mirror of
https://github.com/JulianGro/overte.git
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5180 lines
210 KiB
C++
5180 lines
210 KiB
C++
//
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// Application.cpp
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// interface/src
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//
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// Created by Andrzej Kapolka on 5/10/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Application.h"
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#include <gl/Config.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <QtCore/QAbstractNativeEventFilter>
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#include <QtCore/QMimeData>
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#include <QtCore/QThreadPool>
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#include <QtGui/QScreen>
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#include <QtGui/QWindow>
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#include <QtGui/QDesktopServices>
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#include <QtNetwork/QLocalSocket>
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#include <QtNetwork/QLocalServer>
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#include <QtQml/QQmlContext>
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#include <QtQml/QQmlEngine>
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#include <QtQuick/QQuickWindow>
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#include <QtWidgets/QDesktopWidget>
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#include <QtWidgets/QMessageBox>
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#include <QtMultimedia/QMediaPlayer>
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#include <QProcessEnvironment>
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#include <gl/QOpenGLContextWrapper.h>
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#include <ResourceScriptingInterface.h>
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#include <AccountManager.h>
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#include <AddressManager.h>
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#include <BuildInfo.h>
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#include <AssetClient.h>
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#include <AutoUpdater.h>
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#include <AudioInjectorManager.h>
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#include <CursorManager.h>
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#include <DeferredLightingEffect.h>
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#include <display-plugins/DisplayPlugin.h>
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#include <EntityScriptingInterface.h>
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#include <ErrorDialog.h>
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#include <Finally.h>
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#include <FramebufferCache.h>
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <gpu/GLBackend.h>
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#include <HFActionEvent.h>
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#include <HFBackEvent.h>
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#include <InfoView.h>
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#include <input-plugins/InputPlugin.h>
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#include <controllers/UserInputMapper.h>
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#include <controllers/StateController.h>
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#include <LogHandler.h>
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#include <MainWindow.h>
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#include <MessagesClient.h>
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#include <ModelEntityItem.h>
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#include <NetworkAccessManager.h>
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#include <NetworkingConstants.h>
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#include <ObjectMotionState.h>
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#include <OctalCode.h>
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#include <OctreeSceneStats.h>
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#include <OffscreenUi.h>
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#include <gl/OffscreenGLCanvas.h>
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <PhysicsEngine.h>
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#include <PhysicsHelpers.h>
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#include <plugins/PluginContainer.h>
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#include <plugins/PluginManager.h>
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#include <RenderableWebEntityItem.h>
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#include <RenderShadowTask.h>
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#include <RenderDeferredTask.h>
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#include <ResourceCache.h>
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#include <SceneScriptingInterface.h>
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#include <RecordingScriptingInterface.h>
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#include <ScriptCache.h>
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#include <SoundCache.h>
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#include <ScriptEngines.h>
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#include <Tooltip.h>
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#include <udt/PacketHeaders.h>
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#include <UserActivityLogger.h>
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#include <recording/Deck.h>
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#include <recording/Recorder.h>
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#include <QmlWebWindowClass.h>
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#include <Preferences.h>
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#include <display-plugins/CompositorHelper.h>
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#include "AnimDebugDraw.h"
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#include "AudioClient.h"
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#include "audio/AudioScope.h"
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#include "avatar/AvatarManager.h"
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#include "CrashHandler.h"
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#include "input-plugins/SpacemouseManager.h"
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#include "devices/DdeFaceTracker.h"
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#include "devices/EyeTracker.h"
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#include "devices/Faceshift.h"
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#include "devices/Leapmotion.h"
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#include "DiscoverabilityManager.h"
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#include "GLCanvas.h"
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#include "InterfaceActionFactory.h"
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#include "InterfaceLogging.h"
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#include "LODManager.h"
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#include "ModelPackager.h"
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#include "PluginContainerProxy.h"
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#include "scripting/AccountScriptingInterface.h"
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#include "scripting/AssetMappingsScriptingInterface.h"
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#include "scripting/AudioDeviceScriptingInterface.h"
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#include "scripting/ClipboardScriptingInterface.h"
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#include "scripting/DesktopScriptingInterface.h"
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#include "scripting/GlobalServicesScriptingInterface.h"
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#include "scripting/HMDScriptingInterface.h"
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#include "scripting/LocationScriptingInterface.h"
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#include "scripting/MenuScriptingInterface.h"
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#include "scripting/SettingsScriptingInterface.h"
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#include "scripting/WebWindowClass.h"
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#include "scripting/WindowScriptingInterface.h"
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#include "scripting/ControllerScriptingInterface.h"
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#include "SpeechRecognizer.h"
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#endif
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#include "Stars.h"
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#include "ui/AddressBarDialog.h"
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#include "ui/AvatarInputs.h"
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#include "ui/DialogsManager.h"
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#include "ui/LoginDialog.h"
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#include "ui/overlays/Cube3DOverlay.h"
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#include "ui/Snapshot.h"
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#include "ui/StandAloneJSConsole.h"
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#include "ui/Stats.h"
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#include "ui/UpdateDialog.h"
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#include "Util.h"
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#include "InterfaceParentFinder.h"
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// On Windows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
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// FIXME seems to be broken.
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#if defined(Q_OS_WIN)
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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using namespace std;
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static QTimer locationUpdateTimer;
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static QTimer balanceUpdateTimer;
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static QTimer identityPacketTimer;
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static QTimer pingTimer;
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static const QString SNAPSHOT_EXTENSION = ".jpg";
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static const QString SVO_EXTENSION = ".svo";
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static const QString SVO_JSON_EXTENSION = ".svo.json";
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static const QString JS_EXTENSION = ".js";
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static const QString FST_EXTENSION = ".fst";
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static const QString FBX_EXTENSION = ".fbx";
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static const QString OBJ_EXTENSION = ".obj";
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static const QString AVA_JSON_EXTENSION = ".ava.json";
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static const int MSECS_PER_SEC = 1000;
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static const int MIRROR_VIEW_TOP_PADDING = 5;
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static const int MIRROR_VIEW_LEFT_PADDING = 10;
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static const int MIRROR_VIEW_WIDTH = 265;
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static const int MIRROR_VIEW_HEIGHT = 215;
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static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
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static const float MIRROR_REARVIEW_DISTANCE = 0.722f;
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static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.56f;
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static const float MIRROR_FIELD_OF_VIEW = 30.0f;
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static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
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static const QString INFO_HELP_PATH = "html/interface-welcome.html";
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static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
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static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
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static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
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static const uint32_t INVALID_FRAME = UINT32_MAX;
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static const float PHYSICS_READY_RANGE = 3.0f; // how far from avatar to check for entities that aren't ready for simulation
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#ifndef __APPLE__
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static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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#else
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// Temporary fix to Qt bug: http://stackoverflow.com/questions/16194475
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static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).append("/script.js");
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#endif
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Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
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const QHash<QString, Application::AcceptURLMethod> Application::_acceptedExtensions {
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{ SNAPSHOT_EXTENSION, &Application::acceptSnapshot },
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{ SVO_EXTENSION, &Application::importSVOFromURL },
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{ SVO_JSON_EXTENSION, &Application::importSVOFromURL },
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{ JS_EXTENSION, &Application::askToLoadScript },
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{ FST_EXTENSION, &Application::askToSetAvatarUrl },
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{ AVA_JSON_EXTENSION, &Application::askToWearAvatarAttachmentUrl }
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};
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class DeadlockWatchdogThread : public QThread {
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public:
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static const unsigned long HEARTBEAT_CHECK_INTERVAL_SECS = 1;
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static const unsigned long HEARTBEAT_UPDATE_INTERVAL_SECS = 1;
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static const unsigned long HEARTBEAT_REPORT_INTERVAL_USECS = 5 * USECS_PER_SECOND;
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static const unsigned long MAX_HEARTBEAT_AGE_USECS = 30 * USECS_PER_SECOND;
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static const int WARNING_ELAPSED_HEARTBEAT = 500 * USECS_PER_MSEC; // warn if elapsed heartbeat average is large
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static const int HEARTBEAT_SAMPLES = 100000; // ~5 seconds worth of samples
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// Set the heartbeat on launch
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DeadlockWatchdogThread() {
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setObjectName("Deadlock Watchdog");
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// Give the heartbeat an initial value
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_heartbeat = usecTimestampNow();
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connect(qApp, &QCoreApplication::aboutToQuit, [this] {
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_quit = true;
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});
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}
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static void updateHeartbeat() {
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auto now = usecTimestampNow();
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auto elapsed = now - _heartbeat;
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_movingAverage.addSample(elapsed);
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_heartbeat = now;
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}
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static void deadlockDetectionCrash() {
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uint32_t* crashTrigger = nullptr;
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*crashTrigger = 0xDEAD10CC;
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}
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void run() override {
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while (!_quit) {
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QThread::sleep(HEARTBEAT_UPDATE_INTERVAL_SECS);
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uint64_t lastHeartbeat = _heartbeat; // sample atomic _heartbeat, because we could context switch away and have it updated on us
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uint64_t now = usecTimestampNow();
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auto lastHeartbeatAge = (now > lastHeartbeat) ? now - lastHeartbeat : 0;
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auto sinceLastReport = (now > _lastReport) ? now - _lastReport : 0;
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auto elapsedMovingAverage = _movingAverage.getAverage();
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if (elapsedMovingAverage > _maxElapsedAverage) {
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qDebug() << "DEADLOCK WATCHDOG NEW maxElapsedAverage:"
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<< "lastHeartbeatAge:" << lastHeartbeatAge
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<< "elapsedMovingAverage:" << elapsedMovingAverage
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<< "maxElapsed:" << _maxElapsed
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<< "PREVIOUS maxElapsedAverage:" << _maxElapsedAverage
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<< "NEW maxElapsedAverage:" << elapsedMovingAverage
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<< "samples:" << _movingAverage.getSamples();
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_maxElapsedAverage = elapsedMovingAverage;
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}
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if (lastHeartbeatAge > _maxElapsed) {
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qDebug() << "DEADLOCK WATCHDOG NEW maxElapsed:"
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<< "lastHeartbeatAge:" << lastHeartbeatAge
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<< "elapsedMovingAverage:" << elapsedMovingAverage
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<< "PREVIOUS maxElapsed:" << _maxElapsed
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<< "NEW maxElapsed:" << lastHeartbeatAge
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<< "maxElapsedAverage:" << _maxElapsedAverage
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<< "samples:" << _movingAverage.getSamples();
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_maxElapsed = lastHeartbeatAge;
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}
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if ((sinceLastReport > HEARTBEAT_REPORT_INTERVAL_USECS) || (elapsedMovingAverage > WARNING_ELAPSED_HEARTBEAT)) {
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qDebug() << "DEADLOCK WATCHDOG STATUS -- lastHeartbeatAge:" << lastHeartbeatAge
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<< "elapsedMovingAverage:" << elapsedMovingAverage
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<< "maxElapsed:" << _maxElapsed
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<< "maxElapsedAverage:" << _maxElapsedAverage
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<< "samples:" << _movingAverage.getSamples();
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_lastReport = now;
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}
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#ifdef NDEBUG
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if (lastHeartbeatAge > MAX_HEARTBEAT_AGE_USECS) {
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qDebug() << "DEADLOCK DETECTED -- "
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<< "lastHeartbeatAge:" << lastHeartbeatAge
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<< "[ lastHeartbeat :" << lastHeartbeat
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<< "now:" << now << " ]"
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<< "elapsedMovingAverage:" << elapsedMovingAverage
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<< "maxElapsed:" << _maxElapsed
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<< "maxElapsedAverage:" << _maxElapsedAverage
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<< "samples:" << _movingAverage.getSamples();
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deadlockDetectionCrash();
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}
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#endif
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}
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}
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static std::atomic<uint64_t> _heartbeat;
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static std::atomic<uint64_t> _lastReport;
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static std::atomic<uint64_t> _maxElapsed;
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static std::atomic<int> _maxElapsedAverage;
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static ThreadSafeMovingAverage<int, HEARTBEAT_SAMPLES> _movingAverage;
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bool _quit { false };
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};
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std::atomic<uint64_t> DeadlockWatchdogThread::_heartbeat;
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std::atomic<uint64_t> DeadlockWatchdogThread::_lastReport;
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std::atomic<uint64_t> DeadlockWatchdogThread::_maxElapsed;
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std::atomic<int> DeadlockWatchdogThread::_maxElapsedAverage;
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ThreadSafeMovingAverage<int, DeadlockWatchdogThread::HEARTBEAT_SAMPLES> DeadlockWatchdogThread::_movingAverage;
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#ifdef Q_OS_WIN
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class MyNativeEventFilter : public QAbstractNativeEventFilter {
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public:
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static MyNativeEventFilter& getInstance() {
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static MyNativeEventFilter staticInstance;
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return staticInstance;
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}
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bool nativeEventFilter(const QByteArray &eventType, void* msg, long* result) Q_DECL_OVERRIDE {
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if (eventType == "windows_generic_MSG") {
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MSG* message = (MSG*)msg;
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if (message->message == UWM_IDENTIFY_INSTANCES) {
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*result = UWM_IDENTIFY_INSTANCES;
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return true;
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}
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if (message->message == UWM_SHOW_APPLICATION) {
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MainWindow* applicationWindow = qApp->getWindow();
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if (applicationWindow->isMinimized()) {
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applicationWindow->showNormal(); // Restores to windowed or maximized state appropriately.
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}
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qApp->setActiveWindow(applicationWindow); // Flashes the taskbar icon if not focus.
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return true;
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}
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if (message->message == WM_COPYDATA) {
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COPYDATASTRUCT* pcds = (COPYDATASTRUCT*)(message->lParam);
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QUrl url = QUrl((const char*)(pcds->lpData));
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if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
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DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
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return true;
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}
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}
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}
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return false;
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}
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};
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#endif
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enum CustomEventTypes {
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Lambda = QEvent::User + 1,
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Paint = Lambda + 1,
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};
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class LambdaEvent : public QEvent {
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std::function<void()> _fun;
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public:
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LambdaEvent(const std::function<void()> & fun) :
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QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
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}
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LambdaEvent(std::function<void()> && fun) :
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QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
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}
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void call() const { _fun(); }
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};
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
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QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
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if (!logMessage.isEmpty()) {
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#ifdef Q_OS_WIN
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OutputDebugStringA(logMessage.toLocal8Bit().constData());
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OutputDebugStringA("\n");
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#endif
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qApp->getLogger()->addMessage(qPrintable(logMessage + "\n"));
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}
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}
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bool setupEssentials(int& argc, char** argv) {
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unsigned int listenPort = 0; // bind to an ephemeral port by default
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const char** constArgv = const_cast<const char**>(argv);
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const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
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if (portStr) {
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listenPort = atoi(portStr);
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}
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// Set build version
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QCoreApplication::setApplicationVersion(BuildInfo::VERSION);
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Setting::preInit();
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bool previousSessionCrashed = CrashHandler::checkForAndHandleCrash();
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CrashHandler::writeRunningMarkerFiler();
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qAddPostRoutine(CrashHandler::deleteRunningMarkerFile);
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DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
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DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
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DependencyManager::registerInheritance<EntityActionFactoryInterface, InterfaceActionFactory>();
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DependencyManager::registerInheritance<SpatialParentFinder, InterfaceParentFinder>();
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Setting::init();
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// Set dependencies
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DependencyManager::set<ScriptEngines>();
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DependencyManager::set<Preferences>();
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DependencyManager::set<recording::Deck>();
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DependencyManager::set<recording::Recorder>();
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DependencyManager::set<AddressManager>();
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DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
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DependencyManager::set<GeometryCache>();
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DependencyManager::set<ModelCache>();
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DependencyManager::set<ScriptCache>();
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DependencyManager::set<SoundCache>();
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DependencyManager::set<Faceshift>();
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DependencyManager::set<DdeFaceTracker>();
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DependencyManager::set<EyeTracker>();
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DependencyManager::set<AudioClient>();
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DependencyManager::set<AudioScope>();
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DependencyManager::set<DeferredLightingEffect>();
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DependencyManager::set<TextureCache>();
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DependencyManager::set<FramebufferCache>();
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DependencyManager::set<AnimationCache>();
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DependencyManager::set<ModelBlender>();
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DependencyManager::set<AvatarManager>();
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DependencyManager::set<LODManager>();
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DependencyManager::set<StandAloneJSConsole>();
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DependencyManager::set<DialogsManager>();
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DependencyManager::set<BandwidthRecorder>();
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DependencyManager::set<ResourceCacheSharedItems>();
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DependencyManager::set<DesktopScriptingInterface>();
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DependencyManager::set<EntityScriptingInterface>(true);
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DependencyManager::set<RecordingScriptingInterface>();
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DependencyManager::set<WindowScriptingInterface>();
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DependencyManager::set<HMDScriptingInterface>();
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DependencyManager::set<ResourceScriptingInterface>();
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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DependencyManager::set<SpeechRecognizer>();
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#endif
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DependencyManager::set<DiscoverabilityManager>();
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DependencyManager::set<SceneScriptingInterface>();
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DependencyManager::set<OffscreenUi>();
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DependencyManager::set<AutoUpdater>();
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DependencyManager::set<PathUtils>();
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DependencyManager::set<InterfaceActionFactory>();
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DependencyManager::set<AudioInjectorManager>();
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DependencyManager::set<MessagesClient>();
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DependencyManager::set<UserInputMapper>();
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DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
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DependencyManager::set<InterfaceParentFinder>();
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DependencyManager::set<EntityTreeRenderer>(true, qApp, qApp);
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DependencyManager::set<CompositorHelper>();
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return previousSessionCrashed;
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}
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// FIXME move to header, or better yet, design some kind of UI manager
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|
// to take care of highlighting keyboard focused items, rather than
|
|
// continuing to overburden Application.cpp
|
|
Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
|
|
int _keyboardFocusHighlightID{ -1 };
|
|
PluginContainer* _pluginContainer;
|
|
|
|
|
|
// FIXME hack access to the internal share context for the Chromium helper
|
|
// Normally we'd want to use QWebEngine::initialize(), but we can't because
|
|
// our primary context is a QGLWidget, which can't easily be initialized to share
|
|
// from a QOpenGLContext.
