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737 lines
35 KiB
C++
737 lines
35 KiB
C++
//
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// AvatarMixer.cpp
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// assignment-client/src/avatars
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//
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// Created by Stephen Birarda on 9/5/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <cfloat>
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#include <random>
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#include <memory>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDateTime>
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#include <QtCore/QJsonObject>
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#include <QtCore/QRegularExpression>
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#include <QtCore/QTimer>
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#include <QtCore/QThread>
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#include <AABox.h>
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#include <LogHandler.h>
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#include <NodeList.h>
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#include <udt/PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UUID.h>
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#include <TryLocker.h>
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#include "AvatarMixer.h"
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const QString AVATAR_MIXER_LOGGING_NAME = "avatar-mixer";
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// FIXME - what we'd actually like to do is send to users at ~50% of their present rate down to 30hz. Assume 90 for now.
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const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
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const unsigned int AVATAR_DATA_SEND_INTERVAL_MSECS = (1.0f / (float) AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) * 1000;
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AvatarMixer::AvatarMixer(ReceivedMessage& message) :
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ThreadedAssignment(message),
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_broadcastThread()
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{
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// make sure we hear about node kills so we can tell the other nodes
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connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &AvatarMixer::nodeKilled);
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auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
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packetReceiver.registerListener(PacketType::ViewFrustum, this, "handleViewFrustumPacket");
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packetReceiver.registerListener(PacketType::AvatarData, this, "handleAvatarDataPacket");
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packetReceiver.registerListener(PacketType::AvatarIdentity, this, "handleAvatarIdentityPacket");
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packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
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packetReceiver.registerListener(PacketType::NodeIgnoreRequest, this, "handleNodeIgnoreRequestPacket");
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packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
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packetReceiver.registerListener(PacketType::RequestsDomainListData, this, "handleRequestsDomainListDataPacket");
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auto nodeList = DependencyManager::get<NodeList>();
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connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &AvatarMixer::handlePacketVersionMismatch);
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}
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AvatarMixer::~AvatarMixer() {
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if (_broadcastTimer) {
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_broadcastTimer->deleteLater();
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}
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_broadcastThread.quit();
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_broadcastThread.wait();
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}
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// An 80% chance of sending a identity packet within a 5 second interval.
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// assuming 60 htz update rate.
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const float IDENTITY_SEND_PROBABILITY = 1.0f / 187.0f;
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void AvatarMixer::sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
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QByteArray individualData = nodeData->getAvatar().identityByteArray();
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auto identityPacket = NLPacket::create(PacketType::AvatarIdentity, individualData.size());
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
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identityPacket->write(individualData);
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DependencyManager::get<NodeList>()->sendPacket(std::move(identityPacket), *destinationNode);
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++_sumIdentityPackets;
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}
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// NOTE: some additional optimizations to consider.
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// 1) use the view frustum to cull those avatars that are out of view. Since avatar data doesn't need to be present
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// if the avatar is not in view or in the keyhole.
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void AvatarMixer::broadcastAvatarData() {
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_broadcastRate.increment();
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int idleTime = AVATAR_DATA_SEND_INTERVAL_MSECS;
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if (_lastFrameTimestamp.time_since_epoch().count() > 0) {
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auto idleDuration = p_high_resolution_clock::now() - _lastFrameTimestamp;
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idleTime = std::chrono::duration_cast<std::chrono::microseconds>(idleDuration).count();
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}
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++_numStatFrames;
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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const int TRAILING_AVERAGE_FRAMES = 100;
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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// only send extra avatar data (avatars out of view, ignored) every Nth AvatarData frame
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const int EXTRA_AVATAR_DATA_FRAME_RATIO = 16;
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// NOTE: The following code calculates the _performanceThrottlingRatio based on how much the avatar-mixer was
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// able to sleep. This will eventually be used to ask for an additional avatar-mixer to help out. Currently the value
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// is unused as it is assumed this should not be hit before the avatar-mixer hits the desired bandwidth limit per client.
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// It is reported in the domain-server stats for the avatar-mixer.
