overte-JulianGro/tests/octree/src/AABoxCubeTests.cpp
Dale Glass b13db9ea3d Fix AABoxCubeTest
Set invDirection to the right value now.
2022-06-07 16:49:15 +02:00

74 lines
1.9 KiB
C++

//
// AABoxCubeTests.h
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AABoxCubeTests.h"
#include <AABox.h>
#include <AACube.h>
QTEST_MAIN(AABoxCubeTests)
void AABoxCubeTests::raycastOutHitsXMinFace() {
// Raycast inside out
glm::vec3 corner(0.0f, 0.0f, 0.0f);
float size = 1.0f;
AABox box(corner, size);
glm::vec3 origin(0.5f, 0.5f, 0.5f);
glm::vec3 direction(-1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
glm::vec3 surfaceNormal;
bool intersects = box.findRayIntersection(origin, direction, 1.0f / direction, distance, face, surfaceNormal);
QCOMPARE(intersects, true);
QCOMPARE(distance, 0.5f);
QCOMPARE(face, MIN_X_FACE);
}
void AABoxCubeTests::raycastOutHitsXMaxFace () {
// Raycast inside out
glm::vec3 corner(0.0f, 0.0f, 0.0f);
float size = 1.0f;
AABox box(corner, size);
glm::vec3 origin(0.5f, 0.5f, 0.5f);
glm::vec3 direction(1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
glm::vec3 surfaceNormal;
bool intersects = box.findRayIntersection(origin, direction, 1.0f / direction, distance, face, surfaceNormal);
QCOMPARE(intersects, true);
QCOMPARE(distance, 0.5f);
QCOMPARE(face, MAX_X_FACE);
}
void AABoxCubeTests::raycastInHitsXMinFace () {
// Raycast outside in
glm::vec3 corner(0.5f, 0.0f, 0.0f);
float size = 0.5f;
AABox box(corner, size);
glm::vec3 origin(0.25f, 0.25f, 0.25f);
glm::vec3 direction(1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
glm::vec3 surfaceNormal;
bool intersects = box.findRayIntersection(origin, direction, 1.0f / direction, distance, face, surfaceNormal);
QCOMPARE(intersects, true);
QCOMPARE(distance, 0.25f);
QCOMPARE(face, MIN_X_FACE);
}