overte-JulianGro/libraries/render-utils/src/RenderForwardTask.h

88 lines
2.4 KiB
C++
Executable file

//
// RenderForwardTask.h
// render-utils/src/
//
// Created by Zach Pomerantz on 12/13/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderForwardTask_h
#define hifi_RenderForwardTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "AssembleLightingStageTask.h"
#include "LightingModel.h"
class RenderForwardTask {
public:
using Input = render::VaryingSet3<RenderFetchCullSortTask::Output, LightingModelPointer, AssembleLightingStageTask::Output>;
using JobModel = render::Task::ModelI<RenderForwardTask, Input>;
RenderForwardTask() {}
void build(JobModel& task, const render::Varying& input, render::Varying& output);
};
class PrepareFramebufferConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numSamples WRITE setNumSamples READ getNumSamples NOTIFY dirty)
public:
int getNumSamples() const { return numSamples; }
void setNumSamples(int num) {
numSamples = std::max(1, std::min(32, num));
emit dirty();
}
signals:
void dirty();
protected:
int numSamples{ 4 };
};
class PrepareFramebuffer {
public:
using Inputs = gpu::FramebufferPointer;
using Config = PrepareFramebufferConfig;
using JobModel = render::Job::ModelO<PrepareFramebuffer, Inputs, Config>;
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext,
gpu::FramebufferPointer& framebuffer);
private:
gpu::FramebufferPointer _framebuffer;
int _numSamples;
};
class PrepareForward {
public:
using Inputs = LightStage::FramePointer;
using JobModel = render::Job::ModelI<PrepareForward, Inputs>;
void run(const render::RenderContextPointer& renderContext,
const Inputs& inputs);
private:
};
class DrawForward{
public:
using Inputs = render::VaryingSet2<render::ItemBounds, LightingModelPointer>;
using JobModel = render::Job::ModelI<DrawForward, Inputs>;
DrawForward(const render::ShapePlumberPointer& shapePlumber, bool opaquePass) : _shapePlumber(shapePlumber), _opaquePass(opaquePass) {}
void run(const render::RenderContextPointer& renderContext,
const Inputs& inputs);
private:
render::ShapePlumberPointer _shapePlumber;
bool _opaquePass;
};
#endif // hifi_RenderForwardTask_h