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (idleTime * CURRENT_FRAME_RATIO / (float) AVATAR_DATA_SEND_INTERVAL_MSECS);
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float lastCutoffRatio = _performanceThrottlingRatio;
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bool hasRatioChanged = false;
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if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
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if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
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// we're struggling - change our performance throttling ratio
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_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
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// we've recovered and can back off the performance throttling
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_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
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if (_performanceThrottlingRatio < 0) {
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_performanceThrottlingRatio = 0;
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}
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qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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}
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if (hasRatioChanged) {
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framesSinceCutoffEvent = 0;
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}
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}
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if (!hasRatioChanged) {
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++framesSinceCutoffEvent;
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}
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auto nodeList = DependencyManager::get<NodeList>();
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// setup for distributed random floating point values
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std::random_device randomDevice;
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std::mt19937 generator(randomDevice());
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std::uniform_real_distribution<float> distribution;
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& node)->bool {
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if (!node->getLinkedData()) {
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return false;
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}
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if (node->getType() != NodeType::Agent) {
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return false;
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}
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if (!node->getActiveSocket()) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& node) {
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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MutexTryLocker lock(nodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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++_sumListeners;
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nodeData->resetInViewStats();
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AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getClientGlobalPosition();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// reset the max distance for this frame
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float maxAvatarDistanceThisFrame = 0.0f;
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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// keep a counter of the number of considered avatars
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int numOtherAvatars = 0;
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// use the data rate specifically for avatar data for FRD adjustment checks
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float avatarDataRateLastSecond = nodeData->getOutboundAvatarDataKbps();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that are not in the view frustrum
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bool getsOutOfView = nodeData->getRequestsDomainListData();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that they've ignored
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bool getsIgnoredByMe = getsOutOfView;
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = getsIgnoredByMe && node->getCanKick();
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// Check if it is time to adjust what we send this client based on the observed
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// bandwidth to this node. We do this once a second, which is also the window for
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// the bandwidth reported by node->getOutboundBandwidth();
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if (nodeData->getNumFramesSinceFRDAdjustment() > AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) {
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const float FRD_ADJUSTMENT_ACCEPTABLE_RATIO = 0.8f;
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const float HYSTERISIS_GAP = (1 - FRD_ADJUSTMENT_ACCEPTABLE_RATIO);
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const float HYSTERISIS_MIDDLE_PERCENTAGE = (1 - (HYSTERISIS_GAP * 0.5f));
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// get the current full rate distance so we can work with it
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float currentFullRateDistance = nodeData->getFullRateDistance();
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if (avatarDataRateLastSecond > _maxKbpsPerNode) {
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// is the FRD greater than the farthest avatar?
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// if so, before we calculate anything, set it to that distance
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currentFullRateDistance = std::min(currentFullRateDistance, nodeData->getMaxAvatarDistance());
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// we're adjusting the full rate distance to target a bandwidth in the middle
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// of the hysterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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} else if (currentFullRateDistance < nodeData->getMaxAvatarDistance()
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&& avatarDataRateLastSecond < _maxKbpsPerNode * FRD_ADJUSTMENT_ACCEPTABLE_RATIO) {
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// we are constrained AND we've recovered to below the acceptable ratio
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// lets adjust the full rate distance to target a bandwidth in the middle of the hyterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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}
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} else {
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nodeData->incrementNumFramesSinceFRDAdjustment();
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}
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// setup a PacketList for the avatarPackets
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auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
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if (avatar.getSessionDisplayName().isEmpty() && // We haven't set it yet...
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nodeData->getReceivedIdentity()) { // ... but we have processed identity (with possible displayName).
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QString baseName = avatar.getDisplayName().trimmed();
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const QRegularExpression curses{ "fuck|shit|damn|cock|cunt" }; // POC. We may eventually want something much more elaborate (subscription?).
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baseName = baseName.replace(curses, "*"); // Replace rather than remove, so that people have a clue that the person's a jerk.
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const QRegularExpression trailingDigits{ "\\s*_\\d+$" }; // whitespace "_123"
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baseName = baseName.remove(trailingDigits);
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if (baseName.isEmpty()) {
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baseName = "anonymous";
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}
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QPair<int, int>& soFar = _sessionDisplayNames[baseName]; // Inserts and answers 0, 0 if not already present, which is what we want.
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int& highWater = soFar.first;
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nodeData->setBaseDisplayName(baseName);
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avatar.setSessionDisplayName((highWater > 0) ? baseName + "_" + QString::number(highWater) : baseName);
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highWater++;
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soFar.second++; // refcount
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nodeData->flagIdentityChange();
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sendIdentityPacket(nodeData, node); // Tell new node about its sessionUUID. Others will find out below.