|
|
//
|
|
// So instead we create a new offscreen context to share with the QGLWidget,
|
|
// and manually set THAT to be the shared context for the Chromium helper
|
|
OffscreenGLCanvas* _chromiumShareContext { nullptr };
|
|
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
|
|
|
|
Setting::Handle<int> sessionRunTime{ "sessionRunTime", 0 };
|
|
|
|
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|
QApplication(argc, argv),
|
|
_window(new MainWindow(desktop())),
|
|
_sessionRunTimer(startupTimer),
|
|
_previousSessionCrashed(setupEssentials(argc, argv)),
|
|
_undoStackScriptingInterface(&_undoStack),
|
|
_frameCount(0),
|
|
_fps(60.0f),
|
|
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
|
|
_entityClipboardRenderer(false, this, this),
|
|
_entityClipboard(new EntityTree()),
|
|
_lastQueriedTime(usecTimestampNow()),
|
|
_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
|
|
_previousScriptLocation("LastScriptLocation", DESKTOP_LOCATION),
|
|
_fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES),
|
|
_scaleMirror(1.0f),
|
|
_rotateMirror(0.0f),
|
|
_raiseMirror(0.0f),
|
|
_enableProcessOctreeThread(true),
|
|
_lastNackTime(usecTimestampNow()),
|
|
_lastSendDownstreamAudioStats(usecTimestampNow()),
|
|
_aboutToQuit(false),
|
|
_notifiedPacketVersionMismatchThisDomain(false),
|
|
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
|
|
_lastFaceTrackerUpdate(0)
|
|
{
|
|
// FIXME this may be excessively conservative. On the other hand
|
|
// maybe I'm used to having an 8-core machine
|
|
// Perhaps find the ideal thread count and subtract 2 or 3
|
|
// (main thread, present thread, random OS load)
|
|
// More threads == faster concurrent loads, but also more concurrent
|
|
// load on the GPU until we can serialize GPU transfers (off the main thread)
|
|
QThreadPool::globalInstance()->setMaxThreadCount(2);
|
|
thread()->setPriority(QThread::HighPriority);
|
|
thread()->setObjectName("Main Thread");
|
|
|
|
setInstance(this);
|
|
|
|
auto controllerScriptingInterface = DependencyManager::get<controller::ScriptingInterface>().data();
|
|
_controllerScriptingInterface = dynamic_cast<ControllerScriptingInterface*>(controllerScriptingInterface);
|
|
|
|
_entityClipboard->createRootElement();
|
|
|
|
_pluginContainer = new PluginContainerProxy();
|
|
#ifdef Q_OS_WIN
|
|
installNativeEventFilter(&MyNativeEventFilter::getInstance());
|
|
#endif
|
|
|
|
_logger = new FileLogger(this); // After setting organization name in order to get correct directory
|
|
|
|
qInstallMessageHandler(messageHandler);
|
|
|
|
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
|
|
_window->setWindowTitle("Interface");
|
|
|
|
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
// Set up a watchdog thread to intentionally crash the application on deadlocks
|
|
_deadlockWatchdogThread = new DeadlockWatchdogThread();
|
|
_deadlockWatchdogThread->start();
|
|
|
|
qCDebug(interfaceapp) << "[VERSION] Build sequence:" << qPrintable(applicationVersion());
|
|
|
|
_bookmarks = new Bookmarks(); // Before setting up the menu
|
|
|
|
// start the nodeThread so its event loop is running
|
|
QThread* nodeThread = new QThread(this);
|
|
nodeThread->setObjectName("NodeList Thread");
|
|
nodeThread->start();
|
|
|
|
// make sure the node thread is given highest priority
|
|
nodeThread->setPriority(QThread::TimeCriticalPriority);
|
|
|
|
// setup a timer for domain-server check ins
|
|
QTimer* domainCheckInTimer = new QTimer(nodeList.data());
|
|
connect(domainCheckInTimer, &QTimer::timeout, nodeList.data(), &NodeList::sendDomainServerCheckIn);
|
|
domainCheckInTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
|
|
|
// put the NodeList and datagram processing on the node thread
|
|
nodeList->moveToThread(nodeThread);
|
|
|
|
// Model background downloads need to happen on the Datagram Processor Thread. The idle loop will
|
|
// emit checkBackgroundDownloads to cause the ModelCache to check it's queue for requested background
|
|
// downloads.
|
|
auto modelCache = DependencyManager::get<ModelCache>();
|
|
connect(this, &Application::checkBackgroundDownloads, modelCache.data(), &ModelCache::checkAsynchronousGets);
|
|
|
|
// put the audio processing on a separate thread
|
|
QThread* audioThread = new QThread();
|
|
audioThread->setObjectName("Audio Thread");
|
|
|
|
auto audioIO = DependencyManager::get<AudioClient>();
|
|
audioIO->setPositionGetter([]{
|
|
auto avatarManager = DependencyManager::get<AvatarManager>();
|
|
auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
|
|
|
|
return myAvatar ? myAvatar->getPositionForAudio() : Vectors::ZERO;
|
|
});
|
|
audioIO->setOrientationGetter([]{
|
|
auto avatarManager = DependencyManager::get<AvatarManager>();
|
|
auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
|
|
|
|
return myAvatar ? myAvatar->getOrientationForAudio() : Quaternions::IDENTITY;
|
|
});
|
|
|
|
audioIO->moveToThread(audioThread);
|
|
recording::Frame::registerFrameHandler(AudioConstants::getAudioFrameName(), [=](recording::Frame::ConstPointer frame) {
|
|
audioIO->handleRecordedAudioInput(frame->data);
|
|
});
|
|
|
|
connect(audioIO.data(), &AudioClient::inputReceived, [](const QByteArray& audio){
|
|
static auto recorder = DependencyManager::get<recording::Recorder>();
|
|
if (recorder->isRecording()) {
|
|
static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AudioConstants::getAudioFrameName());
|
|
recorder->recordFrame(AUDIO_FRAME_TYPE, audio);
|
|
}
|
|
});
|
|
|
|
auto& audioScriptingInterface = AudioScriptingInterface::getInstance();
|
|
connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start);
|
|
connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
|
|
connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
|
|
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
|
|
connect(audioIO.data(), &AudioClient::mutedByMixer, &audioScriptingInterface, &AudioScriptingInterface::mutedByMixer);
|
|
connect(audioIO.data(), &AudioClient::receivedFirstPacket, &audioScriptingInterface, &AudioScriptingInterface::receivedFirstPacket);
|
|
connect(audioIO.data(), &AudioClient::disconnected, &audioScriptingInterface, &AudioScriptingInterface::disconnected);
|
|
connect(audioIO.data(), &AudioClient::muteEnvironmentRequested, [](glm::vec3 position, float radius) {
|
|
auto audioClient = DependencyManager::get<AudioClient>();
|
|
auto myAvatarPosition = DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition();
|
|
float distance = glm::distance(myAvatarPosition, position);
|
|
bool shouldMute = !audioClient->isMuted() && (distance < radius);
|
|
|
|
if (shouldMute) {
|
|
audioClient->toggleMute();
|
|
AudioScriptingInterface::getInstance().environmentMuted();
|
|
}
|
|
});
|
|
|
|
audioThread->start();
|
|
|
|
ResourceManager::init();
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
// Setup MessagesClient
|
|
auto messagesClient = DependencyManager::get<MessagesClient>();
|
|
QThread* messagesThread = new QThread;
|
|
messagesThread->setObjectName("Messages Client Thread");
|
|
messagesClient->moveToThread(messagesThread);
|
|
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
|
|
messagesThread->start();
|
|
|
|
const DomainHandler& domainHandler = nodeList->getDomainHandler();
|
|
|
|
connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
|
|
connect(&domainHandler, SIGNAL(resetting()), SLOT(resettingDomain()));
|
|
connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle()));
|
|
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
|
|
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
|
|
|
|
// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
|
|
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SEC;
|
|
|
|
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
|
|
connect(&locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
|
connect(&locationUpdateTimer, &QTimer::timeout,
|
|
DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
|
|
locationUpdateTimer.start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
|
|
|
|
// if we get a domain change, immediately attempt update location in metaverse server
|
|
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain,
|
|
discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
|
|
|
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
|
|
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
|
|
connect(nodeList.data(), &NodeList::nodeActivated, this, &Application::nodeActivated);
|
|
connect(nodeList.data(), &NodeList::uuidChanged, getMyAvatar(), &MyAvatar::setSessionUUID);
|
|
connect(nodeList.data(), &NodeList::uuidChanged, this, &Application::setSessionUUID);
|
|
connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);
|
|
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
|
|
|
|
// connect to appropriate slots on AccountManager
|
|
AccountManager& accountManager = AccountManager::getInstance();
|
|
|
|
const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * MSECS_PER_SEC;
|
|
|
|
connect(&balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance);
|
|
balanceUpdateTimer.start(BALANCE_UPDATE_INTERVAL_MSECS);
|
|
|
|
connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle);
|
|
|
|
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
|
connect(&accountManager, &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
|
|
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
|
|
|
// set the account manager's root URL and trigger a login request if we don't have the access token
|
|
accountManager.setIsAgent(true);
|
|
accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
|
|
|
|
// sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value.
|
|
// The value will be 0 if the user blew away settings this session, which is both a feature and a bug.
|
|
UserActivityLogger::getInstance().launch(applicationVersion(), _previousSessionCrashed, sessionRunTime.get());
|
|
|
|
// once the event loop has started, check and signal for an access token
|
|
QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
|
|
|
|
auto addressManager = DependencyManager::get<AddressManager>();
|
|
|
|
// use our MyAvatar position and quat for address manager path
|
|
addressManager->setPositionGetter([this]{ return getMyAvatar()->getPosition(); });
|
|
addressManager->setOrientationGetter([this]{ return getMyAvatar()->getOrientation(); });
|
|
|
|
connect(addressManager.data(), &AddressManager::hostChanged, this, &Application::updateWindowTitle);
|
|
connect(this, &QCoreApplication::aboutToQuit, addressManager.data(), &AddressManager::storeCurrentAddress);
|
|
|
|
// Save avatar location immediately after a teleport.
|
|
connect(getMyAvatar(), &MyAvatar::positionGoneTo,
|
|
DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
|
|
|
|
auto scriptEngines = DependencyManager::get<ScriptEngines>().data();
|
|
scriptEngines->registerScriptInitializer([this](ScriptEngine* engine){
|
|
registerScriptEngineWithApplicationServices(engine);
|
|
});
|
|
|
|
connect(scriptEngines, &ScriptEngines::scriptCountChanged, scriptEngines, [this] {
|
|
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
|
if (scriptEngines->getRunningScripts().isEmpty()) {
|
|
getMyAvatar()->clearScriptableSettings();
|
|
}
|
|
}, Qt::QueuedConnection);
|
|
|
|
connect(scriptEngines, &ScriptEngines::scriptsReloading, scriptEngines, [this] {
|
|
getEntities()->reloadEntityScripts();
|
|
}, Qt::QueuedConnection);
|
|
|
|
connect(scriptEngines, &ScriptEngines::scriptLoadError,
|
|
scriptEngines, [](const QString& filename, const QString& error){
|
|
OffscreenUi::warning(nullptr, "Error Loading Script", filename + " failed to load.");
|
|
}, Qt::QueuedConnection);
|
|
|
|
#ifdef _WIN32
|
|
WSADATA WsaData;
|
|
int wsaresult = WSAStartup(MAKEWORD(2, 2), &WsaData);
|
|
#endif
|
|
|
|
// tell the NodeList instance who to tell the domain server we care about
|
|
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
|
|
<< NodeType::EntityServer << NodeType::AssetServer << NodeType::MessagesMixer);
|
|
|
|
// connect to the packet sent signal of the _entityEditSender
|
|
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
|
|
|
|
// send the identity packet for our avatar each second to our avatar mixer
|
|
connect(&identityPacketTimer, &QTimer::timeout, getMyAvatar(), &MyAvatar::sendIdentityPacket);
|
|
identityPacketTimer.start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
|
|
|
|
ResourceCache::setRequestLimit(3);
|
|
|
|
_glWidget = new GLCanvas();
|
|
getApplicationCompositor().setRenderingWidget(_glWidget);
|
|
_window->setCentralWidget(_glWidget);
|
|
|
|
_window->restoreGeometry();
|
|
_window->setVisible(true);
|
|
|
|
_glWidget->setFocusPolicy(Qt::StrongFocus);
|
|
_glWidget->setFocus();
|
|
|
|
#ifdef Q_OS_MAC
|
|
auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
|
|
#else
|
|
// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
|
|
// window menu, which is a pain, so only hide it for the GL surface
|
|
auto cursorTarget = _glWidget;
|
|
#endif
|
|
cursorTarget->setCursor(Qt::BlankCursor);
|
|
|
|
// enable mouse tracking; otherwise, we only get drag events
|
|
_glWidget->setMouseTracking(true);
|
|
_glWidget->makeCurrent();
|
|
_glWidget->initializeGL();
|
|
|
|
_chromiumShareContext = new OffscreenGLCanvas();
|
|
_chromiumShareContext->create(_glWidget->context()->contextHandle());
|
|
_chromiumShareContext->makeCurrent();
|
|
qt_gl_set_global_share_context(_chromiumShareContext->getContext());
|
|
|
|
_offscreenContext = new OffscreenGLCanvas();
|
|
_offscreenContext->create(_glWidget->context()->contextHandle());
|
|
_offscreenContext->makeCurrent();
|
|
initializeGL();
|
|
_offscreenContext->makeCurrent();
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
// Tell our entity edit sender about our known jurisdictions
|
|
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
|
|
|
|
// For now we're going to set the PPS for outbound packets to be super high, this is
|
|
// probably not the right long term solution. But for now, we're going to do this to
|
|
// allow you to move an entity around in your hand
|
|
_entityEditSender.setPacketsPerSecond(3000); // super high!!
|
|
|
|
_overlays.init(); // do this before scripts load
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
|
|
|
|
// hook up bandwidth estimator
|
|
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
|
|
connect(nodeList.data(), &LimitedNodeList::dataSent,
|
|
bandwidthRecorder.data(), &BandwidthRecorder::updateOutboundData);
|
|
connect(&nodeList->getPacketReceiver(), &PacketReceiver::dataReceived,
|
|
bandwidthRecorder.data(), &BandwidthRecorder::updateInboundData);
|
|
|
|
// FIXME -- I'm a little concerned about this.
|
|
connect(getMyAvatar()->getSkeletonModel().get(), &SkeletonModel::skeletonLoaded,
|
|
this, &Application::checkSkeleton, Qt::QueuedConnection);
|
|
|
|
// Setup the userInputMapper with the actions
|
|
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
|
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
|
|
using namespace controller;
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
if (offscreenUi->navigationFocused()) {
|
|
auto actionEnum = static_cast<Action>(action);
|
|
int key = Qt::Key_unknown;
|
|
static int lastKey = Qt::Key_unknown;
|
|
bool navAxis = false;
|
|
switch (actionEnum) {
|
|
case Action::UI_NAV_VERTICAL:
|
|
navAxis = true;
|
|
if (state > 0.0f) {
|
|
key = Qt::Key_Up;
|
|
} else if (state < 0.0f) {
|
|
key = Qt::Key_Down;
|
|
}
|
|
break;
|
|
|
|
case Action::UI_NAV_LATERAL:
|
|
navAxis = true;
|
|
if (state > 0.0f) {
|
|
key = Qt::Key_Right;
|
|
} else if (state < 0.0f) {
|
|
key = Qt::Key_Left;
|
|
}
|
|
break;
|
|
|
|
case Action::UI_NAV_GROUP:
|
|
navAxis = true;
|
|
if (state > 0.0f) {
|
|
key = Qt::Key_Tab;
|
|
} else if (state < 0.0f) {
|
|
key = Qt::Key_Backtab;
|
|
}
|
|
break;
|
|
|
|
case Action::UI_NAV_BACK:
|
|
key = Qt::Key_Escape;
|
|
break;
|
|
|
|
case Action::UI_NAV_SELECT:
|
|
key = Qt::Key_Return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (navAxis) {
|
|
if (lastKey != Qt::Key_unknown) {
|
|
QKeyEvent event(QEvent::KeyRelease, lastKey, Qt::NoModifier);
|
|
sendEvent(offscreenUi->getWindow(), &event);
|
|
lastKey = Qt::Key_unknown;
|
|
}
|
|
|
|
if (key != Qt::Key_unknown) {
|
|
QKeyEvent event(QEvent::KeyPress, key, Qt::NoModifier);
|
|
sendEvent(offscreenUi->getWindow(), &event);
|
|
lastKey = key;
|
|
}
|
|
} else if (key != Qt::Key_unknown) {
|
|
if (state) {
|
|
QKeyEvent event(QEvent::KeyPress, key, Qt::NoModifier);
|
|
sendEvent(offscreenUi->getWindow(), &event);
|
|
} else {
|
|
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
|
|
sendEvent(offscreenUi->getWindow(), &event);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (action == controller::toInt(controller::Action::RETICLE_CLICK)) {
|
|
auto reticlePos = getApplicationCompositor().getReticlePosition();
|
|
QPoint globalPos(reticlePos.x, reticlePos.y);
|
|
|
|
// FIXME - it would be nice if this was self contained in the _compositor or Reticle class
|
|
auto localPos = isHMDMode() ? globalPos : _glWidget->mapFromGlobal(globalPos);
|
|
if (state) {
|
|
QMouseEvent mousePress(QEvent::MouseButtonPress, localPos, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
|
|
sendEvent(_glWidget, &mousePress);
|
|
_reticleClickPressed = true;
|
|
} else {
|
|
QMouseEvent mouseRelease(QEvent::MouseButtonRelease, localPos, Qt::LeftButton, Qt::NoButton, Qt::NoModifier);
|
|
sendEvent(_glWidget, &mouseRelease);
|
|
_reticleClickPressed = false;
|
|
}
|
|
return; // nothing else to do
|
|
}
|
|
|
|
if (state) {
|
|
if (action == controller::toInt(controller::Action::TOGGLE_MUTE)) {
|
|
DependencyManager::get<AudioClient>()->toggleMute();
|
|
} else if (action == controller::toInt(controller::Action::CYCLE_CAMERA)) {
|
|
cycleCamera();
|
|
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
|
|
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
|
offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
|
|
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
|
|
auto oldPos = getApplicationCompositor().getReticlePosition();
|
|
getApplicationCompositor().setReticlePosition({ oldPos.x + state, oldPos.y });
|
|
} else if (action == controller::toInt(controller::Action::RETICLE_Y)) {
|
|
auto oldPos = getApplicationCompositor().getReticlePosition();
|
|
getApplicationCompositor().setReticlePosition({ oldPos.x, oldPos.y + state });
|
|
} else if (action == controller::toInt(controller::Action::TOGGLE_OVERLAY)) {
|
|
toggleOverlays();
|
|
}
|
|
}
|
|
});
|
|
|
|
// A new controllerInput device used to reflect current values from the application state
|
|
_applicationStateDevice = std::make_shared<controller::StateController>();
|
|
|
|
_applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float {
|
|
return (float)qApp->isHMDMode();
|
|
}));
|
|
_applicationStateDevice->addInputVariant(QString("SnapTurn"), controller::StateController::ReadLambda([]() -> float {
|
|
return (float)qApp->getMyAvatar()->getSnapTurn();
|
|
}));
|
|
_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
|
|
return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
|
|
}));
|
|
_applicationStateDevice->addInputVariant(QString("NavigationFocused"), controller::StateController::ReadLambda([]() -> float {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
return offscreenUi->navigationFocused() ? 1.0 : 0.0;
|
|
}));
|
|
|
|
userInputMapper->registerDevice(_applicationStateDevice);
|
|
|
|
// Setup the keyboardMouseDevice and the user input mapper with the default bindings
|
|
userInputMapper->registerDevice(_keyboardMouseDevice->getInputDevice());
|
|
userInputMapper->loadDefaultMapping(userInputMapper->getStandardDeviceID());
|
|
|
|
// force the model the look at the correct directory (weird order of operations issue)
|
|
scriptEngines->setScriptsLocation(scriptEngines->getScriptsLocation());
|
|
// do this as late as possible so that all required subsystems are initialized
|
|
scriptEngines->loadScripts();
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
loadSettings();
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
|
|
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
|
|
connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start()));
|
|
connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop()));
|
|
_settingsTimer.moveToThread(&_settingsThread);
|
|
_settingsTimer.setSingleShot(false);
|
|
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
|
|
_settingsThread.start();
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
|
getMyAvatar()->setBoomLength(MyAvatar::ZOOM_MIN); // So that camera doesn't auto-switch to third person.
