebug(entities) << "ModelEntityItem::setAnimationFrameIndex()";
qCDebug(entities) << " value:" << value;
qCDebug(entities) << " was:" << _animationLoop.getFrameIndex();
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " animation URL:" << getAnimationURL();
}
#endif
_animationLoop.setFrameIndex(value);
}
void ModelEntityItem::setAnimationSettings(const QString& value) {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
if (settingsMap.contains("frameIndex")) {
float frameIndex = settingsMap["frameIndex"].toFloat();
#ifdef WANT_DEBUG
if (isAnimatingSomething()) {
qCDebug(entities) << "ModelEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " animation URL:" << getAnimationURL();
qCDebug(entities) << " settings:" << value;
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
qCDebug(entities" frameIndex: %20.5f", frameIndex);
}
#endif
setAnimationFrameIndex(frameIndex);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != getAnimationIsPlaying()) {
setAnimationIsPlaying(running);
}
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
setAnimationFirstFrame(firstFrame);
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
setAnimationLastFrame(lastFrame);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
setAnimationLoop(loop);
}
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
setAnimationHold(hold);
}
if (settingsMap.contains("startAutomatically")) {
bool startAutomatically = settingsMap["startAutomatically"].toBool();
setAnimationStartAutomatically(startAutomatically);
}
_animationSettings = value;
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
}
void ModelEntityItem::setAnimationIsPlaying(bool value) {
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setRunning(value);
}
void ModelEntityItem::setAnimationFPS(float value) {
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setFPS(value);
}
QString ModelEntityItem::getAnimationSettings() const {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QString value = _animationSettings;
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
QVariant fpsValue(getAnimationFPS());
settingsMap["fps"] = fpsValue;
QVariant frameIndexValue(getAnimationFrameIndex());
settingsMap["frameIndex"] = frameIndexValue;
QVariant runningValue(getAnimationIsPlaying());
settingsMap["running"] = runningValue;
QVariant firstFrameValue(getAnimationFirstFrame());
settingsMap["firstFrame"] = firstFrameValue;
QVariant lastFrameValue(getAnimationLastFrame());
settingsMap["lastFrame"] = lastFrameValue;
QVariant loopValue(getAnimationLoop());
settingsMap["loop"] = loopValue;
QVariant holdValue(getAnimationHold());
settingsMap["hold"] = holdValue;
QVariant startAutomaticallyValue(getAnimationStartAutomatically());
settingsMap["startAutomatically"] = startAutomaticallyValue;
settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
QJsonDocument newDocument(settingsAsJsonObject);
QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
QString jsonByteString(jsonByteArray);
return jsonByteString;
}
// virtual
bool ModelEntityItem::shouldBePhysical() const {
return EntityItem::shouldBePhysical() && getShapeType() != SHAPE_TYPE_NONE;
}