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}
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// this is an AGENT we have received head data from
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// send back a packet with other active node data to this node
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& otherNode)->bool {
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// make sure we have data for this avatar, that it isn't the same node,
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// and isn't an avatar that the viewing node has ignored
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// or that has ignored the viewing node
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if (!otherNode->getLinkedData()
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|| otherNode->getUUID() == node->getUUID()
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|| (node->isIgnoringNodeWithID(otherNode->getUUID()) && !getsIgnoredByMe)
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|| (otherNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
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return false;
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} else {
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AvatarMixerClientData* otherData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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// Check to see if the space bubble is enabled
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if ((node->isIgnoreRadiusEnabled() && !getsIgnoredByMe) || (otherNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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// Define the minimum bubble size
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static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
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// Define the scale of the box for the current node
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glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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// Define the scale of the box for the current other node
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glm::vec3 otherNodeBoxScale = (otherData->getPosition() - otherData->getGlobalBoundingBoxCorner()) * 2.0f;
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// Set up the bounding box for the current node
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AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
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// Clamp the size of the bounding box to a minimum scale
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if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
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nodeBox.setScaleStayCentered(minBubbleSize);
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}
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// Set up the bounding box for the current other node
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AABox otherNodeBox(otherData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
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// Clamp the size of the bounding box to a minimum scale
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if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
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otherNodeBox.setScaleStayCentered(minBubbleSize);
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}
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// Quadruple the scale of both bounding boxes
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nodeBox.embiggen(4.0f);
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otherNodeBox.embiggen(4.0f);
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// Perform the collision check between the two bounding boxes
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if (nodeBox.touches(otherNodeBox)) {
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nodeData->ignoreOther(node, otherNode);
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return false;
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}
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}
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// Not close enough to ignore
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nodeData->removeFromRadiusIgnoringSet(otherNode->getUUID());
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return true;
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}
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},
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[&](const SharedNodePointer& otherNode) {
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++numOtherAvatars;
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AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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MutexTryLocker lock(otherNodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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// make sure we send out identity packets to and from new arrivals.
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bool forceSend = !otherNodeData->checkAndSetHasReceivedFirstPacketsFrom(node->getUUID());
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if (otherNodeData->getIdentityChangeTimestamp().time_since_epoch().count() > 0
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&& (forceSend
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|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
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|| distribution(generator) < IDENTITY_SEND_PROBABILITY)) {
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sendIdentityPacket(otherNodeData, node);
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}
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AvatarData& otherAvatar = otherNodeData->getAvatar();
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// Decide whether to send this avatar's data based on it's distance from us
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at twice the full rate distance, there will be a 50% chance of sending this avatar's update
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glm::vec3 otherPosition = otherAvatar.getClientGlobalPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// potentially update the max full rate distance for this frame
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maxAvatarDistanceThisFrame = std::max(maxAvatarDistanceThisFrame, distanceToAvatar);
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if (distanceToAvatar != 0.0f
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&& !getsOutOfView
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&& distribution(generator) > (nodeData->getFullRateDistance() / distanceToAvatar)) {
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return;
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}
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AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(otherNode->getUUID());
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AvatarDataSequenceNumber lastSeqFromSender = otherNodeData->getLastReceivedSequenceNumber();
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if (lastSeqToReceiver > lastSeqFromSender && lastSeqToReceiver != UINT16_MAX) {
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// we got out out of order packets from the sender, track it
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otherNodeData->incrementNumOutOfOrderSends();
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}
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// make sure we haven't already sent this data from this sender to this receiver
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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++numAvatarsHeldBack;
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return;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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}
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// we're going to send this avatar
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// increment the number of avatars sent to this reciever
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nodeData->incrementNumAvatarsSentLastFrame();
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// set the last sent sequence number for this sender on the receiver
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nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
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otherNodeData->getLastReceivedSequenceNumber());
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// determine if avatar is in view, to determine how much data to include...