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
|
|
cameraMenuChanged();
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::CameraEntityMode)) {
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
|
|
cameraMenuChanged();
|
|
}
|
|
|
|
// set the local loopback interface for local sounds from audio scripts
|
|
AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data());
|
|
|
|
this->installEventFilter(this);
|
|
|
|
// initialize our face trackers after loading the menu settings
|
|
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
|
faceshiftTracker->init();
|
|
connect(faceshiftTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
|
|
#ifdef HAVE_DDE
|
|
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
|
|
ddeTracker->init();
|
|
connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
|
|
#endif
|
|
|
|
#ifdef HAVE_IVIEWHMD
|
|
auto eyeTracker = DependencyManager::get<EyeTracker>();
|
|
eyeTracker->init();
|
|
setActiveEyeTracker();
|
|
#endif
|
|
|
|
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
|
|
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
|
|
applicationUpdater->checkForUpdate();
|
|
|
|
// Now that menu is initialized we can sync myAvatar with it's state.
|
|
getMyAvatar()->updateMotionBehaviorFromMenu();
|
|
|
|
// FIXME spacemouse code still needs cleanup
|
|
#if 0
|
|
// the 3Dconnexion device wants to be initialized after a window is displayed.
|
|
SpacemouseManager::getInstance().init();
|
|
#endif
|
|
|
|
// If the user clicks an an entity, we will check that it's an unlocked web entity, and if so, set the focus to it
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
connect(entityScriptingInterface.data(), &EntityScriptingInterface::clickDownOnEntity,
|
|
[this, entityScriptingInterface](const EntityItemID& entityItemID, const MouseEvent& event) {
|
|
if (_keyboardFocusedItem != entityItemID) {
|
|
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
|
|
auto properties = entityScriptingInterface->getEntityProperties(entityItemID);
|
|
if (EntityTypes::Web == properties.getType() && !properties.getLocked()) {
|
|
auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(entityItemID);
|
|
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
|
|
if (webEntity) {
|
|
webEntity->setProxyWindow(_window->windowHandle());
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->pluginFocusOutEvent();
|
|
}
|
|
_keyboardFocusedItem = entityItemID;
|
|
_lastAcceptedKeyPress = usecTimestampNow();
|
|
if (_keyboardFocusHighlightID < 0 || !getOverlays().isAddedOverlay(_keyboardFocusHighlightID)) {
|
|
_keyboardFocusHighlight = new Cube3DOverlay();
|
|
_keyboardFocusHighlight->setAlpha(1.0f);
|
|
_keyboardFocusHighlight->setBorderSize(1.0f);
|
|
_keyboardFocusHighlight->setColor({ 0xFF, 0xEF, 0x00 });
|
|
_keyboardFocusHighlight->setIsSolid(false);
|
|
_keyboardFocusHighlight->setPulseMin(0.5);
|
|
_keyboardFocusHighlight->setPulseMax(1.0);
|
|
_keyboardFocusHighlight->setColorPulse(1.0);
|
|
_keyboardFocusHighlight->setIgnoreRayIntersection(true);
|
|
_keyboardFocusHighlight->setDrawInFront(true);
|
|
}
|
|
_keyboardFocusHighlight->setRotation(webEntity->getRotation());
|
|
_keyboardFocusHighlight->setPosition(webEntity->getPosition());
|
|
_keyboardFocusHighlight->setDimensions(webEntity->getDimensions() * 1.05f);
|
|
_keyboardFocusHighlight->setVisible(true);
|
|
_keyboardFocusHighlightID = getOverlays().addOverlay(_keyboardFocusHighlight);
|
|
}
|
|
}
|
|
if (_keyboardFocusedItem == UNKNOWN_ENTITY_ID && _keyboardFocusHighlight) {
|
|
_keyboardFocusHighlight->setVisible(false);
|
|
}
|
|
|
|
}
|
|
});
|
|
|
|
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity,
|
|
[=](const EntityItemID& entityItemID) {
|
|
if (entityItemID == _keyboardFocusedItem) {
|
|
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
|
|
if (_keyboardFocusHighlight) {
|
|
_keyboardFocusHighlight->setVisible(false);
|
|
}
|
|
}
|
|
});
|
|
|
|
// If the user clicks somewhere where there is NO entity at all, we will release focus
|
|
connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
|
|
[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event) {
|
|
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
|
|
if (_keyboardFocusHighlight) {
|
|
_keyboardFocusHighlight->setVisible(false);
|
|
}
|
|
});
|
|
|
|
// Make sure we don't time out during slow operations at startup
|
|
updateHeartbeat();
|
|
|
|
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
|
|
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
|
|
|
|
_idleTimer = new QTimer(this);
|
|
connect(_idleTimer, &QTimer::timeout, [=] {
|
|
idle(usecTimestampNow());
|
|
});
|
|
connect(this, &Application::beforeAboutToQuit, [=] {
|
|
disconnect(_idleTimer);
|
|
});
|
|
// Setting the interval to zero forces this to get called whenever there are no messages
|
|
// in the queue, which can be pretty damn frequent. Hence the idle function has a bunch
|
|
// of logic to abort early if it's being called too often.
|
|
_idleTimer->start(0);
|
|
}
|
|
|
|
|
|
void Application::checkChangeCursor() {
|
|
QMutexLocker locker(&_changeCursorLock);
|
|
if (_cursorNeedsChanging) {
|
|
#ifdef Q_OS_MAC
|
|
auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
|
|
#else
|
|
// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
|
|
// window menu, which is a pain, so only hide it for the GL surface
|
|
auto cursorTarget = _glWidget;
|
|
#endif
|
|
cursorTarget->setCursor(_desiredCursor);
|
|
|
|
_cursorNeedsChanging = false;
|
|
}
|
|
}
|
|
|
|
void Application::showCursor(const QCursor& cursor) {
|
|
QMutexLocker locker(&_changeCursorLock);
|
|
_desiredCursor = cursor;
|
|
_cursorNeedsChanging = true;
|
|
}
|
|
|
|
void Application::updateHeartbeat() const {
|
|
static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
|
|
}
|
|
|
|
void Application::aboutToQuit() {
|
|
emit beforeAboutToQuit();
|
|
|
|
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
|
|
QString name = inputPlugin->getName();
|
|
QAction* action = Menu::getInstance()->getActionForOption(name);
|
|
if (action->isChecked()) {
|
|
inputPlugin->deactivate();
|
|
}
|
|
}
|
|
|
|
getActiveDisplayPlugin()->deactivate();
|
|
|
|
_aboutToQuit = true;
|
|
|
|
cleanupBeforeQuit();
|
|
}
|
|
|
|
void Application::cleanupBeforeQuit() {
|
|
// add a logline indicating if QTWEBENGINE_REMOTE_DEBUGGING is set or not
|
|
QString webengineRemoteDebugging = QProcessEnvironment::systemEnvironment().value("QTWEBENGINE_REMOTE_DEBUGGING", "false");
|
|
qCDebug(interfaceapp) << "QTWEBENGINE_REMOTE_DEBUGGING =" << webengineRemoteDebugging;
|
|
|
|
// Stop third party processes so that they're not left running in the event of a subsequent shutdown crash.
|
|
#ifdef HAVE_DDE
|
|
DependencyManager::get<DdeFaceTracker>()->setEnabled(false);
|
|
#endif
|
|
#ifdef HAVE_IVIEWHMD
|
|
DependencyManager::get<EyeTracker>()->setEnabled(false, true);
|
|
#endif
|
|
AnimDebugDraw::getInstance().shutdown();
|
|
|
|
// FIXME: once we move to shared pointer for the INputDevice we shoud remove this naked delete:
|
|
_applicationStateDevice.reset();
|
|
|
|
if (_keyboardFocusHighlightID > 0) {
|
|
getOverlays().deleteOverlay(_keyboardFocusHighlightID);
|
|
_keyboardFocusHighlightID = -1;
|
|
}
|
|
_keyboardFocusHighlight = nullptr;
|
|
|
|
getEntities()->clear(); // this will allow entity scripts to properly shutdown
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
// send the domain a disconnect packet, force stoppage of domain-server check-ins
|
|
nodeList->getDomainHandler().disconnect();
|
|
nodeList->setIsShuttingDown(true);
|
|
|
|
// tell the packet receiver we're shutting down, so it can drop packets
|
|
nodeList->getPacketReceiver().setShouldDropPackets(true);
|
|
|
|
getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
|
|
DependencyManager::get<ScriptEngines>()->saveScripts();
|
|
DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts
|
|
DependencyManager::destroy<ScriptEngines>();
|
|
|
|
// first stop all timers directly or by invokeMethod
|
|
// depending on what thread they run in
|
|
locationUpdateTimer.stop();
|
|
balanceUpdateTimer.stop();
|
|
identityPacketTimer.stop();
|
|
pingTimer.stop();
|
|
QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
|
|
|
|
// save state
|
|
_settingsThread.quit();
|
|
saveSettings();
|
|
_window->saveGeometry();
|
|
|
|
// stop the AudioClient
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
|
|
"stop", Qt::BlockingQueuedConnection);
|
|
|
|
// destroy the AudioClient so it and its thread have a chance to go down safely
|
|
DependencyManager::destroy<AudioClient>();
|
|
|
|
// destroy the AudioInjectorManager so it and its thread have a chance to go down safely
|
|
// this will also stop any ongoing network injectors
|
|
DependencyManager::destroy<AudioInjectorManager>();
|
|
|
|
// Destroy third party processes after scripts have finished using them.
|
|
#ifdef HAVE_DDE
|
|
DependencyManager::destroy<DdeFaceTracker>();
|
|
#endif
|
|
#ifdef HAVE_IVIEWHMD
|
|
DependencyManager::destroy<EyeTracker>();
|
|
#endif
|
|
|
|
DependencyManager::destroy<OffscreenUi>();
|
|
}
|
|
|
|
Application::~Application() {
|
|
EntityTreePointer tree = getEntities()->getTree();
|
|
tree->setSimulation(nullptr);
|
|
|
|
_octreeProcessor.terminate();
|
|
_entityEditSender.terminate();
|
|
|
|
_physicsEngine->setCharacterController(nullptr);
|
|
|
|
ModelEntityItem::cleanupLoadedAnimations();
|
|
|
|
// remove avatars from physics engine
|
|
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
|
VectorOfMotionStates motionStates;
|
|
DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
|
|
_physicsEngine->removeObjects(motionStates);
|
|
|
|
DependencyManager::destroy<OffscreenUi>();
|
|
DependencyManager::destroy<AvatarManager>();
|
|
DependencyManager::destroy<AnimationCache>();
|
|
DependencyManager::destroy<FramebufferCache>();
|
|
DependencyManager::destroy<TextureCache>();
|
|
DependencyManager::destroy<ModelCache>();
|
|
DependencyManager::destroy<GeometryCache>();
|
|
DependencyManager::destroy<ScriptCache>();
|
|
DependencyManager::destroy<SoundCache>();
|
|
|
|
ResourceManager::cleanup();
|
|
|
|
QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
|
|
|
|
// remove the NodeList from the DependencyManager
|
|
DependencyManager::destroy<NodeList>();
|
|
|
|
// ask the node thread to quit and wait until it is done
|
|
nodeThread->quit();
|
|
nodeThread->wait();
|
|
|
|
Leapmotion::destroy();
|
|
|
|
#if 0
|
|
ConnexionClient::getInstance().destroy();
|
|
#endif
|
|
// The window takes ownership of the menu, so this has the side effect of destroying it.
|
|
_window->setMenuBar(nullptr);
|
|
|
|
_window->deleteLater();
|
|
|
|
qInstallMessageHandler(nullptr); // NOTE: Do this as late as possible so we continue to get our log messages
|
|
}
|
|
|
|
void Application::initializeGL() {
|
|
qCDebug(interfaceapp) << "Created Display Window.";
|
|
|
|
// initialize glut for shape drawing; Qt apparently initializes it on OS X
|
|
if (_isGLInitialized) {
|
|
return;
|
|
} else {
|
|
_isGLInitialized = true;
|
|
}
|
|
|
|
// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
|
|
gpu::Context::init<gpu::GLBackend>();
|
|
_gpuContext = std::make_shared<gpu::Context>();
|
|
// The gpu context can make child contexts for transfers, so
|
|
// we need to restore primary rendering context
|
|
_offscreenContext->makeCurrent();
|
|
|
|
initDisplay();
|
|
qCDebug(interfaceapp, "Initialized Display.");
|
|
|
|
// Set up the render engine
|
|
render::CullFunctor cullFunctor = LODManager::shouldRender;
|
|
_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
|
|
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", cullFunctor);
|
|
_renderEngine->load();
|
|
_renderEngine->registerScene(_main3DScene);
|
|
// TODO: Load a cached config file
|
|
|
|
// The UI can't be created until the primary OpenGL
|
|
// context is created, because it needs to share
|
|
// texture resources
|
|
// Needs to happen AFTER the render engine initialization to access its configuration
|
|
initializeUi();
|
|
qCDebug(interfaceapp, "Initialized Offscreen UI.");
|
|
_offscreenContext->makeCurrent();
|
|
|
|
// call Menu getInstance static method to set up the menu
|
|
// Needs to happen AFTER the QML UI initialization
|
|
_window->setMenuBar(Menu::getInstance());
|
|
|
|
init();
|
|
qCDebug(interfaceapp, "init() complete.");
|
|
|
|
// create thread for parsing of octree data independent of the main network and rendering threads
|
|
_octreeProcessor.initialize(_enableProcessOctreeThread);
|
|
connect(&_octreeProcessor, &OctreePacketProcessor::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
|
|
_entityEditSender.initialize(_enableProcessOctreeThread);
|
|
|
|
_idleLoopStdev.reset();
|
|
|
|
// update before the first render
|
|
update(1.0f / _fps);
|
|
|
|
InfoView::show(INFO_HELP_PATH, true);
|
|
}
|
|
|
|
extern void setupPreferences();
|
|
|
|
void Application::initializeUi() {
|
|
AddressBarDialog::registerType();
|
|
ErrorDialog::registerType();
|
|
LoginDialog::registerType();
|
|
Tooltip::registerType();
|
|
UpdateDialog::registerType();
|
|
qmlRegisterType<Preference>("Hifi", 1, 0, "Preference");
|
|
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->create(_offscreenContext->getContext());
|
|
|
|
auto rootContext = offscreenUi->getRootContext();
|
|
|
|
offscreenUi->setProxyWindow(_window->windowHandle());
|
|
offscreenUi->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
|
|
// OffscreenUi is a subclass of OffscreenQmlSurface specifically designed to
|
|
// support the window management and scripting proxies for VR use
|
|
offscreenUi->createDesktop(QString("hifi/Desktop.qml"));
|
|
|
|
// FIXME either expose so that dialogs can set this themselves or
|
|
// do better detection in the offscreen UI of what has focus
|
|
offscreenUi->setNavigationFocused(false);
|
|
|
|
auto engine = rootContext->engine();
|
|
connect(engine, &QQmlEngine::quit, [] {
|
|
qApp->quit();
|
|
});
|
|
|
|
setupPreferences();
|
|
|
|
// For some reason there is already an "Application" object in the QML context,
|
|
// though I can't find it. Hence, "ApplicationInterface"
|
|
rootContext->setContextProperty("SnapshotUploader", new SnapshotUploader());
|
|
rootContext->setContextProperty("ApplicationInterface", this);
|
|
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
|
|
rootContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
|
|
rootContext->setContextProperty("Entities", DependencyManager::get<EntityScriptingInterface>().data());
|
|
rootContext->setContextProperty("MyAvatar", getMyAvatar());
|
|
rootContext->setContextProperty("Messages", DependencyManager::get<MessagesClient>().data());
|
|
rootContext->setContextProperty("Recording", DependencyManager::get<RecordingScriptingInterface>().data());
|
|
rootContext->setContextProperty("Preferences", DependencyManager::get<Preferences>().data());
|
|
|
|
rootContext->setContextProperty("TREE_SCALE", TREE_SCALE);
|
|
rootContext->setContextProperty("Quat", new Quat());
|
|
rootContext->setContextProperty("Vec3", new Vec3());
|
|
rootContext->setContextProperty("Uuid", new ScriptUUID());
|
|
rootContext->setContextProperty("Assets", new AssetMappingsScriptingInterface());
|
|
|
|
rootContext->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
|
|
|
|
rootContext->setContextProperty("Camera", &_myCamera);
|
|
|
|
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
|
rootContext->setContextProperty("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
|
|
#endif
|
|
|
|
rootContext->setContextProperty("Overlays", &_overlays);
|
|
rootContext->setContextProperty("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
|
rootContext->setContextProperty("Menu", MenuScriptingInterface::getInstance());
|
|
rootContext->setContextProperty("Stats", Stats::getInstance());
|
|
rootContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
|
|
rootContext->setContextProperty("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
|
|
rootContext->setContextProperty("AudioDevice", AudioDeviceScriptingInterface::getInstance());
|
|
|
|
// Caches
|
|
rootContext->setContextProperty("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
|
rootContext->setContextProperty("TextureCache", DependencyManager::get<TextureCache>().data());
|
|
rootContext->setContextProperty("ModelCache", DependencyManager::get<ModelCache>().data());
|
|
rootContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
|
|
|
|
rootContext->setContextProperty("Account", AccountScriptingInterface::getInstance());
|
|
rootContext->setContextProperty("DialogsManager", _dialogsManagerScriptingInterface);
|
|
rootContext->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
|
|
rootContext->setContextProperty("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
|
|
rootContext->setContextProperty("AvatarManager", DependencyManager::get<AvatarManager>().data());
|
|
rootContext->setContextProperty("UndoStack", &_undoStackScriptingInterface);
|
|
rootContext->setContextProperty("LODManager", DependencyManager::get<LODManager>().data());
|
|
rootContext->setContextProperty("Paths", DependencyManager::get<PathUtils>().data());
|
|
rootContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
|
|
rootContext->setContextProperty("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
|
rootContext->setContextProperty("Render", _renderEngine->getConfiguration().get());
|
|
rootContext->setContextProperty("Reticle", getApplicationCompositor().getReticleInterface());
|
|
|
|
rootContext->setContextProperty("ApplicationCompositor", &getApplicationCompositor());
|
|
|
|
_glWidget->installEventFilter(offscreenUi.data());
|
|
offscreenUi->setMouseTranslator([=](const QPointF& pt) {
|
|
QPointF result = pt;
|
|
auto displayPlugin = getActiveDisplayPlugin();
|
|
if (displayPlugin->isHmd()) {
|
|
getApplicationCompositor().handleRealMouseMoveEvent(false);
|
|
auto resultVec = getApplicationCompositor().getReticlePosition();
|
|
result = QPointF(resultVec.x, resultVec.y);
|
|
}
|
|
return result.toPoint();
|
|
});
|
|
offscreenUi->resume();
|
|
connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect& r){
|
|
static qreal oldDevicePixelRatio = 0;
|
|
qreal devicePixelRatio = getActiveDisplayPlugin()->devicePixelRatio();
|
|
if (devicePixelRatio != oldDevicePixelRatio) {
|
|
oldDevicePixelRatio = devicePixelRatio;
|
|
qDebug() << "Device pixel ratio changed, triggering GL resize";
|
|
resizeGL();
|
|
}
|
|
});
|
|
|
|
// This will set up the input plugins UI
|
|
_activeInputPlugins.clear();
|
|
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
|
|
QString name = inputPlugin->getName();
|
|
if (name == KeyboardMouseDevice::NAME) {
|
|
_keyboardMouseDevice = std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin);
|
|
}
|
|
}
|
|
_window->setMenuBar(new Menu());
|
|
updateInputModes();
|
|
|
|
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
|
connect(compositorHelper.data(), &CompositorHelper::allowMouseCaptureChanged, [=] {
|
|
if (isHMDMode()) {
|
|
showCursor(compositorHelper->getAllowMouseCapture() ? Qt::BlankCursor : Qt::ArrowCursor);
|
|
}
|
|
});
|
|
}
|
|
|
|
void Application::paintGL() {
|
|
|
|
updateHeartbeat();
|
|
|
|
// Some plugins process message events, potentially leading to
|
|
// re-entering a paint event. don't allow further processing if this
|
|
// happens
|
|
if (_inPaint) {
|
|
return;
|
|
}
|
|
_inPaint = true;
|
|
Finally clearFlagLambda([this] { _inPaint = false; });
|
|
|
|
// paintGL uses a queued connection, so we can get messages from the queue even after we've quit
|
|
// and the plugins have shutdown
|
|
if (_aboutToQuit) {
|
|
return;
|
|
}
|
|
_frameCount++;
|
|
|
|
// update fps moving average
|
|
uint64_t now = usecTimestampNow();
|
|
static uint64_t lastPaintBegin{ now };
|
|
uint64_t diff = now - lastPaintBegin;
|
|
float instantaneousFps = 0.0f;
|
|
if (diff != 0) {
|
|
instantaneousFps = (float)USECS_PER_SECOND / (float)diff;
|
|
_framesPerSecond.updateAverage(_lastInstantaneousFps);
|
|
}
|
|
|
|
lastPaintBegin = now;
|
|
|
|
// update fps once a second
|
|
if (now - _lastFramesPerSecondUpdate > USECS_PER_SECOND) {
|
|
_fps = _framesPerSecond.getAverage();
|
|
_lastFramesPerSecondUpdate = now;
|
|
}
|
|
|
|
PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, (uint64_t)_frameCount);
|
|
PerformanceTimer perfTimer("paintGL");
|
|
|
|
if (nullptr == _displayPlugin) {
|
|
return;
|
|
}
|
|
|
|
auto displayPlugin = getActiveDisplayPlugin();
|
|
// FIXME not needed anymore?
