overte-JulianGro/interface/src/ui/overlays/Overlay.cpp
2015-09-02 15:56:37 -07:00

235 lines
6.8 KiB
C++

//
// Overlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Overlay.h"
#include <NumericalConstants.h>
#include <RegisteredMetaTypes.h>
static const xColor DEFAULT_OVERLAY_COLOR = { 255, 255, 255 };
static const float DEFAULT_ALPHA = 0.7f;
Overlay::Overlay() :
_renderItemID(render::Item::INVALID_ITEM_ID),
_isLoaded(true),
_alpha(DEFAULT_ALPHA),
_glowLevel(0.0f),
_pulse(0.0f),
_pulseMax(0.0f),
_pulseMin(0.0f),
_pulsePeriod(1.0f),
_pulseDirection(1.0f),
_lastPulseUpdate(usecTimestampNow()),
_glowLevelPulse(0.0f),
_alphaPulse(0.0f),
_colorPulse(0.0f),
_color(DEFAULT_OVERLAY_COLOR),
_visible(true),
_anchor(NO_ANCHOR)
{
}
Overlay::Overlay(const Overlay* overlay) :
_renderItemID(render::Item::INVALID_ITEM_ID),
_isLoaded(overlay->_isLoaded),
_alpha(overlay->_alpha),
_glowLevel(overlay->_glowLevel),
_pulse(overlay->_pulse),
_pulseMax(overlay->_pulseMax),
_pulseMin(overlay->_pulseMin),
_pulsePeriod(overlay->_pulsePeriod),
_pulseDirection(overlay->_pulseDirection),
_lastPulseUpdate(usecTimestampNow()),
_glowLevelPulse(overlay->_glowLevelPulse),
_alphaPulse(overlay->_alphaPulse),
_colorPulse(overlay->_colorPulse),
_color(overlay->_color),
_visible(overlay->_visible),
_anchor(overlay->_anchor),
_scriptEngine(NULL)
{
}
void Overlay::init(QScriptEngine* scriptEngine) {
_scriptEngine = scriptEngine;
}
Overlay::~Overlay() {
}
void Overlay::setProperties(const QScriptValue& properties) {
QScriptValue color = properties.property("color");
xColorFromScriptValue(properties.property("color"), _color);
if (properties.property("alpha").isValid()) {
setAlpha(properties.property("alpha").toVariant().toFloat());
}
if (properties.property("glowLevel").isValid()) {
setGlowLevel(properties.property("glowLevel").toVariant().toFloat());
}
if (properties.property("pulseMax").isValid()) {
setPulseMax(properties.property("pulseMax").toVariant().toFloat());
}
if (properties.property("pulseMin").isValid()) {
setPulseMin(properties.property("pulseMin").toVariant().toFloat());
}
if (properties.property("pulsePeriod").isValid()) {
setPulsePeriod(properties.property("pulsePeriod").toVariant().toFloat());
}
if (properties.property("glowLevelPulse").isValid()) {
setGlowLevelPulse(properties.property("glowLevelPulse").toVariant().toFloat());
}
if (properties.property("alphaPulse").isValid()) {
setAlphaPulse(properties.property("alphaPulse").toVariant().toFloat());
}
if (properties.property("colorPulse").isValid()) {
setColorPulse(properties.property("colorPulse").toVariant().toFloat());
}
if (properties.property("visible").isValid()) {
bool visible = properties.property("visible").toVariant().toBool();
setVisible(visible);
}
if (properties.property("anchor").isValid()) {
QString property = properties.property("anchor").toVariant().toString();
if (property == "MyAvatar") {
setAnchor(MY_AVATAR);
}
}
}
QScriptValue Overlay::getProperty(const QString& property) {
if (property == "color") {
return xColorToScriptValue(_scriptEngine, _color);
}
if (property == "alpha") {
return _alpha;
}
if (property == "glowLevel") {
return _glowLevel;
}
if (property == "pulseMax") {
return _pulseMax;
}
if (property == "pulseMin") {
return _pulseMin;
}
if (property == "pulsePeriod") {
return _pulsePeriod;
}
if (property == "glowLevelPulse") {
return _glowLevelPulse;
}
if (property == "alphaPulse") {
return _alphaPulse;
}
if (property == "colorPulse") {
return _colorPulse;
}
if (property == "visible") {
return _visible;
}
if (property == "anchor") {
return _anchor == MY_AVATAR ? "MyAvatar" : "";
}
return QScriptValue();
}
xColor Overlay::getColor() {
if (_colorPulse == 0.0f) {
return _color;
}
float pulseLevel = updatePulse();
xColor result = _color;
if (_colorPulse < 0.0f) {
result.red *= (1.0f - pulseLevel);
result.green *= (1.0f - pulseLevel);
result.blue *= (1.0f - pulseLevel);
} else {
result.red *= pulseLevel;
result.green *= pulseLevel;
result.blue *= pulseLevel;
}
return result;
}
float Overlay::getAlpha() {
if (_alphaPulse == 0.0f) {
return _alpha;
}
float pulseLevel = updatePulse();
return (_alphaPulse >= 0.0f) ? _alpha * pulseLevel : _alpha * (1.0f - pulseLevel);
}
float Overlay::getGlowLevel() {
if (_glowLevelPulse == 0.0f) {
return _glowLevel;
}
float pulseLevel = updatePulse();
return (_glowLevelPulse >= 0.0f) ? _glowLevel * pulseLevel : _glowLevel * (1.0f - pulseLevel);
}
// glow level travels from min to max, then max to min in one period.
float Overlay::updatePulse() {
if (_pulsePeriod <= 0.0f) {
return _pulse;
}
quint64 now = usecTimestampNow();
quint64 elapsedUSecs = (now - _lastPulseUpdate);
float elapsedSeconds = (float)elapsedUSecs / (float)USECS_PER_SECOND;
float elapsedPeriods = elapsedSeconds / _pulsePeriod;
// we can safely remove any "full" periods, since those just rotate us back
// to our final glow level
elapsedPeriods = fmod(elapsedPeriods, 1.0f);
_lastPulseUpdate = now;
float glowDistance = (_pulseMax - _pulseMin);
float glowDistancePerPeriod = glowDistance * 2.0f;
float glowDelta = _pulseDirection * glowDistancePerPeriod * elapsedPeriods;
float newGlow = _pulse + glowDelta;
float limit = (_pulseDirection > 0.0f) ? _pulseMax : _pulseMin;
float passedLimit = (_pulseDirection > 0.0f) ? (newGlow >= limit) : (newGlow <= limit);
if (passedLimit) {
float glowDeltaToLimit = newGlow - limit;
float glowDeltaFromLimitBack = glowDelta - glowDeltaToLimit;
glowDelta = -glowDeltaFromLimitBack;
_pulseDirection *= -1.0f;
}
_pulse += glowDelta;
return _pulse;
}
bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
auto overlayPayload = new Overlay::Payload(overlay);
auto overlayPayloadPointer = Overlay::PayloadPointer(overlayPayload);
_renderItemID = scene->allocateID();
pendingChanges.resetItem(_renderItemID, overlayPayloadPointer);
return true;
}
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_renderItemID);
}