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glm::vec3 otherNodeBoxScale = (otherNodeData->getPosition() - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
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bool isInView = nodeData->otherAvatarInView(otherNodeBox);
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// this throttles the extra data to only be sent every Nth message
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if (!isInView && getsOutOfView && (lastSeqToReceiver % EXTRA_AVATAR_DATA_FRAME_RATIO > 0)) {
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return;
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}
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// start a new segment in the PacketList for this avatar
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avatarPacketList->startSegment();
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AvatarData::AvatarDataDetail detail;
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if (!isInView && !getsOutOfView) {
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detail = AvatarData::MinimumData;
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nodeData->incrementAvatarOutOfView();
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} else {
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detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
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? AvatarData::SendAllData : AvatarData::IncludeSmallData;
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nodeData->incrementAvatarInView();
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}
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numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
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numAvatarDataBytes += avatarPacketList->write(otherAvatar.toByteArray(detail));
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avatarPacketList->endSegment();
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});
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// close the current packet so that we're always sending something
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avatarPacketList->closeCurrentPacket(true);
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// send the avatar data PacketList
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nodeList->sendPacketList(std::move(avatarPacketList), *node);
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// record the bytes sent for other avatar data in the AvatarMixerClientData
|
|
nodeData->recordSentAvatarData(numAvatarDataBytes);
|
|
|
|
// record the number of avatars held back this frame
|
|
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
|
|
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
|
|
|
|
if (numOtherAvatars == 0) {
|
|
// update the full rate distance to FLOAT_MAX since we didn't have any other avatars to send
|
|
nodeData->setMaxAvatarDistance(FLT_MAX);
|
|
} else {
|
|
nodeData->setMaxAvatarDistance(maxAvatarDistanceThisFrame);
|
|
}
|
|
}
|
|
);
|
|
|
|
// We're done encoding this version of the otherAvatars. Update their "lastSent" joint-states so
|
|
// that we can notice differences, next time around.
|
|
//
|
|
// FIXME - this seems suspicious, the code seems to consider all avatars, but not all avatars will
|
|
// have had their joints sent, so actually we should consider the time since they actually were sent????
|
|
nodeList->eachMatchingNode(
|
|
[&](const SharedNodePointer& otherNode)->bool {
|
|
if (!otherNode->getLinkedData()) {
|
|
return false;
|
|
}
|
|
if (otherNode->getType() != NodeType::Agent) {
|
|
return false;
|
|
}
|
|
if (!otherNode->getActiveSocket()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
},
|
|
[&](const SharedNodePointer& otherNode) {
|
|
AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
|
|
MutexTryLocker lock(otherNodeData->getMutex());
|
|
if (!lock.isLocked()) {
|
|
return;
|
|
}
|
|
AvatarData& otherAvatar = otherNodeData->getAvatar();
|
|
otherAvatar.doneEncoding(false);
|
|
});
|
|
|
|
_lastFrameTimestamp = p_high_resolution_clock::now();
|
|
|
|
#ifdef WANT_DEBUG
|
|
auto sinceLastDebug = p_high_resolution_clock::now() - _lastDebugMessage;
|
|
auto sinceLastDebugUsecs = std::chrono::duration_cast<std::chrono::microseconds>(sinceLastDebug).count();
|
|
quint64 DEBUG_INTERVAL = USECS_PER_SECOND * 5;
|
|
|
|
if (sinceLastDebugUsecs > DEBUG_INTERVAL) {
|
|
qDebug() << "broadcast rate:" << _broadcastRate.rate() << "hz";
|
|
_lastDebugMessage = p_high_resolution_clock::now();
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
|
|
if (killedNode->getType() == NodeType::Agent
|
|
&& killedNode->getLinkedData()) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
{ // decrement sessionDisplayNames table and possibly remove
|
|
QMutexLocker nodeDataLocker(&killedNode->getLinkedData()->getMutex());
|
|
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(killedNode->getLinkedData());
|
|
const QString& baseDisplayName = nodeData->getBaseDisplayName();
|
|
// No sense guarding against very rare case of a node with no entry, as this will work without the guard and do one less lookup in the common case.