|
|
_offscreenContext->makeCurrent();
|
|
|
|
displayPlugin->beginFrameRender(_frameCount);
|
|
|
|
// update the avatar with a fresh HMD pose
|
|
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
|
|
|
|
auto lodManager = DependencyManager::get<LODManager>();
|
|
|
|
|
|
RenderArgs renderArgs(_gpuContext, getEntities(), getViewFrustum(), lodManager->getOctreeSizeScale(),
|
|
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
|
|
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
|
|
|
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::paintGL()");
|
|
resizeGL();
|
|
|
|
// Before anything else, let's sync up the gpuContext with the true glcontext used in case anything happened
|
|
{
|
|
PerformanceTimer perfTimer("syncCache");
|
|
renderArgs._context->syncCache();
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
|
|
PerformanceTimer perfTimer("Mirror");
|
|
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer();
|
|
|
|
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
|
renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
|
|
|
|
auto inputs = AvatarInputs::getInstance();
|
|
_mirrorViewRect.moveTo(inputs->x(), inputs->y());
|
|
|
|
renderRearViewMirror(&renderArgs, _mirrorViewRect);
|
|
|
|
renderArgs._blitFramebuffer.reset();
|
|
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("renderOverlay");
|
|
// NOTE: There is no batch associated with this renderArgs
|
|
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
|
|
QSize size = getDeviceSize();
|
|
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
|
|
_applicationOverlay.renderOverlay(&renderArgs);
|
|
auto overlayTexture = _applicationOverlay.acquireOverlay();
|
|
if (overlayTexture) {
|
|
displayPlugin->submitOverlayTexture(overlayTexture);
|
|
}
|
|
}
|
|
|
|
glm::vec3 boomOffset;
|
|
{
|
|
PerformanceTimer perfTimer("CameraUpdates");
|
|
|
|
auto myAvatar = getMyAvatar();
|
|
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FRONT;
|
|
|
|
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
|
|
cameraMenuChanged();
|
|
}
|
|
|
|
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
|
|
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
|
|
|
// Always use the default eye position, not the actual head eye position.
|
|
// Using the latter will cause the camera to wobble with idle animations,
|
|
// or with changes from the face tracker
|
|
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
|
if (isHMDMode()) {
|
|
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
|
_myCamera.setPosition(extractTranslation(camMat));
|
|
_myCamera.setRotation(glm::quat_cast(camMat));
|
|
} else {
|
|
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
|
|
_myCamera.setRotation(myAvatar->getHead()->getCameraOrientation());
|
|
}
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
|
if (isHMDMode()) {
|
|
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
|
_myCamera.setRotation(glm::normalize(glm::quat_cast(hmdWorldMat)));
|
|
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
|
|
myAvatar->getOrientation() * boomOffset);
|
|
} else {
|
|
_myCamera.setRotation(myAvatar->getHead()->getOrientation());
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
|
|
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
|
+ _myCamera.getRotation() * boomOffset);
|
|
} else {
|
|
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
|
+ myAvatar->getOrientation() * boomOffset);
|
|
}
|
|
}
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
if (isHMDMode()) {
|
|
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
|
|
|
|
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
|
// Mirror HMD yaw and roll
|
|
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
|
|
mirrorHmdEulers.y = -mirrorHmdEulers.y;
|
|
mirrorHmdEulers.z = -mirrorHmdEulers.z;
|
|
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
|
|
|
|
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
|
|
|
|
_myCamera.setRotation(worldMirrorRotation);
|
|
|
|
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
|
// Mirror HMD lateral offsets
|
|
hmdOffset.x = -hmdOffset.x;
|
|
|
|
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
|
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
|
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
|
|
+ mirrorBodyOrientation * hmdOffset);
|
|
} else {
|
|
_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
|
|
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
|
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
|
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
|
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
|
|
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
|
}
|
|
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
|
|
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
|
|
if (cameraEntity != nullptr) {
|
|
if (isHMDMode()) {
|
|
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
|
_myCamera.setRotation(cameraEntity->getRotation() * hmdRotation);
|
|
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
|
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
|
|
} else {
|
|
_myCamera.setRotation(cameraEntity->getRotation());
|
|
_myCamera.setPosition(cameraEntity->getPosition());
|
|
}
|
|
}
|
|
}
|
|
// Update camera position
|
|
if (!isHMDMode()) {
|
|
_myCamera.update(1.0f / _fps);
|
|
}
|
|
}
|
|
|
|
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
|
|
|
|
// Primary rendering pass
|
|
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
|
const QSize size = framebufferCache->getFrameBufferSize();
|
|
|
|
// Final framebuffer that will be handled to the display-plugin
|
|
auto finalFramebuffer = framebufferCache->getFramebuffer();
|
|
|
|
{
|
|
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
|
PerformanceTimer perfTimer("mainRender");
|
|
renderArgs._boomOffset = boomOffset;
|
|
// Viewport is assigned to the size of the framebuffer
|
|
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
|
|
if (displayPlugin->isStereo()) {
|
|
// Stereo modes will typically have a larger projection matrix overall,
|
|
// so we ask for the 'mono' projection matrix, which for stereo and HMD
|
|
// plugins will imply the combined projection for both eyes.
|
|
//
|
|
// This is properly implemented for the Oculus plugins, but for OpenVR
|
|
// and Stereo displays I'm not sure how to get / calculate it, so we're
|
|
// just relying on the left FOV in each case and hoping that the
|
|
// overall culling margin of error doesn't cause popping in the
|
|
// right eye. There are FIXMEs in the relevant plugins
|
|
_myCamera.setProjection(displayPlugin->getCullingProjection(_myCamera.getProjection()));
|
|
renderArgs._context->enableStereo(true);
|
|
mat4 eyeOffsets[2];
|
|
mat4 eyeProjections[2];
|
|
auto baseProjection = renderArgs._viewFrustum->getProjection();
|
|
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
|
|
float IPDScale = hmdInterface->getIPDScale();
|
|
mat4 headPose = displayPlugin->getHeadPose();
|
|
|
|
// FIXME we probably don't need to set the projection matrix every frame,
|
|
// only when the display plugin changes (or in non-HMD modes when the user
|
|
// changes the FOV manually, which right now I don't think they can.
|
|
for_each_eye([&](Eye eye) {
|
|
// For providing the stereo eye views, the HMD head pose has already been
|
|
// applied to the avatar, so we need to get the difference between the head
|
|
// pose applied to the avatar and the per eye pose, and use THAT as
|
|
// the per-eye stereo matrix adjustment.
|
|
mat4 eyeToHead = displayPlugin->getEyeToHeadTransform(eye);
|
|
// Grab the translation
|
|
vec3 eyeOffset = glm::vec3(eyeToHead[3]);
|
|
// Apply IPD scaling
|
|
mat4 eyeOffsetTransform = glm::translate(mat4(), eyeOffset * -1.0f * IPDScale);
|
|
eyeOffsets[eye] = eyeOffsetTransform;
|
|
|
|
// Tell the plugin what pose we're using to render. In this case we're just using the
|
|
// unmodified head pose because the only plugin that cares (the Oculus plugin) uses it
|
|
// for rotational timewarp. If we move to support positonal timewarp, we need to
|
|
// ensure this contains the full pose composed with the eye offsets.
|
|
displayPlugin->setEyeRenderPose(_frameCount, eye, headPose * glm::inverse(eyeOffsetTransform));
|
|
|
|
eyeProjections[eye] = displayPlugin->getEyeProjection(eye, baseProjection);
|
|
});
|
|
renderArgs._context->setStereoProjections(eyeProjections);
|
|
renderArgs._context->setStereoViews(eyeOffsets);
|
|
}
|
|
renderArgs._blitFramebuffer = finalFramebuffer;
|
|
displaySide(&renderArgs, _myCamera);
|
|
|
|
renderArgs._blitFramebuffer.reset();
|
|
renderArgs._context->enableStereo(false);
|
|
}
|
|
|
|
// deliver final composited scene to the display plugin
|
|
{
|
|
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
|
|
PerformanceTimer perfTimer("pluginOutput");
|
|
|
|
auto finalTexture = finalFramebuffer->getRenderBuffer(0);
|
|
Q_ASSERT(!_lockedFramebufferMap.contains(finalTexture));
|
|
_lockedFramebufferMap[finalTexture] = finalFramebuffer;
|
|
|
|
Q_ASSERT(isCurrentContext(_offscreenContext->getContext()));
|
|
{
|
|
PROFILE_RANGE(__FUNCTION__ "/pluginSubmitScene");
|
|
PerformanceTimer perfTimer("pluginSubmitScene");
|
|
displayPlugin->submitSceneTexture(_frameCount, finalTexture);
|
|
}
|
|
Q_ASSERT(isCurrentContext(_offscreenContext->getContext()));
|
|
}
|
|
|
|
{
|
|
Stats::getInstance()->setRenderDetails(renderArgs._details);
|
|
// Reset the gpu::Context Stages
|
|
// Back to the default framebuffer;
|
|
gpu::doInBatch(renderArgs._context, [&](gpu::Batch& batch) {
|
|
batch.resetStages();
|
|
});
|
|
}
|
|
|
|
_lastInstantaneousFps = instantaneousFps;
|
|
}
|
|
|
|
void Application::runTests() {
|
|
runTimingTests();
|
|
runUnitTests();
|
|
}
|
|
|
|
void Application::audioMuteToggled() const {
|
|
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
|
|
Q_CHECK_PTR(muteAction);
|
|
muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
|
|
}
|
|
|
|
void Application::faceTrackerMuteToggled() {
|
|
|
|
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking);
|
|
Q_CHECK_PTR(muteAction);
|
|
bool isMuted = getSelectedFaceTracker()->isMuted();
|
|
muteAction->setChecked(isMuted);
|
|
getSelectedFaceTracker()->setEnabled(!isMuted);
|
|
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setEnabled(!isMuted);
|
|
}
|
|
|
|
void Application::setFieldOfView(float fov) {
|
|
if (fov != _fieldOfView.get()) {
|
|
_fieldOfView.set(fov);
|
|
resizeGL();
|
|
}
|
|
}
|
|
|
|
void Application::aboutApp() {
|
|
InfoView::show(INFO_HELP_PATH);
|
|
}
|
|
|
|
void Application::showHelp() {
|
|
InfoView::show(INFO_EDIT_ENTITIES_PATH);
|
|
}
|
|
|
|
void Application::resizeEvent(QResizeEvent* event) {
|
|
resizeGL();
|
|
}
|
|
|
|
void Application::resizeGL() {
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
if (nullptr == _displayPlugin) {
|
|
return;
|
|
}
|
|
|
|
auto displayPlugin = getActiveDisplayPlugin();
|
|
// Set the desired FBO texture size. If it hasn't changed, this does nothing.
|
|
// Otherwise, it must rebuild the FBOs
|
|
uvec2 framebufferSize = displayPlugin->getRecommendedRenderSize();
|
|
uvec2 renderSize = uvec2(vec2(framebufferSize) * getRenderResolutionScale());
|
|
if (_renderResolution != renderSize) {
|
|
_renderResolution = renderSize;
|
|
DependencyManager::get<FramebufferCache>()->setFrameBufferSize(fromGlm(renderSize));
|
|
}
|
|
|
|
// FIXME the aspect ratio for stereo displays is incorrect based on this.
|
|
float aspectRatio = displayPlugin->getRecommendedAspectRatio();
|
|
_myCamera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), aspectRatio,
|
|
DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
|
// Possible change in aspect ratio
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto uiSize = displayPlugin->getRecommendedUiSize();
|
|
// Bit of a hack since there's no device pixel ratio change event I can find.
|
|
static qreal lastDevicePixelRatio = 0;
|
|
qreal devicePixelRatio = _window->devicePixelRatio();
|
|
if (offscreenUi->size() != fromGlm(uiSize) || devicePixelRatio != lastDevicePixelRatio) {
|
|
offscreenUi->resize(fromGlm(uiSize));
|
|
_offscreenContext->makeCurrent();
|
|
lastDevicePixelRatio = devicePixelRatio;
|
|
}
|
|
}
|
|
|
|
bool Application::importSVOFromURL(const QString& urlString) {
|
|
emit svoImportRequested(urlString);
|
|
return true;
|
|
}
|
|
|
|
bool Application::event(QEvent* event) {
|
|
|
|
if (!Menu::getInstance()) {
|
|
return false;
|
|
}
|
|
|
|
if ((int)event->type() == (int)Lambda) {
|
|
static_cast<LambdaEvent*>(event)->call();
|
|
return true;
|
|
}
|
|
|
|
if ((int)event->type() == (int)Paint) {
|
|
paintGL();
|
|
return true;
|
|
}
|
|
|
|
if (!_keyboardFocusedItem.isInvalidID()) {
|
|
switch (event->type()) {
|
|
case QEvent::KeyPress:
|
|
case QEvent::KeyRelease: {
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(_keyboardFocusedItem);
|
|
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
|
|
if (webEntity && webEntity->getEventHandler()) {
|
|
event->setAccepted(false);
|
|
QCoreApplication::sendEvent(webEntity->getEventHandler(), event);
|
|
if (event->isAccepted()) {
|
|
_lastAcceptedKeyPress = usecTimestampNow();
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (event->type()) {
|
|
case QEvent::MouseMove:
|
|
mouseMoveEvent(static_cast<QMouseEvent*>(event));
|
|
return true;
|
|
case QEvent::MouseButtonPress:
|
|
mousePressEvent(static_cast<QMouseEvent*>(event));
|
|
return true;
|
|
case QEvent::MouseButtonDblClick:
|
|
mouseDoublePressEvent(static_cast<QMouseEvent*>(event));
|
|
return true;
|
|
case QEvent::MouseButtonRelease:
|
|
mouseReleaseEvent(static_cast<QMouseEvent*>(event));
|
|
return true;
|
|
case QEvent::KeyPress:
|
|
keyPressEvent(static_cast<QKeyEvent*>(event));
|
|
return true;
|
|
case QEvent::KeyRelease:
|
|
keyReleaseEvent(static_cast<QKeyEvent*>(event));
|
|
return true;
|
|
case QEvent::FocusOut:
|
|
focusOutEvent(static_cast<QFocusEvent*>(event));
|
|
return true;
|
|
case QEvent::TouchBegin:
|
|
touchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
event->accept();
|
|
return true;
|
|
case QEvent::TouchEnd:
|
|
touchEndEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
case QEvent::TouchUpdate:
|
|
touchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
case QEvent::Wheel:
|
|
wheelEvent(static_cast<QWheelEvent*>(event));
|
|
return true;
|
|
case QEvent::Drop:
|
|
dropEvent(static_cast<QDropEvent*>(event));
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// handle custom URL
|
|
if (event->type() == QEvent::FileOpen) {
|
|
|
|
QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
|
|
|
|
QUrl url = fileEvent->url();
|
|
|
|
if (!url.isEmpty()) {
|
|
QString urlString = url.toString();
|
|
if (canAcceptURL(urlString)) {
|
|
return acceptURL(urlString);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (HFActionEvent::types().contains(event->type())) {
|
|
_controllerScriptingInterface->handleMetaEvent(static_cast<HFMetaEvent*>(event));
|
|
}
|
|
|
|
return QApplication::event(event);
|
|
}
|
|
|
|
bool Application::eventFilter(QObject* object, QEvent* event) {
|
|
|
|
if (event->type() == QEvent::Leave) {
|
|
getApplicationCompositor().handleLeaveEvent();
|
|
}
|
|
|
|
if (event->type() == QEvent::ShortcutOverride) {
|
|
if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
|
|
event->accept();
|
|
return true;
|
|
}
|
|
|
|
// Filter out captured keys before they're used for shortcut actions.
|
|
if (_controllerScriptingInterface->isKeyCaptured(static_cast<QKeyEvent*>(event))) {
|
|
event->accept();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool _altPressed{ false };
|
|
|
|
void Application::keyPressEvent(QKeyEvent* event) {
|
|
_altPressed = event->key() == Qt::Key_Alt;
|
|
_keysPressed.insert(event->key());
|
|
|
|
_controllerScriptingInterface->emitKeyPressEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
if (hasFocus()) {
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->keyPressEvent(event);
|
|
}
|
|
|
|
bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
|
|
bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
|
|
bool isOption = event->modifiers().testFlag(Qt::AltModifier);
|
|
switch (event->key()) {
|
|
case Qt::Key_Enter:
|
|
case Qt::Key_Return:
|
|
if (isOption) {
|
|
if (_window->isFullScreen()) {
|
|
_pluginContainer->unsetFullscreen();
|
|
} else {
|
|
_pluginContainer->setFullscreen(nullptr);
|
|
}
|
|
} else {
|
|
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_1:
|
|
case Qt::Key_2:
|
|
case Qt::Key_3:
|
|
case Qt::Key_4:
|
|
case Qt::Key_5:
|
|
case Qt::Key_6:
|
|
case Qt::Key_7:
|
|
if (isMeta || isOption) {
|
|
unsigned int index = static_cast<unsigned int>(event->key() - Qt::Key_1);
|
|
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
|
|
if (index < displayPlugins.size()) {
|
|
auto targetPlugin = displayPlugins.at(index);
|
|
QString targetName = targetPlugin->getName();
|
|
auto menu = Menu::getInstance();
|
|
QAction* action = menu->getActionForOption(targetName);
|
|
if (action && !action->isChecked()) {
|
|
action->trigger();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_X:
|
|
if (isShifted && isMeta) {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->getRootContext()->engine()->clearComponentCache();
|
|
//OffscreenUi::information("Debugging", "Component cache cleared");
|
|
// placeholder for dialogs being converted to QML.
