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overte-JulianGro/interface/src/scripting/AudioDeviceScriptingInterface.cpp

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//
// AudioDeviceScriptingInterface.cpp
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 3/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "AudioDeviceScriptingInterface.h"
AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() {
static AudioDeviceScriptingInterface sharedInstance;
return &sharedInstance;
}
bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {
bool result;
QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchInputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
return result;
}
bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) {
bool result;
QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchOutputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
return result;
}
QString AudioDeviceScriptingInterface::getInputDevice() {
return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getOutputDevice() {
return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioOutput);
}
QString AudioDeviceScriptingInterface::getDefaultInputDevice() {
return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getDefaultOutputDevice() {
return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioOutput);
}
QVector<QString> AudioDeviceScriptingInterface::getInputDevices() {
return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioInput);
}
QVector<QString> AudioDeviceScriptingInterface::getOutputDevices() {
return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioOutput);
}
float AudioDeviceScriptingInterface::getInputVolume() {
return Application::getInstance()->getAudio()->getInputVolume();
}
void AudioDeviceScriptingInterface::setInputVolume(float volume) {
Application::getInstance()->getAudio()->setInputVolume(volume);
}
void AudioDeviceScriptingInterface::setReverb(bool reverb) {
Application::getInstance()->getAudio()->setReverb(reverb);
}
void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) {
Application::getInstance()->getAudio()->setReverbOptions(options);
}
void AudioDeviceScriptingInterface::toggleMute() {
Application::getInstance()->getAudio()->toggleMute();
}
bool AudioDeviceScriptingInterface::getMuted() {
return Application::getInstance()->getAudio()->getMuted();
}