|
|
if (--_sessionDisplayNames[baseDisplayName].second <= 0) {
|
|
_sessionDisplayNames.remove(baseDisplayName);
|
|
}
|
|
}
|
|
|
|
// this was an avatar we were sending to other people
|
|
// send a kill packet for it to our other nodes
|
|
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
|
|
killPacket->write(killedNode->getUUID().toRfc4122());
|
|
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
|
|
|
|
nodeList->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::Agent);
|
|
|
|
// we also want to remove sequence number data for this avatar on our other avatars
|
|
// so invoke the appropriate method on the AvatarMixerClientData for other avatars
|
|
nodeList->eachMatchingNode(
|
|
[&](const SharedNodePointer& node)->bool {
|
|
if (!node->getLinkedData()) {
|
|
return false;
|
|
}
|
|
|
|
if (node->getUUID() == killedNode->getUUID()) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
},
|
|
[&](const SharedNodePointer& node) {
|
|
QMetaObject::invokeMethod(node->getLinkedData(),
|
|
"removeLastBroadcastSequenceNumber",
|
|
Qt::AutoConnection,
|
|
Q_ARG(const QUuid&, QUuid(killedNode->getUUID())));
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
void AvatarMixer::handleViewFrustumPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->getOrCreateLinkedData(senderNode);
|
|
|
|
if (senderNode->getLinkedData()) {
|
|
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
|
|
if (nodeData != nullptr) {
|
|
nodeData->readViewFrustumPacket(message->getMessage());
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvatarMixer::handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->getOrCreateLinkedData(senderNode);
|
|
|
|
if (senderNode->getLinkedData()) {
|
|
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
|
|
if (nodeData != nullptr) {
|
|
bool isRequesting;
|
|
message->readPrimitive(&isRequesting);
|
|
nodeData->setRequestsDomainListData(isRequesting);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvatarMixer::handleAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->updateNodeWithDataFromPacket(message, senderNode);
|
|
}
|
|
|
|
void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->getOrCreateLinkedData(senderNode);
|
|
|
|
if (senderNode->getLinkedData()) {
|
|
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
|
|
if (nodeData != nullptr) {
|
|
AvatarData& avatar = nodeData->getAvatar();
|
|
|
|
// parse the identity packet and update the change timestamp if appropriate
|
|
AvatarData::Identity identity;
|
|
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
|
|
if (avatar.processAvatarIdentity(identity)) {
|
|
QMutexLocker nodeDataLocker(&nodeData->getMutex());
|
|
nodeData->flagIdentityChange();
|
|
nodeData->setReceivedIdentity();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message) {
|
|
DependencyManager::get<NodeList>()->processKillNode(*message);
|
|
}
|
|
|
|
void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
|
senderNode->parseIgnoreRequestMessage(message);
|
|
}
|
|
|
|
void AvatarMixer::handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
|
|
sendingNode->parseIgnoreRadiusRequestMessage(packet);
|
|
}
|
|
|
|
void AvatarMixer::sendStatsPacket() {
|
|
QJsonObject statsObject;
|
|
statsObject["average_listeners_last_second"] = (float) _sumListeners / (float) _numStatFrames;
|
|
|
|
statsObject["average_identity_packets_per_frame"] = (float) _sumIdentityPackets / (float) _numStatFrames;
|
|
|
|
statsObject["trailing_sleep_percentage"] = _trailingSleepRatio * 100;
|
|
statsObject["performance_throttling_ratio"] = _performanceThrottlingRatio;
|
|
statsObject["broadcast_loop_rate"] = _broadcastRate.rate();
|
|
|
|
QJsonObject avatarsObject;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
// add stats for each listerner
|
|
nodeList->eachNode([&](const SharedNodePointer& node) {
|
|
QJsonObject avatarStats;
|
|
|
|
const QString NODE_OUTBOUND_KBPS_STAT_KEY = "outbound_kbps";
|
|
const QString NODE_INBOUND_KBPS_STAT_KEY = "inbound_kbps";
|
|
|
|
// add the key to ask the domain-server for a username replacement, if it has it
|
|
avatarStats[USERNAME_UUID_REPLACEMENT_STATS_KEY] = uuidStringWithoutCurlyBraces(node->getUUID());
|
|
|
|
avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY] = node->getOutboundBandwidth();
|
|
avatarStats[NODE_INBOUND_KBPS_STAT_KEY] = node->getInboundBandwidth();
|
|
|
|
AvatarMixerClientData* clientData = static_cast<AvatarMixerClientData*>(node->getLinkedData());
|
|
if (clientData) {
|
|
MutexTryLocker lock(clientData->getMutex());
|
|
if (lock.isLocked()) {
|
|
clientData->loadJSONStats(avatarStats);
|
|
|
|
// add the diff between the full outbound bandwidth and the measured bandwidth for AvatarData send only