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Y:
|
|
if (isShifted && isMeta) {
|
|
getActiveDisplayPlugin()->cycleDebugOutput();
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_B:
|
|
if (isMeta) {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->load("Browser.qml");
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_L:
|
|
if (isShifted && isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Log);
|
|
} else if (isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
|
} else if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::LodTools);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_F: {
|
|
_physicsEngine->dumpNextStats();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Asterisk:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stars);
|
|
break;
|
|
|
|
case Qt::Key_S:
|
|
if (isShifted && isMeta && !isOption) {
|
|
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
|
|
} else if (isOption && !isShifted && !isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::ScriptEditor);
|
|
} else if (!isOption && !isShifted && isMeta) {
|
|
takeSnapshot();
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Apostrophe: {
|
|
if (isMeta) {
|
|
auto cursor = Cursor::Manager::instance().getCursor();
|
|
auto curIcon = cursor->getIcon();
|
|
if (curIcon == Cursor::Icon::DEFAULT) {
|
|
cursor->setIcon(Cursor::Icon::LINK);
|
|
} else {
|
|
cursor->setIcon(Cursor::Icon::DEFAULT);
|
|
}
|
|
} else {
|
|
resetSensors(true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Backslash:
|
|
Menu::getInstance()->triggerOption(MenuOption::Chat);
|
|
break;
|
|
|
|
case Qt::Key_Up:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
if (!isShifted) {
|
|
_scaleMirror *= 0.95f;
|
|
} else {
|
|
_raiseMirror += 0.05f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Down:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
if (!isShifted) {
|
|
_scaleMirror *= 1.05f;
|
|
} else {
|
|
_raiseMirror -= 0.05f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Left:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_rotateMirror += PI / 20.0f;
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Right:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_rotateMirror -= PI / 20.0f;
|
|
}
|
|
break;
|
|
|
|
#if 0
|
|
case Qt::Key_I:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_K:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_J:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_M:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_U:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_Y:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
#endif
|
|
|
|
case Qt::Key_H:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
|
|
} else {
|
|
bool isMirrorChecked = Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !isMirrorChecked);
|
|
if (isMirrorChecked) {
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
|
|
}
|
|
cameraMenuChanged();
|
|
}
|
|
break;
|
|
case Qt::Key_P: {
|
|
bool isFirstPersonChecked = Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson);
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, !isFirstPersonChecked);
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, isFirstPersonChecked);
|
|
cameraMenuChanged();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Slash:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stats);
|
|
break;
|
|
|
|
case Qt::Key_Plus: {
|
|
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
|
|
auto& cursorManager = Cursor::Manager::instance();
|
|
cursorManager.setScale(cursorManager.getScale() * 1.1f);
|
|
} else {
|
|
getMyAvatar()->increaseSize();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Minus: {
|
|
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
|
|
auto& cursorManager = Cursor::Manager::instance();
|
|
cursorManager.setScale(cursorManager.getScale() / 1.1f);
|
|
} else {
|
|
getMyAvatar()->decreaseSize();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Equal:
|
|
getMyAvatar()->resetSize();
|
|
break;
|
|
case Qt::Key_Space: {
|
|
if (!event->isAutoRepeat()) {
|
|
// FIXME -- I don't think we've tested the HFActionEvent in a while... this looks possibly dubious
|
|
// this starts an HFActionEvent
|
|
HFActionEvent startActionEvent(HFActionEvent::startType(),
|
|
computePickRay(getMouse().x, getMouse().y));
|
|
sendEvent(this, &startActionEvent);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Qt::Key_Escape: {
|
|
getActiveDisplayPlugin()->abandonCalibration();
|
|
if (!event->isAutoRepeat()) {
|
|
// this starts the HFCancelEvent
|
|
HFBackEvent startBackEvent(HFBackEvent::startType());
|
|
sendEvent(this, &startBackEvent);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Application::keyReleaseEvent(QKeyEvent* event) {
|
|
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
|
offscreenUi->toggleMenu(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
|
|
}
|
|
|
|
_keysPressed.remove(event->key());
|
|
|
|
_controllerScriptingInterface->emitKeyReleaseEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->keyReleaseEvent(event);
|
|
}
|
|
|
|
switch (event->key()) {
|
|
case Qt::Key_Space: {
|
|
if (!event->isAutoRepeat()) {
|
|
// FIXME -- I don't think we've tested the HFActionEvent in a while... this looks possibly dubious
|
|
// this ends the HFActionEvent
|
|
HFActionEvent endActionEvent(HFActionEvent::endType(),
|
|
computePickRay(getMouse().x, getMouse().y));
|
|
sendEvent(this, &endActionEvent);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Escape: {
|
|
if (!event->isAutoRepeat()) {
|
|
// this ends the HFCancelEvent
|
|
HFBackEvent endBackEvent(HFBackEvent::endType());
|
|
sendEvent(this, &endBackEvent);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Application::focusOutEvent(QFocusEvent* event) {
|
|
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
|
|
foreach(auto inputPlugin, inputPlugins) {
|
|
QString name = inputPlugin->getName();
|
|
QAction* action = Menu::getInstance()->getActionForOption(name);
|
|
if (action && action->isChecked()) {
|
|
inputPlugin->pluginFocusOutEvent();
|
|
}
|
|
}
|
|
|
|
// FIXME spacemouse code still needs cleanup
|
|
#if 0
|
|
//SpacemouseDevice::getInstance().focusOutEvent();
|
|
//SpacemouseManager::getInstance().getDevice()->focusOutEvent();
|
|
SpacemouseManager::getInstance().ManagerFocusOutEvent();
|
|
#endif
|
|
|
|
// synthesize events for keys currently pressed, since we may not get their release events
|
|
foreach (int key, _keysPressed) {
|
|
QKeyEvent keyEvent(QEvent::KeyRelease, key, Qt::NoModifier);
|
|
keyReleaseEvent(&keyEvent);
|
|
}
|
|
_keysPressed.clear();
|
|
}
|
|
|
|
void Application::maybeToggleMenuVisible(QMouseEvent* event) const {
|
|
#ifndef Q_OS_MAC
|
|
// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
|
|
// then show the menubar.
|
|
if (_window->isFullScreen()) {
|
|
QMenuBar* menuBar = _window->menuBar();
|
|
if (menuBar) {
|
|
static const int MENU_TOGGLE_AREA = 10;
|
|
if (!menuBar->isVisible()) {
|
|
if (event->pos().y() <= MENU_TOGGLE_AREA) {
|
|
menuBar->setVisible(true);
|
|
}
|
|
} else {
|
|
if (event->pos().y() > MENU_TOGGLE_AREA) {
|
|
menuBar->setVisible(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Application::mouseMoveEvent(QMouseEvent* event) {
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
|
|
if (_aboutToQuit) {
|
|
return;
|
|
}
|
|
|
|
maybeToggleMenuVisible(event);
|
|
|
|
auto& compositor = getApplicationCompositor();
|
|
// if this is a real mouse event, and we're in HMD mode, then we should use it to move the
|
|
// compositor reticle
|
|
// handleRealMouseMoveEvent() will return true, if we shouldn't process the event further
|
|
if (!compositor.fakeEventActive() && compositor.handleRealMouseMoveEvent()) {
|
|
return; // bail
|
|
}
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto eventPosition = compositor.getMouseEventPosition(event);
|
|
QPointF transformedPos = offscreenUi->mapToVirtualScreen(eventPosition, _glWidget);
|
|
auto button = event->button();
|
|
auto buttons = event->buttons();
|
|
// Determine if the ReticleClick Action is 1 and if so, fake include the LeftMouseButton
|
|
if (_reticleClickPressed) {
|
|
if (button == Qt::NoButton) {
|
|
button = Qt::LeftButton;
|
|
}
|
|
buttons |= Qt::LeftButton;
|
|
}
|
|
|
|
QMouseEvent mappedEvent(event->type(),
|
|
transformedPos,
|
|
event->screenPos(), button,
|
|
buttons, event->modifiers());
|
|
|
|
getEntities()->mouseMoveEvent(&mappedEvent);
|
|
_controllerScriptingInterface->emitMouseMoveEvent(&mappedEvent); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->mouseMoveEvent(event);
|
|
}
|
|
|
|
}
|
|
|
|
void Application::mousePressEvent(QMouseEvent* event) {
|
|
// Inhibit the menu if the user is using alt-mouse dragging
|
|
_altPressed = false;
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
// If we get a mouse press event it means it wasn't consumed by the offscreen UI,
|
|
// hence, we should defocus all of the offscreen UI windows, in order to allow
|
|
// keyboard shortcuts not to be swallowed by them. In particular, WebEngineViews
|
|
// will consume all keyboard events.
|
|
offscreenUi->unfocusWindows();
|
|
|
|
auto eventPosition = getApplicationCompositor().getMouseEventPosition(event);
|
|
QPointF transformedPos = offscreenUi->mapToVirtualScreen(eventPosition, _glWidget);
|
|
QMouseEvent mappedEvent(event->type(),
|
|
transformedPos,
|
|
event->screenPos(), event->button(),
|
|
event->buttons(), event->modifiers());
|
|
|
|
if (!_aboutToQuit) {
|
|
getEntities()->mousePressEvent(&mappedEvent);
|
|
}
|
|
|
|
_controllerScriptingInterface->emitMousePressEvent(&mappedEvent); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
|
|
if (hasFocus()) {
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->mousePressEvent(event);
|
|
}
|
|
|
|
if (event->button() == Qt::LeftButton) {
|
|
// nobody handled this - make it an action event on the _window object
|
|
HFActionEvent actionEvent(HFActionEvent::startType(),
|
|
computePickRay(mappedEvent.x(), mappedEvent.y()));
|
|
sendEvent(this, &actionEvent);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::mouseDoublePressEvent(QMouseEvent* event) const {
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_controllerScriptingInterface->emitMouseDoublePressEvent(event);
|
|
}
|
|
|
|
void Application::mouseReleaseEvent(QMouseEvent* event) {
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto eventPosition = getApplicationCompositor().getMouseEventPosition(event);
|
|
QPointF transformedPos = offscreenUi->mapToVirtualScreen(eventPosition, _glWidget);
|
|
QMouseEvent mappedEvent(event->type(),
|
|
transformedPos,
|
|
event->screenPos(), event->button(),
|
|
event->buttons(), event->modifiers());
|
|
|
|
if (!_aboutToQuit) {
|
|
getEntities()->mouseReleaseEvent(&mappedEvent);
|
|
}
|
|
|
|
_controllerScriptingInterface->emitMouseReleaseEvent(&mappedEvent); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (hasFocus()) {
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->mouseReleaseEvent(event);
|
|
}
|
|
|
|
if (event->button() == Qt::LeftButton) {
|
|
// fire an action end event
|
|
HFActionEvent actionEvent(HFActionEvent::endType(),
|
|
computePickRay(mappedEvent.x(), mappedEvent.y()));
|
|
sendEvent(this, &actionEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::touchUpdateEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
|
|
if (event->type() == QEvent::TouchUpdate) {
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface->emitTouchUpdateEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
}
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->touchUpdateEvent(event);
|
|
}
|
|
}
|
|
|
|
void Application::touchBeginEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
TouchEvent thisEvent(*event); // on touch begin, we don't compare to last event
|
|
_controllerScriptingInterface->emitTouchBeginEvent(thisEvent); // send events to any registered scripts
|
|
|
|
_lastTouchEvent = thisEvent; // and we reset our last event to this event before we call our update
|
|
touchUpdateEvent(event);
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->touchBeginEvent(event);
|
|
}
|
|
|
|
}
|
|
|
|
void Application::touchEndEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface->emitTouchEndEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->touchEndEvent(event);
|
|
}
|
|
|
|
// put any application specific touch behavior below here..
|
|
}
|
|
|
|
void Application::wheelEvent(QWheelEvent* event) const {
|
|
_altPressed = false;
|
|
_controllerScriptingInterface->emitWheelEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface->isWheelCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
|
|
_keyboardMouseDevice->wheelEvent(event);
|
|
}
|
|
}
|
|
|
|
void Application::dropEvent(QDropEvent *event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
for (auto& url : mimeData->urls()) {
|
|
QString urlString = url.toString();
|
|
if (acceptURL(urlString, true)) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::dragEnterEvent(QDragEnterEvent* event) {
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
bool Application::acceptSnapshot(const QString& urlString) {
|
|
QUrl url(urlString);
|
|
QString snapshotPath = url.toLocalFile();
|
|
|
|
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
|
|
if (snapshotData) {
|
|
if (!snapshotData->getURL().toString().isEmpty()) {
|
|
DependencyManager::get<AddressManager>()->handleLookupString(snapshotData->getURL().toString());
|
|
}
|
|
} else {
|
|
OffscreenUi::warning("", "No location details were found in the file\n" +
|
|
snapshotPath + "\nTry dragging in an authentic Hifi snapshot.");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static uint32_t _renderedFrameIndex { INVALID_FRAME };
|
|
|
|
void Application::idle(uint64_t now) {
|
|
|
|
updateHeartbeat();
|
|
|
|
if (_aboutToQuit || _inPaint) {
|
|
return; // bail early, nothing to do here.
|
|
}
|
|
|
|
// These tasks need to be done on our first idle, because we don't want the showing of
|
|
// overlay subwindows to do a showDesktop() until after the first time through
|
|
static bool firstIdle = true;
|
|
if (firstIdle) {
|
|
firstIdle = false;
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
|
|
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
|
|
}
|
|
|
|
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
|
|
_keyboardMouseDevice->pluginFocusOutEvent();
|
|
_keyboardDeviceHasFocus = false;
|
|
} else if (offscreenUi && offscreenUi->getWindow()->activeFocusItem() == offscreenUi->getRootItem()) {
|
|
_keyboardDeviceHasFocus = true;
|
|
}
|
|
|
|
auto displayPlugin = getActiveDisplayPlugin();
|
|
// depending on whether we're throttling or not.
|
|
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
|
|
// perpetuity and not expect events to get backed up.
|
|
bool isThrottled = displayPlugin->isThrottled();
|
|
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
|
|
// This attempts to lock the simulation at 60 updates per second, regardless of framerate
|
|
float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
|
|
float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
|
|
|
|
if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
|
|
// Throttling both rendering and idle
|
|
return; // bail early, we're throttled and not enough time has elapsed
|
|
}
|
|
|
|
auto presentCount = displayPlugin->presentCount();
|
|
if (presentCount < _renderedFrameIndex) {
|
|
_renderedFrameIndex = INVALID_FRAME;
|
|
}
|
|
|
|
// Don't saturate the main thread with rendering and simulation,
|
|
// unless display plugin has increased by at least one frame
|
|
if (_renderedFrameIndex == INVALID_FRAME || presentCount > _renderedFrameIndex) {
|
|
// Record what present frame we're on
|
|
_renderedFrameIndex = presentCount;
|
|
|
|
// request a paint, get to it as soon as possible: high priority
|
|
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
|
|
} else {
|
|
// there's no use in simulating or rendering faster then the present rate.
|
|
return;
|
|
}
|
|
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
|
|
// We're going to execute idle processing, so restart the last idle timer
|
|
_lastTimeUpdated.start();
|
|
|
|
checkChangeCursor();
|
|
|
|
Stats::getInstance()->updateStats();
|
|
AvatarInputs::getInstance()->update();
|
|
|
|
{
|
|
static uint64_t lastIdleStart{ now };
|
|
uint64_t idleStartToStartDuration = now - lastIdleStart;
|
|
if (idleStartToStartDuration != 0) {
|
|
_simsPerSecond.updateAverage((float)USECS_PER_SECOND / (float)idleStartToStartDuration);
|
|
}
|
|
lastIdleStart = now;
|
|
}
|
|
|
|
PerformanceTimer perfTimer("idle");
|
|
// Drop focus from _keyboardFocusedItem if no keyboard messages for 30 seconds
|
|
if (!_keyboardFocusedItem.isInvalidID()) {
|
|
const quint64 LOSE_FOCUS_AFTER_ELAPSED_TIME = 30 * USECS_PER_SECOND; // if idle for 30 seconds, drop focus
|
|
quint64 elapsedSinceAcceptedKeyPress = usecTimestampNow() - _lastAcceptedKeyPress;
|
|
if (elapsedSinceAcceptedKeyPress > LOSE_FOCUS_AFTER_ELAPSED_TIME) {
|
|
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
|
|
}
|
|
}
|
|
|
|
// Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing
|
|
// details if we're in ExtraDebugging mode. However, the ::update() and its subcomponents will show their timing
|
|
// details normally.
|
|
bool showWarnings = getLogger()->extraDebugging();
|
|
PerformanceWarning warn(showWarnings, "idle()");
|
|
|
|
{
|
|
PerformanceTimer perfTimer("update");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
|
|
static const float BIGGEST_DELTA_TIME_SECS = 0.25f;
|
|
update(glm::clamp(secondsSinceLastUpdate, 0.0f, BIGGEST_DELTA_TIME_SECS));
|
|
}
|
|
{
|
|
PerformanceTimer perfTimer("pluginIdle");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... pluginIdle()");
|
|
getActiveDisplayPlugin()->idle();
|
|
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
|
|
foreach(auto inputPlugin, inputPlugins) {
|
|
QString name = inputPlugin->getName();
|
|
QAction* action = Menu::getInstance()->getActionForOption(name);
|
|
if (action && action->isChecked()) {
|
|
inputPlugin->idle();
|
|
}
|
|
}
|
|
}
|
|
{
|
|
PerformanceTimer perfTimer("rest");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
|
|
_idleLoopStdev.addValue(secondsSinceLastUpdate);
|
|
|
|
// Record standard deviation and reset counter if needed
|
|
const int STDEV_SAMPLES = 500;
|
|
if (_idleLoopStdev.getSamples() > STDEV_SAMPLES) {
|
|
_idleLoopMeasuredJitter = _idleLoopStdev.getStDev();
|
|
_idleLoopStdev.reset();
|
|
}
|
|
}
|
|
|
|
_overlayConductor.update(secondsSinceLastUpdate);
|
|
|
|
// check for any requested background downloads.
|
|
emit checkBackgroundDownloads();
|
|
}
|
|
|
|
float Application::getAverageSimsPerSecond() {
|
|
uint64_t now = usecTimestampNow();
|
|
|
|
if (now - _lastSimsPerSecondUpdate > USECS_PER_SECOND) {
|
|
_simsPerSecondReport = _simsPerSecond.getAverage();
|
|
_lastSimsPerSecondUpdate = now;
|
|
}
|
|
return _simsPerSecondReport;
|
|
}
|
|
|
|
void Application::setAvatarSimrateSample(float sample) {
|
|
_avatarSimsPerSecond.updateAverage(sample);
|
|
}
|
|
|
|
float Application::getAvatarSimrate() {
|
|
uint64_t now = usecTimestampNow();
|
|
|
|
if (now - _lastAvatarSimsPerSecondUpdate > USECS_PER_SECOND) {
|
|
_avatarSimsPerSecondReport = _avatarSimsPerSecond.getAverage();
|
|
_lastAvatarSimsPerSecondUpdate = now;
|
|
}
|
|
return _avatarSimsPerSecondReport;
|
|
}
|
|
|
|
void Application::setLowVelocityFilter(bool lowVelocityFilter) {
|
|
controller::InputDevice::setLowVelocityFilter(lowVelocityFilter);
|
|
}
|
|
|
|
ivec2 Application::getMouse() const {
|
|
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
|
|
|
// in the HMD, the reticlePosition is the mouse position
|
|
if (isHMDMode()) {
|
|
return reticlePosition;
|
|
}
|
|
|
|
// in desktop mode, we need to map from global to widget space
|
|
return toGlm(_glWidget->mapFromGlobal(QPoint(reticlePosition.x, reticlePosition.y)));
|
|
}
|
|
|
|
FaceTracker* Application::getActiveFaceTracker() {
|
|
auto faceshift = DependencyManager::get<Faceshift>();
|
|
auto dde = DependencyManager::get<DdeFaceTracker>();
|
|
|
|
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
|
|
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : nullptr));
|
|
}
|
|
|
|
FaceTracker* Application::getSelectedFaceTracker() {
|
|
FaceTracker* faceTracker = nullptr;
|
|
#ifdef HAVE_FACESHIFT
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
|
|
faceTracker = DependencyManager::get<Faceshift>().data();
|
|
}
|
|
#endif
|
|
#ifdef HAVE_DDE
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::UseCamera)) {
|
|
faceTracker = DependencyManager::get<DdeFaceTracker>().data();
|
|
}
|
|
#endif
|
|
return faceTracker;
|
|
}
|
|
|
|
void Application::setActiveFaceTracker() const {
|
|
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
|
|
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
|
|
#endif
|
|
#ifdef HAVE_FACESHIFT
|
|
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
|
faceshiftTracker->setIsMuted(isMuted);
|
|
faceshiftTracker->setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !isMuted);
|
|
#endif
|
|
#ifdef HAVE_DDE
|
|
bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
|
|
Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::CoupleEyelids)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);
|
|
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
|
|
ddeTracker->setIsMuted(isMuted);
|
|
ddeTracker->setEnabled(isUsingDDE && !isMuted);
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_IVIEWHMD
|
|
void Application::setActiveEyeTracker() {
|
|
auto eyeTracker = DependencyManager::get<EyeTracker>();
|
|
if (!eyeTracker->isInitialized()) {
|
|
return;
|
|
}
|
|
|
|
bool isEyeTracking = Menu::getInstance()->isOptionChecked(MenuOption::SMIEyeTracking);
|
|
bool isSimulating = Menu::getInstance()->isOptionChecked(MenuOption::SimulateEyeTracking);
|
|
eyeTracker->setEnabled(isEyeTracking, isSimulating);
|
|
|
|
Menu::getInstance()->getActionForOption(MenuOption::OnePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
|
|
Menu::getInstance()->getActionForOption(MenuOption::ThreePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
|
|
Menu::getInstance()->getActionForOption(MenuOption::FivePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
|
|
}
|
|
|
|
void Application::calibrateEyeTracker1Point() {
|
|
DependencyManager::get<EyeTracker>()->calibrate(1);
|
|
}
|
|
|
|
void Application::calibrateEyeTracker3Points() {
|
|
DependencyManager::get<EyeTracker>()->calibrate(3);
|
|
}
|
|
|
|
void Application::calibrateEyeTracker5Points() {
|
|
DependencyManager::get<EyeTracker>()->calibrate(5);
|
|
}
|
|
#endif
|
|
|
|
bool Application::exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs, const glm::vec3* givenOffset) {
|
|
QHash<EntityItemID, EntityItemPointer> entities;
|
|
|
|
auto entityTree = getEntities()->getTree();
|
|
auto exportTree = std::make_shared<EntityTree>();
|
|
exportTree->createRootElement();
|
|
glm::vec3 root(TREE_SCALE, TREE_SCALE, TREE_SCALE);
|
|
bool success = true;
|
|
entityTree->withReadLock([&] {
|
|
for (auto entityID : entityIDs) { // Gather entities and properties.
|
|
auto entityItem = entityTree->findEntityByEntityItemID(entityID);
|
|
if (!entityItem) {
|
|
qCWarning(interfaceapp) << "Skipping export of" << entityID << "that is not in scene.";
|
|
continue;
|
|
}
|
|
|
|
if (!givenOffset) {
|
|
EntityItemID parentID = entityItem->getParentID();
|
|
if (parentID.isInvalidID() || !entityIDs.contains(parentID) || !entityTree->findEntityByEntityItemID(parentID)) {
|
|
auto position = entityItem->getPosition(); // If parent wasn't selected, we want absolute position, which isn't in properties.
|
|
root.x = glm::min(root.x, position.x);
|
|
root.y = glm::min(root.y, position.y);
|
|
root.z = glm::min(root.z, position.z);
|
|
}
|
|
}
|
|
entities[entityID] = entityItem;
|
|
}
|
|
|
|
if (entities.size() == 0) {
|
|
success = false;
|
|
return;
|
|
}
|
|
|
|
if (givenOffset) {
|
|
root = *givenOffset;
|
|
}
|
|
for (EntityItemPointer& entityDatum : entities) {
|
|
auto properties = entityDatum->getProperties();
|
|
EntityItemID parentID = properties.getParentID();
|
|
if (parentID.isInvalidID()) {
|
|
properties.setPosition(properties.getPosition() - root);
|
|
}
|
|
else if (!entities.contains(parentID)) {
|
|
entityDatum->globalizeProperties(properties, "Parent %3 of %2 %1 is not selected for export.", -root);
|
|
} // else valid parent -- don't offset
|
|
exportTree->addEntity(entityDatum->getEntityItemID(), properties);
|
|
}
|
|
});
|
|
if (success) {
|
|
exportTree->writeToJSONFile(filename.toLocal8Bit().constData());
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
}
|
|
return success;
|
|
}
|
|
|
|
bool Application::exportEntities(const QString& filename, float x, float y, float z, float scale) {
|
|
glm::vec3 offset(x, y, z);
|
|
QVector<EntityItemPointer> entities;
|
|
QVector<EntityItemID> ids;
|
|
auto entityTree = getEntities()->getTree();
|
|
entityTree->withReadLock([&] {
|
|
entityTree->findEntities(AACube(offset, scale), entities);
|
|
foreach(EntityItemPointer entity, entities) {
|
|
ids << entity->getEntityItemID();
|
|
}
|
|
});
|
|
return exportEntities(filename, ids, &offset);
|
|
}
|
|
|
|
void Application::loadSettings() {
|
|
|
|
sessionRunTime.set(0); // Just clean living. We're about to saveSettings, which will update value.
|
|
DependencyManager::get<AudioClient>()->loadSettings();
|
|
DependencyManager::get<LODManager>()->loadSettings();
|
|
|
|
// DONT CHECK IN
|
|
//DependencyManager::get<LODManager>()->setAutomaticLODAdjust(false);
|
|
|
|
Menu::getInstance()->loadSettings();
|
|
getMyAvatar()->loadData();
|
|
|
|
_settingsLoaded = true;
|
|
}
|
|
|
|
void Application::saveSettings() const {
|
|
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
|
|
DependencyManager::get<AudioClient>()->saveSettings();
|
|
DependencyManager::get<LODManager>()->saveSettings();
|
|
|
|
Menu::getInstance()->saveSettings();
|
|
getMyAvatar()->saveData();
|
|
PluginManager::getInstance()->saveSettings();
|
|
}
|
|
|
|
bool Application::importEntities(const QString& urlOrFilename) {
|
|
bool success = false;
|
|
_entityClipboard->withWriteLock([&] {
|
|
_entityClipboard->eraseAllOctreeElements();
|
|
|
|
success = _entityClipboard->readFromURL(urlOrFilename);
|
|
if (success) {
|
|
_entityClipboard->reaverageOctreeElements();
|
|
}
|
|
});
|
|
return success;
|
|
}
|
|
|
|
QVector<EntityItemID> Application::pasteEntities(float x, float y, float z) {
|
|
return _entityClipboard->sendEntities(&_entityEditSender, getEntities()->getTree(), x, y, z);
|
|
}
|
|
|
|
void Application::initDisplay() {
|
|
}
|
|
|
|
void Application::init() {
|
|
// Make sure Login state is up to date
|
|
DependencyManager::get<DialogsManager>()->toggleLoginDialog();
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->init();
|
|
|
|
DependencyManager::get<AvatarManager>()->init();
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
|
|
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
|
|
|
|
_timerStart.start();
|
|
_lastTimeUpdated.start();
|
|
|
|
// when --url in command line, teleport to location
|
|
const QString HIFI_URL_COMMAND_LINE_KEY = "--url";
|
|
int urlIndex = arguments().indexOf(HIFI_URL_COMMAND_LINE_KEY);
|
|
QString addressLookupString;
|
|
if (urlIndex != -1) {
|
|
addressLookupString = arguments().value(urlIndex + 1);
|
|
}
|
|
|
|
DependencyManager::get<AddressManager>()->loadSettings(addressLookupString);
|
|
|
|
qCDebug(interfaceapp) << "Loaded settings";
|
|
|
|
Leapmotion::init();
|
|
|
|
// fire off an immediate domain-server check in now that settings are loaded
|
|
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
|
|
|
|
getEntities()->init();
|
|
getEntities()->setViewFrustum(getViewFrustum());
|
|
|
|
ObjectMotionState::setShapeManager(&_shapeManager);
|
|
_physicsEngine->init();
|
|
|
|
EntityTreePointer tree = getEntities()->getTree();
|
|
_entitySimulation.init(tree, _physicsEngine, &_entityEditSender);
|
|
tree->setSimulation(&_entitySimulation);
|
|
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
|
|
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
|
|
connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
|
|
getEntities(), &EntityTreeRenderer::entityCollisionWithEntity);
|
|
|
|
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
|
|
// of events related clicking, hovering over, and entering entities
|
|
getEntities()->connectSignalsToSlots(entityScriptingInterface.data());
|
|
|
|
_entityClipboardRenderer.init();
|
|
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
|
|
_entityClipboardRenderer.setTree(_entityClipboard);
|
|
|
|
// Make sure any new sounds are loaded as soon as know about them.
|
|
connect(tree.get(), &EntityTree::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
|
|
connect(getMyAvatar(), &MyAvatar::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
|
|
}
|
|
|
|
void Application::updateLOD() const {
|
|
PerformanceTimer perfTimer("LOD");
|
|
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
|
if (!isThrottleRendering()) {
|
|
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
|
|
} else {
|
|
DependencyManager::get<LODManager>()->resetLODAdjust();
|
|
}
|
|
}
|
|
|
|
void Application::pushPreRenderLambda(void* key, std::function<void()> func) {
|
|
std::unique_lock<std::mutex> guard(_preRenderLambdasLock);
|
|
_preRenderLambdas[key] = func;
|
|
}
|
|
|
|
// Called during Application::update immediately before AvatarManager::updateMyAvatar, updating my data that is then sent to everyone.
|
|
// (Maybe this code should be moved there?)
|
|
// The principal result is to call updateLookAtTargetAvatar() and then setLookAtPosition().
|
|
// Note that it is called BEFORE we update position or joints based on sensors, etc.
|
|
void Application::updateMyAvatarLookAtPosition() {
|
|
PerformanceTimer perfTimer("lookAt");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
|
|
|
|
auto myAvatar = getMyAvatar();
|
|
myAvatar->updateLookAtTargetAvatar();
|
|
FaceTracker* faceTracker = getActiveFaceTracker();
|
|
auto eyeTracker = DependencyManager::get<EyeTracker>();
|
|
|
|
bool isLookingAtSomeone = false;
|
|
bool isHMD = qApp->isHMDMode();
|
|
glm::vec3 lookAtSpot;
|
|
if (eyeTracker->isTracking() && (isHMD || eyeTracker->isSimulating())) {
|
|
// Look at the point that the user is looking at.
|
|
glm::vec3 lookAtPosition = eyeTracker->getLookAtPosition();
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
lookAtPosition.x = -lookAtPosition.x;
|
|
}
|
|
if (isHMD) {
|
|
glm::mat4 headPose = getActiveDisplayPlugin()->getHeadPose();
|
|
glm::quat hmdRotation = glm::quat_cast(headPose);
|
|
lookAtSpot = _myCamera.getPosition() + myAvatar->getOrientation() * (hmdRotation * lookAtPosition);
|
|
} else {
|
|
lookAtSpot = myAvatar->getHead()->getEyePosition()
|
|
+ (myAvatar->getHead()->getFinalOrientationInWorldFrame() * lookAtPosition);
|
|
}
|
|
} else {
|
|
AvatarSharedPointer lookingAt = myAvatar->getLookAtTargetAvatar().lock();
|
|
if (lookingAt && myAvatar != lookingAt.get()) {
|
|
// If I am looking at someone else, look directly at one of their eyes
|
|
isLookingAtSomeone = true;
|
|
auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
|
|
|
|
const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
|
|
glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
|
|
glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition()
|
|
- lookingAtHead->getEyePosition());
|
|
float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);
|
|
|
|
if (faceAngle < MAXIMUM_FACE_ANGLE) {
|
|
// Randomly look back and forth between look targets
|
|
eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
|
|
LEFT_EYE : myAvatar->getEyeContactTarget();
|
|
switch (target) {
|
|
case LEFT_EYE:
|
|
lookAtSpot = lookingAtHead->getLeftEyePosition();
|
|
break;
|
|
case RIGHT_EYE:
|
|
lookAtSpot = lookingAtHead->getRightEyePosition();
|
|
break;
|
|
case MOUTH:
|
|
lookAtSpot = lookingAtHead->getMouthPosition();
|
|
break;
|
|
}
|
|
} else {
|
|
// Just look at their head (mid point between eyes)
|
|
lookAtSpot = lookingAtHead->getEyePosition();
|
|
}
|
|
} else {
|
|
// I am not looking at anyone else, so just look forward
|
|
if (isHMD) {
|
|
glm::mat4 headPose = myAvatar->getHMDSensorMatrix();
|
|
glm::quat headRotation = glm::quat_cast(headPose);
|
|
lookAtSpot = myAvatar->getPosition() +
|
|
myAvatar->getOrientation() * (headRotation * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
|
|
} else {
|
|
lookAtSpot = myAvatar->getHead()->getEyePosition() +
|
|
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
|
|
}
|
|
}
|
|
|
|
// Deflect the eyes a bit to match the detected gaze from the face tracker if active.
|
|
if (faceTracker && !faceTracker->isMuted()) {
|
|
float eyePitch = faceTracker->getEstimatedEyePitch();
|
|
float eyeYaw = faceTracker->getEstimatedEyeYaw();
|
|
const float GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT = 0.1f;
|
|
glm::vec3 origin = myAvatar->getHead()->getEyePosition();
|
|
float deflection = faceTracker->getEyeDeflection();
|
|
if (isLookingAtSomeone) {
|
|
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
|
|
}
|
|
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
|
|
eyePitch * deflection, eyeYaw * deflection, 0.0f))) *
|
|
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
|
|
}
|
|
}
|
|
|
|
myAvatar->getHead()->setLookAtPosition(lookAtSpot);
|
|
}
|
|
|
|
void Application::updateThreads(float deltaTime) {
|
|
PerformanceTimer perfTimer("updateThreads");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateThreads()");
|
|
|
|
// parse voxel packets
|
|
if (!_enableProcessOctreeThread) {
|
|
_octreeProcessor.threadRoutine();
|
|
_entityEditSender.threadRoutine();
|
|
}
|
|
}
|
|
|
|
void Application::toggleOverlays() {
|
|
auto newOverlaysVisible = !_overlayConductor.getEnabled();
|
|
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, newOverlaysVisible);
|
|
_overlayConductor.setEnabled(newOverlaysVisible);
|
|
}
|
|
|
|
void Application::setOverlaysVisible(bool visible) {
|
|
_overlayConductor.setEnabled(visible);
|
|
}
|
|
|
|
void Application::cycleCamera() {
|
|
auto menu = Menu::getInstance();
|
|
if (menu->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
|
|
menu->setIsOptionChecked(MenuOption::FullscreenMirror, false);
|
|
menu->setIsOptionChecked(MenuOption::FirstPerson, true);
|
|
|
|
} else if (menu->isOptionChecked(MenuOption::FirstPerson)) {
|
|
|
|
menu->setIsOptionChecked(MenuOption::FirstPerson, false);
|
|
menu->setIsOptionChecked(MenuOption::ThirdPerson, true);
|
|
|
|
} else if (menu->isOptionChecked(MenuOption::ThirdPerson)) {
|
|
|
|
menu->setIsOptionChecked(MenuOption::ThirdPerson, false);
|
|
menu->setIsOptionChecked(MenuOption::FullscreenMirror, true);
|
|
|
|
} else if (menu->isOptionChecked(MenuOption::IndependentMode) || menu->isOptionChecked(MenuOption::CameraEntityMode)) {
|
|
// do nothing if in independent or camera entity modes
|
|
return;
|
|
}
|
|
cameraMenuChanged(); // handle the menu change
|
|
}
|
|
|
|
void Application::cameraMenuChanged() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
|
|
_myCamera.setMode(CAMERA_MODE_MIRROR);
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
getMyAvatar()->setBoomLength(MyAvatar::ZOOM_MIN);
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::ThirdPerson)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
|
|
if (getMyAvatar()->getBoomLength() == MyAvatar::ZOOM_MIN) {
|
|
getMyAvatar()->setBoomLength(MyAvatar::ZOOM_DEFAULT);
|
|
}
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
|
|
_myCamera.setMode(CAMERA_MODE_INDEPENDENT);
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::CameraEntityMode)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_ENTITY) {
|
|
_myCamera.setMode(CAMERA_MODE_ENTITY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::reloadResourceCaches() {
|
|
// Clear entities out of view frustum
|
|
_viewFrustum.setPosition(glm::vec3(0.0f, 0.0f, TREE_SCALE));
|
|
_viewFrustum.setOrientation(glm::quat());
|
|
queryOctree(NodeType::EntityServer, PacketType::EntityQuery, _entityServerJurisdictions);
|
|
|
|
DependencyManager::get<AssetClient>()->clearCache();
|
|
|
|
DependencyManager::get<AnimationCache>()->refreshAll();
|
|
DependencyManager::get<ModelCache>()->refreshAll();
|
|
DependencyManager::get<SoundCache>()->refreshAll();
|
|
DependencyManager::get<TextureCache>()->refreshAll();
|
|
|
|
DependencyManager::get<NodeList>()->reset(); // Force redownload of .fst models
|
|
|
|
getMyAvatar()->resetFullAvatarURL();
|
|
}
|
|
|
|
void Application::rotationModeChanged() const {
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
|
|
getMyAvatar()->setHeadPitch(0);
|
|
}
|
|
}
|
|
|
|
void Application::updateDialogs(float deltaTime) const {
|
|
PerformanceTimer perfTimer("updateDialogs");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
|
|
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
|
|
|
// Update audio stats dialog, if any
|
|
AudioStatsDialog* audioStatsDialog = dialogsManager->getAudioStatsDialog();
|
|
if(audioStatsDialog) {
|
|
audioStatsDialog->update();
|
|
}
|
|
|
|
// Update bandwidth dialog, if any
|
|
BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
|
|
if (bandwidthDialog) {
|
|
bandwidthDialog->update();
|
|
}
|
|
|
|
QPointer<OctreeStatsDialog> octreeStatsDialog = dialogsManager->getOctreeStatsDialog();
|
|
if (octreeStatsDialog) {
|
|
octreeStatsDialog->update();
|
|
}
|
|
}
|
|
|
|
void Application::update(float deltaTime) {
|
|
|
|
PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, (uint64_t)_frameCount + 1);
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::update()");
|
|
|
|
updateLOD();
|
|
|
|
if (!_physicsEnabled && _processOctreeStatsCounter > 0) {
|
|
|
|
// process octree stats packets are sent in between full sends of a scene.
|
|
// We keep physics disabled until we've received a full scene and everything near the avatar in that
|
|
// scene is ready to compute its collision shape.
|
|
|
|
if (nearbyEntitiesAreReadyForPhysics()) {
|
|
_physicsEnabled = true;
|
|
getMyAvatar()->updateMotionBehaviorFromMenu();
|
|
} else {
|
|
auto characterController = getMyAvatar()->getCharacterController();
|
|
if (characterController) {
|
|
// if we have a character controller, disable it here so the avatar doesn't get stuck due to
|
|
// a non-loading collision hull.