|
|
avatarStats["delta_full_vs_avatar_data_kbps"] =
|
|
avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY].toDouble() - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble();
|
|
}
|
|
}
|
|
|
|
avatarsObject[uuidStringWithoutCurlyBraces(node->getUUID())] = avatarStats;
|
|
});
|
|
|
|
statsObject["avatars"] = avatarsObject;
|
|
ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
|
|
|
|
_sumListeners = 0;
|
|
_sumIdentityPackets = 0;
|
|
_numStatFrames = 0;
|
|
}
|
|
|
|
void AvatarMixer::run() {
|
|
qDebug() << "Waiting for connection to domain to request settings from domain-server.";
|
|
|
|
// wait until we have the domain-server settings, otherwise we bail
|
|
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
|
|
connect(&domainHandler, &DomainHandler::settingsReceived, this, &AvatarMixer::domainSettingsRequestComplete);
|
|
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AvatarMixer::domainSettingsRequestFailed);
|
|
|
|
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
|
|
|
|
// setup the timer that will be fired on the broadcast thread
|
|
_broadcastTimer = new QTimer;
|
|
_broadcastTimer->setTimerType(Qt::PreciseTimer);
|
|
_broadcastTimer->setInterval(AVATAR_DATA_SEND_INTERVAL_MSECS);
|
|
_broadcastTimer->moveToThread(&_broadcastThread);
|
|
|
|
// connect appropriate signals and slots
|
|
connect(_broadcastTimer, &QTimer::timeout, this, &AvatarMixer::broadcastAvatarData, Qt::DirectConnection);
|
|
connect(&_broadcastThread, SIGNAL(started()), _broadcastTimer, SLOT(start()));
|
|
}
|
|
|
|
void AvatarMixer::domainSettingsRequestComplete() {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
|
|
|
|
// parse the settings to pull out the values we need
|
|
parseDomainServerSettings(nodeList->getDomainHandler().getSettingsObject());
|
|
|
|
float domainMinimumScale = _domainMinimumScale;
|
|
float domainMaximumScale = _domainMaximumScale;
|
|
|
|
nodeList->linkedDataCreateCallback = [domainMinimumScale, domainMaximumScale] (Node* node) {
|
|
auto clientData = std::unique_ptr<AvatarMixerClientData> { new AvatarMixerClientData(node->getUUID()) };
|
|
clientData->getAvatar().setDomainMinimumScale(domainMinimumScale);
|
|
clientData->getAvatar().setDomainMaximumScale(domainMaximumScale);
|
|
|
|
node->setLinkedData(std::move(clientData));
|
|
};
|
|
|
|
// start the broadcastThread
|
|
_broadcastThread.start();
|
|
}
|
|
|
|
void AvatarMixer::handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID) {
|
|
// if this client is using packet versions we don't expect.
|
|
if ((type == PacketTypeEnum::Value::AvatarIdentity || type == PacketTypeEnum::Value::AvatarData) && !senderUUID.isNull()) {
|
|
// Echo an empty AvatarData packet back to that client.
|
|
// This should trigger a version mismatch dialog on their side.
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
auto node = nodeList->nodeWithUUID(senderUUID);
|
|
if (node) {
|
|
auto emptyPacket = NLPacket::create(PacketType::AvatarData, 0);
|
|
nodeList->sendPacket(std::move(emptyPacket), *node);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
|
|
const QString AVATAR_MIXER_SETTINGS_KEY = "avatar_mixer";
|
|
const QString NODE_SEND_BANDWIDTH_KEY = "max_node_send_bandwidth";
|
|
|
|
const float DEFAULT_NODE_SEND_BANDWIDTH = 5.0f;
|
|
QJsonValue nodeBandwidthValue = domainSettings[AVATAR_MIXER_SETTINGS_KEY].toObject()[NODE_SEND_BANDWIDTH_KEY];
|
|
if (!nodeBandwidthValue.isDouble()) {
|
|
qDebug() << NODE_SEND_BANDWIDTH_KEY << "is not a double - will continue with default value";
|
|
}
|
|
|
|
_maxKbpsPerNode = nodeBandwidthValue.toDouble(DEFAULT_NODE_SEND_BANDWIDTH) * KILO_PER_MEGA;
|
|
qDebug() << "The maximum send bandwidth per node is" << _maxKbpsPerNode << "kbps.";
|
|
|
|
const QString AVATARS_SETTINGS_KEY = "avatars";
|
|
|
|
static const QString MIN_SCALE_OPTION = "min_avatar_scale";
|
|
float settingMinScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_SCALE_OPTION].toDouble(MIN_AVATAR_SCALE);
|
|
_domainMinimumScale = glm::clamp(settingMinScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
|
|
|
|
static const QString MAX_SCALE_OPTION = "max_avatar_scale";
|
|
float settingMaxScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_SCALE_OPTION].toDouble(MAX_AVATAR_SCALE);
|
|
_domainMaximumScale = glm::clamp(settingMaxScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
|
|
|
|
// make sure that the domain owner didn't flip min and max
|
|
if (_domainMinimumScale > _domainMaximumScale) {
|
|
std::swap(_domainMinimumScale, _domainMaximumScale);
|
|
}
|
|
|
|
qDebug() << "This domain requires a minimum avatar scale of" << _domainMinimumScale
|
|
<< "and a maximum avatar scale of" << _domainMaximumScale;
|
|
}
|