|
|
characterController->setEnabled(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("devices");
|
|
DeviceTracker::updateAll();
|
|
|
|
FaceTracker* tracker = getSelectedFaceTracker();
|
|
if (tracker && Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking) != tracker->isMuted()) {
|
|
tracker->toggleMute();
|
|
}
|
|
|
|
tracker = getActiveFaceTracker();
|
|
if (tracker && !tracker->isMuted()) {
|
|
tracker->update(deltaTime);
|
|
|
|
// Auto-mute microphone after losing face tracking?
|
|
if (tracker->isTracking()) {
|
|
_lastFaceTrackerUpdate = usecTimestampNow();
|
|
} else {
|
|
const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs
|
|
Menu* menu = Menu::getInstance();
|
|
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) {
|
|
if (_lastFaceTrackerUpdate > 0
|
|
&& ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) {
|
|
menu->triggerOption(MenuOption::MuteAudio);
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
} else {
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
}
|
|
} else {
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
|
|
}
|
|
|
|
auto myAvatar = getMyAvatar();
|
|
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
|
|
|
controller::InputCalibrationData calibrationData = {
|
|
myAvatar->getSensorToWorldMatrix(),
|
|
createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition()),
|
|
myAvatar->getHMDSensorMatrix()
|
|
};
|
|
|
|
InputPluginPointer keyboardMousePlugin;
|
|
bool jointsCaptured = false;
|
|
for (auto inputPlugin : PluginManager::getInstance()->getInputPlugins()) {
|
|
if (inputPlugin->getName() == KeyboardMouseDevice::NAME) {
|
|
keyboardMousePlugin = inputPlugin;
|
|
} else if (inputPlugin->isActive()) {
|
|
inputPlugin->pluginUpdate(deltaTime, calibrationData, jointsCaptured);
|
|
if (inputPlugin->isJointController()) {
|
|
jointsCaptured = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
userInputMapper->update(deltaTime);
|
|
|
|
if (keyboardMousePlugin && keyboardMousePlugin->isActive()) {
|
|
keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData, jointsCaptured);
|
|
}
|
|
|
|
_controllerScriptingInterface->updateInputControllers();
|
|
|
|
// Transfer the user inputs to the driveKeys
|
|
// FIXME can we drop drive keys and just have the avatar read the action states directly?
|
|
myAvatar->clearDriveKeys();
|
|
if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
|
|
if (!_controllerScriptingInterface->areActionsCaptured()) {
|
|
myAvatar->setDriveKeys(TRANSLATE_Z, -1.0f * userInputMapper->getActionState(controller::Action::TRANSLATE_Z));
|
|
myAvatar->setDriveKeys(TRANSLATE_Y, userInputMapper->getActionState(controller::Action::TRANSLATE_Y));
|
|
myAvatar->setDriveKeys(TRANSLATE_X, userInputMapper->getActionState(controller::Action::TRANSLATE_X));
|
|
if (deltaTime > FLT_EPSILON) {
|
|
myAvatar->setDriveKeys(PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH));
|
|
myAvatar->setDriveKeys(YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW));
|
|
myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
|
|
}
|
|
}
|
|
myAvatar->setDriveKeys(ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));
|
|
}
|
|
|
|
controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
|
|
controller::Pose rightHandPose = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
|
|
auto myAvatarMatrix = createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition());
|
|
auto worldToSensorMatrix = glm::inverse(myAvatar->getSensorToWorldMatrix());
|
|
auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
|
|
myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
|
|
|
|
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
|
updateDialogs(deltaTime); // update various stats dialogs if present
|
|
|
|
QSharedPointer<AvatarManager> avatarManager = DependencyManager::get<AvatarManager>();
|
|
|
|
if (_physicsEnabled) {
|
|
PROFILE_RANGE_EX("Physics", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
|
|
PerformanceTimer perfTimer("physics");
|
|
|
|
{
|
|
PROFILE_RANGE_EX("UpdateStats", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
|
|
PerformanceTimer perfTimer("updateStates)");
|
|
static VectorOfMotionStates motionStates;
|
|
_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
|
|
_physicsEngine->removeObjects(motionStates);
|
|
_entitySimulation.deleteObjectsRemovedFromPhysics();
|
|
|
|
getEntities()->getTree()->withReadLock([&] {
|
|
_entitySimulation.getObjectsToAddToPhysics(motionStates);
|
|
_physicsEngine->addObjects(motionStates);
|
|
|
|
});
|
|
getEntities()->getTree()->withReadLock([&] {
|
|
_entitySimulation.getObjectsToChange(motionStates);
|
|
VectorOfMotionStates stillNeedChange = _physicsEngine->changeObjects(motionStates);
|
|
_entitySimulation.setObjectsToChange(stillNeedChange);
|
|
});
|
|
|
|
_entitySimulation.applyActionChanges();
|
|
|
|
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
|
|
_physicsEngine->removeObjects(motionStates);
|
|
avatarManager->getObjectsToAddToPhysics(motionStates);
|
|
_physicsEngine->addObjects(motionStates);
|
|
avatarManager->getObjectsToChange(motionStates);
|
|
_physicsEngine->changeObjects(motionStates);
|
|
|
|
myAvatar->prepareForPhysicsSimulation();
|
|
_physicsEngine->forEachAction([&](EntityActionPointer action) {
|
|
action->prepareForPhysicsSimulation();
|
|
});
|
|
}
|
|
{
|
|
PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
PerformanceTimer perfTimer("stepSimulation");
|
|
getEntities()->getTree()->withWriteLock([&] {
|
|
_physicsEngine->stepSimulation();
|
|
});
|
|
}
|
|
{
|
|
PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
PerformanceTimer perfTimer("harvestChanges");
|
|
if (_physicsEngine->hasOutgoingChanges()) {
|
|
getEntities()->getTree()->withWriteLock([&] {
|
|
PerformanceTimer perfTimer("handleOutgoingChanges");
|
|
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getOutgoingChanges();
|
|
_entitySimulation.handleOutgoingChanges(outgoingChanges, Physics::getSessionUUID());
|
|
avatarManager->handleOutgoingChanges(outgoingChanges);
|
|
});
|
|
|
|
auto collisionEvents = _physicsEngine->getCollisionEvents();
|
|
avatarManager->handleCollisionEvents(collisionEvents);
|
|
|
|
_physicsEngine->dumpStatsIfNecessary();
|
|
|
|
if (!_aboutToQuit) {
|
|
PerformanceTimer perfTimer("entities");
|
|
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
|
|
// deadlock.)
|
|
_entitySimulation.handleCollisionEvents(collisionEvents);
|
|
|
|
// NOTE: the getEntities()->update() call below will wait for lock
|
|
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
|
|
getEntities()->update(); // update the models...
|
|
}
|
|
|
|
myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
// AvatarManager update
|
|
{
|
|
PerformanceTimer perfTimer("AvatarManger");
|
|
|
|
qApp->setAvatarSimrateSample(1.0f / deltaTime);
|
|
|
|
{
|
|
PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
avatarManager->updateOtherAvatars(deltaTime);
|
|
}
|
|
|
|
// update sensorToWorldMatrix for camera and hand controllers
|
|
getMyAvatar()->updateSensorToWorldMatrix();
|
|
|
|
qApp->updateMyAvatarLookAtPosition();
|
|
|
|
{
|
|
PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
avatarManager->updateMyAvatar(deltaTime);
|
|
}
|
|
}
|
|
|
|
{
|
|
PROFILE_RANGE_EX("Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
PerformanceTimer perfTimer("overlays");
|
|
_overlays.update(deltaTime);
|
|
}
|
|
|
|
// Update _viewFrustum with latest camera and view frustum data...
|
|
// NOTE: we get this from the view frustum, to make it simpler, since the
|
|
// loadViewFrumstum() method will get the correct details from the camera
|
|
// We could optimize this to not actually load the viewFrustum, since we don't
|
|
// actually need to calculate the view frustum planes to send these details
|
|
// to the server.
|
|
{
|
|
PerformanceTimer perfTimer("loadViewFrustum");
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
}
|
|
|
|
quint64 now = usecTimestampNow();
|
|
|
|
// Update my voxel servers with my current voxel query...
|
|
{
|
|
PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
|
PerformanceTimer perfTimer("queryOctree");
|
|
quint64 sinceLastQuery = now - _lastQueriedTime;
|
|
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
|
|
bool queryIsDue = sinceLastQuery > TOO_LONG_SINCE_LAST_QUERY;
|
|
bool viewIsDifferentEnough = !_lastQueriedViewFrustum.isVerySimilar(_viewFrustum);
|
|
// if it's been a while since our last query or the view has significantly changed then send a query, otherwise suppress it
|
|
if (queryIsDue || viewIsDifferentEnough) {
|
|
_lastQueriedTime = now;
|
|
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
|
queryOctree(NodeType::EntityServer, PacketType::EntityQuery, _entityServerJurisdictions);
|
|
}
|
|
_lastQueriedViewFrustum = _viewFrustum;
|
|
}
|
|
}
|
|
|
|
// sent nack packets containing missing sequence numbers of received packets from nodes
|
|
{
|
|
quint64 sinceLastNack = now - _lastNackTime;
|
|
const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND;
|
|
if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) {
|
|
_lastNackTime = now;
|
|
sendNackPackets();
|
|
}
|
|
}
|
|
|
|
// send packet containing downstream audio stats to the AudioMixer
|
|
{
|
|
quint64 sinceLastNack = now - _lastSendDownstreamAudioStats;
|
|
if (sinceLastNack > TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS) {
|
|
_lastSendDownstreamAudioStats = now;
|
|
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "sendDownstreamAudioStatsPacket", Qt::QueuedConnection);
|
|
}
|
|
}
|
|
|
|
{
|
|
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
|
|
|
|
std::unique_lock<std::mutex> guard(_preRenderLambdasLock);
|
|
for (auto& iter : _preRenderLambdas) {
|
|
iter.second();
|
|
}
|
|
_preRenderLambdas.clear();
|
|
}
|
|
}
|
|
|
|
|
|
int Application::sendNackPackets() {
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
|
|
return 0;
|
|
}
|
|
|
|
// iterates through all nodes in NodeList
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
int packetsSent = 0;
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node){
|
|
|
|
if (node->getActiveSocket() && node->getType() == NodeType::EntityServer) {
|
|
|
|
auto nackPacketList = NLPacketList::create(PacketType::OctreeDataNack);
|
|
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
// if there are octree packets from this node that are waiting to be processed,
|
|
// don't send a NACK since the missing packets may be among those waiting packets.
|
|
if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) {
|
|
return;
|
|
}
|
|
|
|
QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers;
|
|
_octreeServerSceneStats.withReadLock([&] {
|
|
// retrieve octree scene stats of this node
|
|
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
|
|
return;
|
|
}
|
|
// get sequence number stats of node, prune its missing set, and make a copy of the missing set
|
|
SequenceNumberStats& sequenceNumberStats = _octreeServerSceneStats[nodeUUID].getIncomingOctreeSequenceNumberStats();
|
|
sequenceNumberStats.pruneMissingSet();
|
|
missingSequenceNumbers = sequenceNumberStats.getMissingSet();
|
|
});
|
|
|
|
// construct nack packet(s) for this node
|
|
foreach(const OCTREE_PACKET_SEQUENCE& missingNumber, missingSequenceNumbers) {
|
|
nackPacketList->writePrimitive(missingNumber);
|
|
}
|
|
|
|
if (nackPacketList->getNumPackets()) {
|
|
packetsSent += (int)nackPacketList->getNumPackets();
|
|
|
|
// send the packet list
|
|
nodeList->sendPacketList(std::move(nackPacketList), *node);
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
return packetsSent;
|
|
}
|
|
|
|
void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions, bool forceResend) {
|
|
|
|
if (!_settingsLoaded) {
|
|
return; // bail early if settings are not loaded
|
|
}
|
|
|
|
//qCDebug(interfaceapp) << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView();
|
|
bool wantExtraDebugging = getLogger()->extraDebugging();
|
|
|
|
_octreeQuery.setCameraPosition(_viewFrustum.getPosition());
|
|
_octreeQuery.setCameraOrientation(_viewFrustum.getOrientation());
|
|
_octreeQuery.setCameraFov(_viewFrustum.getFieldOfView());
|
|
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
|
|
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
|
|
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
|
|
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
|
|
_octreeQuery.setCameraCenterRadius(_viewFrustum.getCenterRadius());
|
|
auto lodManager = DependencyManager::get<LODManager>();
|
|
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
|
|
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
|
|
|
|
// Iterate all of the nodes, and get a count of how many octree servers we have...
|
|
int totalServers = 0;
|
|
int inViewServers = 0;
|
|
int unknownJurisdictionServers = 0;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node) {
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
totalServers++;
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownJurisdictionServers++;
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
|
|
rootDetails.y * TREE_SCALE,
|
|
rootDetails.z * TREE_SCALE) - glm::vec3(HALF_TREE_SCALE),
|
|
rootDetails.s * TREE_SCALE);
|
|
if (_viewFrustum.cubeIntersectsKeyhole(serverBounds)) {
|
|
inViewServers++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp, "Servers: total %d, in view %d, unknown jurisdiction %d",
|
|
totalServers, inViewServers, unknownJurisdictionServers);
|
|
}
|
|
|
|
int perServerPPS = 0;
|
|
const int SMALL_BUDGET = 10;
|
|
int perUnknownServer = SMALL_BUDGET;
|
|
int totalPPS = getMaxOctreePacketsPerSecond();
|
|
|
|
// determine PPS based on number of servers
|
|
if (inViewServers >= 1) {
|
|
// set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS
|
|
// for each unknown jurisdiction server
|
|
perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer);
|
|
} else {
|
|
if (unknownJurisdictionServers > 0) {
|
|
perUnknownServer = (totalPPS / unknownJurisdictionServers);
|
|
}
|
|
}
|
|
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
|
|
}
|
|
|
|
auto queryPacket = NLPacket::create(packetType);
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node) {
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
bool inView = false;
|
|
bool unknownView = false;
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownView = true; // assume it's in view
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", assume it's visible.";
|
|
}
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
|
|
rootDetails.y * TREE_SCALE,
|
|
rootDetails.z * TREE_SCALE) - glm::vec3(HALF_TREE_SCALE),
|
|
rootDetails.s * TREE_SCALE);
|
|
|
|
|
|
inView = _viewFrustum.cubeIntersectsKeyhole(serverBounds);
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inView) {
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(perServerPPS);
|
|
} else if (unknownView) {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", give it budget of "
|
|
<< perUnknownServer << " to send us jurisdiction.";
|
|
}
|
|
|
|
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
|
|
// If there's only one server, then don't do this, and just let the normal voxel query pass through
|
|
// as expected... this way, we will actually get a valid scene if there is one to be seen
|
|
if (totalServers > 1) {
|
|
_octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
|
|
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
|
|
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
|
|
_octreeQuery.setCameraNearClip(0.1f);
|
|
_octreeQuery.setCameraFarClip(0.1f);
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Using 'minimal' camera position for node" << *node;
|
|
}
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Using regular camera position for node" << *node;
|
|
}
|
|
}
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(perUnknownServer);
|
|
} else {
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(0);
|
|
}
|
|
|
|
// if asked to forceResend, then set the query's position/orientation to be degenerate in a manner
|
|
// that will cause our next query to be guarenteed to be different and the server will resend to us
|
|
if (forceResend) {
|
|
_octreeQuery.setCameraPosition(glm::vec3(-0.1, -0.1, -0.1));
|
|
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
|
|
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
|
|
_octreeQuery.setCameraNearClip(0.1f);
|
|
_octreeQuery.setCameraFarClip(0.1f);
|
|
}
|
|
|
|
// encode the query data
|
|
int packetSize = _octreeQuery.getBroadcastData(reinterpret_cast<unsigned char*>(queryPacket->getPayload()));
|
|
queryPacket->setPayloadSize(packetSize);
|
|
|
|
// make sure we still have an active socket
|
|
nodeList->sendUnreliablePacket(*queryPacket, *node);
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
bool Application::isHMDMode() const {
|
|
return getActiveDisplayPlugin()->isHmd();
|
|
}
|
|
float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
|
|
|
|
QRect Application::getDesirableApplicationGeometry() const {
|
|
QRect applicationGeometry = getWindow()->geometry();
|
|
|
|
// If our parent window is on the HMD, then don't use its geometry, instead use
|
|
// the "main screen" geometry.
|
|
HMDToolsDialog* hmdTools = DependencyManager::get<DialogsManager>()->getHMDToolsDialog();
|
|
if (hmdTools && hmdTools->hasHMDScreen()) {
|
|
QScreen* hmdScreen = hmdTools->getHMDScreen();
|
|
QWindow* appWindow = getWindow()->windowHandle();
|
|
QScreen* appScreen = appWindow->screen();
|
|
|
|
// if our app's screen is the hmd screen, we don't want to place the
|
|
// running scripts widget on it. So we need to pick a better screen.
|
|
// we will use the screen for the HMDTools since it's a guaranteed
|
|
// better screen.
|
|
if (appScreen == hmdScreen) {
|
|
QScreen* betterScreen = hmdTools->windowHandle()->screen();
|
|
applicationGeometry = betterScreen->geometry();
|
|
}
|
|
}
|
|
return applicationGeometry;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// loadViewFrustum()
|
|
//
|
|
// Description: this will load the view frustum bounds for EITHER the head
|
|
// or the "myCamera".
|
|
//
|
|
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
// We will use these below, from either the camera or head vectors calculated above
|
|
viewFrustum.setProjection(camera.getProjection());
|
|
|
|
// Set the viewFrustum up with the correct position and orientation of the camera
|
|
viewFrustum.setPosition(camera.getPosition());
|
|
viewFrustum.setOrientation(camera.getRotation());
|
|
|
|
// Ask the ViewFrustum class to calculate our corners
|
|
viewFrustum.calculate();
|
|
}
|
|
|
|
glm::vec3 Application::getSunDirection() const {
|
|
// Sun direction is in fact just the location of the sun relative to the origin
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
return skyStage->getSunLight()->getDirection();
|
|
}
|
|
|
|
// FIXME, preprocessor guard this check to occur only in DEBUG builds
|
|
static QThread * activeRenderingThread = nullptr;
|
|
|
|
PickRay Application::computePickRay(float x, float y) const {
|
|
vec2 pickPoint { x, y };
|
|
PickRay result;
|
|
if (isHMDMode()) {
|
|
getApplicationCompositor().computeHmdPickRay(pickPoint, result.origin, result.direction);
|
|
} else {
|
|
pickPoint /= getCanvasSize();
|
|
getViewFrustum()->computePickRay(pickPoint.x, pickPoint.y, result.origin, result.direction);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
MyAvatar* Application::getMyAvatar() const {
|
|
return DependencyManager::get<AvatarManager>()->getMyAvatar();
|
|
}
|
|
|
|
glm::vec3 Application::getAvatarPosition() const {
|
|
return getMyAvatar()->getPosition();
|
|
}
|
|
|
|
ViewFrustum* Application::getViewFrustum() {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() == activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_viewFrustum;
|
|
}
|
|
|
|
const ViewFrustum* Application::getViewFrustum() const {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() == activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_viewFrustum;
|
|
}
|
|
|
|
ViewFrustum* Application::getDisplayViewFrustum() {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() != activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_displayViewFrustum;
|
|
}
|
|
|
|
const ViewFrustum* Application::getDisplayViewFrustum() const {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() != activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_displayViewFrustum;
|
|
}
|
|
|
|
// WorldBox Render Data & rendering functions
|
|
|
|
class WorldBoxRenderData {
|
|
public:
|
|
typedef render::Payload<WorldBoxRenderData> Payload;
|
|
typedef Payload::DataPointer Pointer;
|
|
|
|
int _val = 0;
|
|
static render::ItemID _item; // unique WorldBoxRenderData
|
|
};
|
|
|
|
render::ItemID WorldBoxRenderData::_item { render::Item::INVALID_ITEM_ID };
|
|
|
|
namespace render {
|
|
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
|
|
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
|
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
|
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
|
PerformanceTimer perfTimer("worldBox");
|
|
|
|
auto& batch = *args->_batch;
|
|
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
|
|
renderWorldBox(batch);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Background Render Data & rendering functions
|
|
class BackgroundRenderData {
|
|
public:
|
|
typedef render::Payload<BackgroundRenderData> Payload;
|
|
typedef Payload::DataPointer Pointer;
|
|
|
|
Stars _stars;
|
|
|
|
static render::ItemID _item; // unique WorldBoxRenderData
|
|
};
|
|
|
|
render::ItemID BackgroundRenderData::_item = 0;
|
|
|
|
namespace render {
|
|
template <> const ItemKey payloadGetKey(const BackgroundRenderData::Pointer& stuff) {
|
|
return ItemKey::Builder::background();
|
|
}
|
|
|
|
template <> const Item::Bound payloadGetBound(const BackgroundRenderData::Pointer& stuff) {
|
|
return Item::Bound();
|
|
}
|
|
|
|
template <> void payloadRender(const BackgroundRenderData::Pointer& background, RenderArgs* args) {
|
|
Q_ASSERT(args->_batch);
|
|
gpu::Batch& batch = *args->_batch;
|
|
|
|
// Background rendering decision
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
auto backgroundMode = skyStage->getBackgroundMode();
|
|
|
|
switch (backgroundMode) {
|
|
case model::SunSkyStage::SKY_BOX: {
|
|
auto skybox = skyStage->getSkybox();
|
|
if (skybox) {
|
|
PerformanceTimer perfTimer("skybox");
|
|
skybox->render(batch, *(args->_viewFrustum));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Fall through: if no skybox is available, render the SKY_DOME
|
|
case model::SunSkyStage::SKY_DOME: {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
|
PerformanceTimer perfTimer("stars");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::payloadRender<BackgroundRenderData>() ... My god, it's full of stars...");
|
|
// should be the first rendering pass - w/o depth buffer / lighting
|
|
|
|
static const float alpha = 1.0f;
|
|
background->_stars.render(args, alpha);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case model::SunSkyStage::NO_BACKGROUND:
|
|
default:
|
|
// this line intentionally left blank
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly) {
|
|
|
|
// FIXME: This preRender call is temporary until we create a separate render::scene for the mirror rendering.
|
|
// Then we can move this logic into the Avatar::simulate call.
|
|
auto myAvatar = getMyAvatar();
|
|
myAvatar->preRender(renderArgs);
|
|
|
|
// Update animation debug draw renderer
|
|
AnimDebugDraw::getInstance().update();
|
|
|
|
activeRenderingThread = QThread::currentThread();
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
PerformanceTimer perfTimer("display");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
|
|
|
|
// load the view frustum
|
|
loadViewFrustum(theCamera, _displayViewFrustum);
|
|
|
|
// TODO fix shadows and make them use the GPU library
|
|
|
|
// The pending changes collecting the changes here
|
|
render::PendingChanges pendingChanges;
|
|
|
|
// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
|
|
// Background rendering decision
|
|
if (!render::Item::isValidID(BackgroundRenderData::_item)) {
|
|
auto backgroundRenderData = make_shared<BackgroundRenderData>();
|
|
auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
|
|
BackgroundRenderData::_item = _main3DScene->allocateID();
|
|
pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
|
|
}
|
|
|
|
// Assuming nothing get's rendered through that
|
|
if (!selfAvatarOnly) {
|
|
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
|
// render models...
|
|
PerformanceTimer perfTimer("entities");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... entities...");
|
|
|
|
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
|
|
renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
|
|
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
|
|
}
|
|
renderArgs->_debugFlags = renderDebugFlags;
|
|
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
|
|
}
|
|
}
|
|
|
|
// FIXME: Move this out of here!, WorldBox should be driven by the entity content just like the other entities
|
|
// Make sure the WorldBox is in the scene
|
|
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
|
|
auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
|
|
auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
|
|
|
|
WorldBoxRenderData::_item = _main3DScene->allocateID();
|
|
|
|
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
|
} else {
|
|
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
|
|
[](WorldBoxRenderData& payload) {
|
|
payload._val++;
|
|
});
|
|
}
|
|
|
|
// Setup the current Zone Entity lighting
|
|
{
|
|
auto stage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(stage->getSunLight());
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
|
_main3DScene->enqueuePendingChanges(pendingChanges);
|
|
|
|
_main3DScene->processPendingChangesQueue();
|
|
}
|
|
|
|
// For now every frame pass the renderContext
|
|
{
|
|
PerformanceTimer perfTimer("EngineRun");
|
|
|
|
renderArgs->_viewFrustum = getDisplayViewFrustum();
|
|
_renderEngine->getRenderContext()->args = renderArgs;
|
|
|
|
// Before the deferred pass, let's try to use the render engine
|
|
_renderEngine->run();
|
|
}
|
|
|
|
activeRenderingThread = nullptr;
|
|
}
|
|
|
|
void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region) {
|
|
auto originalViewport = renderArgs->_viewport;
|
|
// Grab current viewport to reset it at the end
|
|
|
|
float aspect = (float)region.width() / region.height();
|
|
float fov = MIRROR_FIELD_OF_VIEW;
|
|
|
|
auto myAvatar = getMyAvatar();
|
|
|
|
// bool eyeRelativeCamera = false;
|
|
if (!AvatarInputs::getInstance()->mirrorZoomed()) {
|
|
_mirrorCamera.setPosition(myAvatar->getChestPosition() +
|
|
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * myAvatar->getScale());
|
|
|
|
} else { // HEAD zoom level
|
|
// FIXME note that the positioning of the camera relative to the avatar can suffer limited
|
|
// precision as the user's position moves further away from the origin. Thus at
|
|
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
|
|
// wildly as you rotate your avatar because the floating point values are becoming
|
|
// larger, squeezing out the available digits of precision you have available at the
|
|
// human scale for camera positioning.
|
|
|
|
// Previously there was a hack to correct this using the mechanism of repositioning
|
|
// the avatar at the origin of the world for the purposes of rendering the mirror,
|
|
// but it resulted in failing to render the avatar's head model in the mirror view
|
|
// when in first person mode. Presumably this was because of some missed culling logic
|
|
// that was not accounted for in the hack.
|
|
|
|
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
|
|
// investigated in order to adapt the technique while fixing the head rendering issue,
|
|
// but the complexity of the hack suggests that a better approach
|
|
_mirrorCamera.setPosition(myAvatar->getDefaultEyePosition() +
|
|
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * myAvatar->getScale());
|
|
}
|
|
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
|
_mirrorCamera.setRotation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
|
|
|
|
|
// set the bounds of rear mirror view
|
|
// the region is in device independent coordinates; must convert to device
|
|
float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
|
|
int width = region.width() * ratio;
|
|
int height = region.height() * ratio;
|
|
gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);
|
|
renderArgs->_viewport = viewport;
|
|
|
|
// render rear mirror view
|
|
displaySide(renderArgs, _mirrorCamera, true);
|
|
|
|
renderArgs->_viewport = originalViewport;
|
|
}
|
|
|
|
void Application::resetSensors(bool andReload) {
|
|
DependencyManager::get<Faceshift>()->reset();
|
|
DependencyManager::get<DdeFaceTracker>()->reset();
|
|
DependencyManager::get<EyeTracker>()->reset();
|
|
getActiveDisplayPlugin()->resetSensors();
|
|
getMyAvatar()->reset(andReload);
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
|
}
|
|
|
|
void Application::updateWindowTitle() const {
|
|
|
|
QString buildVersion = " (build " + applicationVersion() + ")";
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
|
|
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
|
|
QString currentPlaceName = DependencyManager::get<AddressManager>()->getHost();
|
|
|
|
if (currentPlaceName.isEmpty()) {
|
|
currentPlaceName = nodeList->getDomainHandler().getHostname();
|
|
}
|
|
|
|
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
|
|
+ currentPlaceName + connectionStatus + buildVersion;
|
|
|
|
#ifndef WIN32
|
|
// crashes with vs2013/win32
|
|
qCDebug(interfaceapp, "Application title set to: %s", title.toStdString().c_str());
|
|
#endif
|
|
_window->setWindowTitle(title);
|
|
}
|
|
|
|
void Application::clearDomainOctreeDetails() {
|
|
qCDebug(interfaceapp) << "Clearing domain octree details...";
|
|
// reset the environment so that we don't erroneously end up with multiple
|
|
|
|
_physicsEnabled = false;
|
|
|
|
// reset our node to stats and node to jurisdiction maps... since these must be changing...
|
|
_entityServerJurisdictions.withWriteLock([&] {
|
|
_entityServerJurisdictions.clear();
|
|
});
|
|
|
|
_octreeServerSceneStats.withWriteLock([&] {
|
|
_octreeServerSceneStats.clear();
|
|
});
|
|
|
|
// reset the model renderer
|
|
getEntities()->clear();
|
|
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
|
|
|
_recentlyClearedDomain = true;
|
|
}
|
|
|
|
void Application::domainChanged(const QString& domainHostname) {
|
|
updateWindowTitle();
|
|
clearDomainOctreeDetails();
|
|
// disable physics until we have enough information about our new location to not cause craziness.
|
|
_physicsEnabled = false;
|
|
}
|
|
|
|
|
|
void Application::resettingDomain() {
|
|
_notifiedPacketVersionMismatchThisDomain = false;
|
|
}
|
|
|
|
void Application::nodeAdded(SharedNodePointer node) const {
|
|
if (node->getType() == NodeType::AvatarMixer) {
|
|
// new avatar mixer, send off our identity packet right away
|
|
getMyAvatar()->sendIdentityPacket();
|
|
}
|
|
}
|
|
|
|
void Application::nodeActivated(SharedNodePointer node) {
|
|
if (node->getType() == NodeType::AssetServer) {
|
|
// asset server just connected - check if we have the asset browser showing
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto assetDialog = offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer");
|
|
|
|
if (assetDialog) {
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
if (nodeList->getThisNodeCanRez()) {
|
|
// call reload on the shown asset browser dialog to get the mappings (if permissions allow)
|
|
QMetaObject::invokeMethod(assetDialog, "reload");
|
|
} else {
|
|
// we switched to an Asset Server that we can't modify, hide the Asset Browser
|
|
assetDialog->setVisible(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we get a new EntityServer activated, do a "forceRedraw" query. This will send a degenerate
|
|
// query so that the server will think our next non-degenerate query is "different enough" to send
|
|
// us a full scene
|
|
if (_recentlyClearedDomain && node->getType() == NodeType::EntityServer) {
|
|
_recentlyClearedDomain = false;
|
|
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
|
queryOctree(NodeType::EntityServer, PacketType::EntityQuery, _entityServerJurisdictions, true);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Application::nodeKilled(SharedNodePointer node) {
|
|
// These are here because connecting NodeList::nodeKilled to OctreePacketProcessor::nodeKilled doesn't work:
|
|
// OctreePacketProcessor::nodeKilled is not being called when NodeList::nodeKilled is emitted.
|
|
// This may have to do with GenericThread::threadRoutine() blocking the QThread event loop
|
|
|
|
_octreeProcessor.nodeKilled(node);
|
|
|
|
_entityEditSender.nodeKilled(node);
|
|
|
|
if (node->getType() == NodeType::AudioMixer) {
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "audioMixerKilled");
|
|
} else if (node->getType() == NodeType::EntityServer) {
|
|
QUuid nodeUUID = node->getUUID();
|
|
// see if this is the first we've heard of this node...
|
|
_entityServerJurisdictions.withReadLock([&] {
|
|
if (_entityServerJurisdictions.find(nodeUUID) == _entityServerJurisdictions.end()) {
|
|
return;
|
|
}
|
|
|
|
unsigned char* rootCode = _entityServerJurisdictions[nodeUUID].getRootOctalCode();
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
|
|
qCDebug(interfaceapp, "model server going away...... v[%f, %f, %f, %f]",
|
|
(double)rootDetails.x, (double)rootDetails.y, (double)rootDetails.z, (double)rootDetails.s);
|
|
|
|
});
|
|
|
|
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
|
_entityServerJurisdictions.withWriteLock([&] {
|
|
_entityServerJurisdictions.erase(_entityServerJurisdictions.find(nodeUUID));
|
|
});
|
|
|
|
// also clean up scene stats for that server
|
|
_octreeServerSceneStats.withWriteLock([&] {
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats.erase(nodeUUID);
|
|
}
|
|
});
|
|
} else if (node->getType() == NodeType::AvatarMixer) {
|
|
// our avatar mixer has gone away - clear the hash of avatars
|
|
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
|
} else if (node->getType() == NodeType::AssetServer) {
|
|
// asset server going away - check if we have the asset browser showing
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
auto assetDialog = offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer");
|
|
|
|
if (assetDialog) {
|
|
// call reload on the shown asset browser dialog
|
|
QMetaObject::invokeMethod(assetDialog, "clear");
|
|
}
|
|
}
|
|
}
|
|
void Application::trackIncomingOctreePacket(ReceivedMessage& message, SharedNodePointer sendingNode, bool wasStatsPacket) {
|
|
// Attempt to identify the sender from its address.
|
|
if (sendingNode) {
|
|
const QUuid& nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeServerSceneStats.withWriteLock([&] {
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID];
|
|
stats.trackIncomingOctreePacket(message, wasStatsPacket, sendingNode->getClockSkewUsec());
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
bool Application::nearbyEntitiesAreReadyForPhysics() {
|
|
// this is used to avoid the following scenario:
|
|
// A table has some items sitting on top of it. The items are at rest, meaning they aren't active in bullet.
|
|
// Someone logs in close to the table. They receive information about the items on the table before they
|
|
// receive information about the table. The items are very close to the avatar's capsule, so they become
|
|
// activated in bullet. This causes them to fall to the floor, because the table's shape isn't yet in bullet.
|
|
EntityTreePointer entityTree = getEntities()->getTree();
|
|
if (!entityTree) {
|
|
return false;
|
|
}
|
|
|
|
QVector<EntityItemPointer> entities;
|
|
entityTree->withReadLock([&] {
|
|
AABox box(getMyAvatar()->getPosition() - glm::vec3(PHYSICS_READY_RANGE), glm::vec3(2 * PHYSICS_READY_RANGE));
|
|
entityTree->findEntities(box, entities);
|
|
});
|
|
|
|
foreach (EntityItemPointer entity, entities) {
|
|
if (entity->shouldBePhysical() && !entity->isReadyToComputeShape()) {
|
|
static QString repeatedMessage =
|
|
LogHandler::getInstance().addRepeatedMessageRegex("Physics disabled until entity loads: .*");
|
|
qCDebug(interfaceapp) << "Physics disabled until entity loads: " << entity->getID() << entity->getName();
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int Application::processOctreeStats(ReceivedMessage& message, SharedNodePointer sendingNode) {
|
|
// But, also identify the sender, and keep track of the contained jurisdiction root for this server
|
|
|
|
// parse the incoming stats datas stick it in a temporary object for now, while we
|
|
// determine which server it belongs to
|
|
int statsMessageLength = 0;
|
|
|
|
const QUuid& nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeServerSceneStats.withWriteLock([&] {
|
|
OctreeSceneStats& octreeStats = _octreeServerSceneStats[nodeUUID];
|
|
statsMessageLength = octreeStats.unpackFromPacket(message);
|
|
|
|
// see if this is the first we've heard of this node...
|
|
NodeToJurisdictionMap* jurisdiction = nullptr;
|
|
QString serverType;
|
|
if (sendingNode->getType() == NodeType::EntityServer) {
|
|
jurisdiction = &_entityServerJurisdictions;
|
|
serverType = "Entity";
|
|
}
|
|
|
|
jurisdiction->withReadLock([&] {
|
|
if (jurisdiction->find(nodeUUID) != jurisdiction->end()) {
|
|
return;
|
|
}
|
|
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(octreeStats.getJurisdictionRoot(), rootDetails);
|
|
|
|
qCDebug(interfaceapp, "stats from new %s server... [%f, %f, %f, %f]",
|
|
qPrintable(serverType),
|
|
(double)rootDetails.x, (double)rootDetails.y, (double)rootDetails.z, (double)rootDetails.s);
|
|
});
|
|
// store jurisdiction details for later use
|
|
// This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it
|
|
// but OctreeSceneStats thinks it's just returning a reference to its contents. So we need to make a copy of the
|
|
// details from the OctreeSceneStats to construct the JurisdictionMap
|
|
JurisdictionMap jurisdictionMap;
|
|
jurisdictionMap.copyContents(octreeStats.getJurisdictionRoot(), octreeStats.getJurisdictionEndNodes());
|
|
jurisdiction->withWriteLock([&] {
|
|
(*jurisdiction)[nodeUUID] = jurisdictionMap;
|
|
});
|
|
});
|
|
|
|
_processOctreeStatsCounter++;
|
|
|
|
return statsMessageLength;
|
|
}
|
|
|
|
void Application::packetSent(quint64 length) {
|
|
}
|
|
|
|
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
|
|
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
|
// we can use the same ones from the application.
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
entityScriptingInterface->setPacketSender(&_entityEditSender);
|
|
entityScriptingInterface->setEntityTree(getEntities()->getTree());
|
|
|
|
// AvatarManager has some custom types
|
|
AvatarManager::registerMetaTypes(scriptEngine);
|
|
|
|
// hook our avatar and avatar hash map object into this script engine
|
|
scriptEngine->registerGlobalObject("MyAvatar", getMyAvatar());
|
|
qScriptRegisterMetaType(scriptEngine, audioListenModeToScriptValue, audioListenModeFromScriptValue);
|
|
|
|
scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
|
|
|
|
scriptEngine->registerGlobalObject("Camera", &_myCamera);
|
|
|
|
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
|
scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
|
|
#endif
|
|
|
|
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
|
|
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
|
|
connect(scriptEngine, &ScriptEngine::finished, clipboardScriptable, &ClipboardScriptingInterface::deleteLater);
|
|
|
|
scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
|
qScriptRegisterMetaType(scriptEngine, OverlayPropertyResultToScriptValue, OverlayPropertyResultFromScriptValue);
|
|
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
|
|
RayToOverlayIntersectionResultFromScriptValue);
|
|
|
|
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
|
|
|
|
scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
|
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
|
LocationScriptingInterface::locationSetter, "Window");
|
|
// register `location` on the global object.
|
|
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
|
LocationScriptingInterface::locationSetter);
|
|
|
|
scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1);
|
|
scriptEngine->registerFunction("OverlayWebWindow", QmlWebWindowClass::constructor);
|
|
scriptEngine->registerFunction("OverlayWindow", QmlWindowClass::constructor);
|
|
|
|
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
|
|
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
|
|
|
|
// Caches
|
|
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
|
scriptEngine->registerGlobalObject("TextureCache", DependencyManager::get<TextureCache>().data());
|
|
scriptEngine->registerGlobalObject("ModelCache", DependencyManager::get<ModelCache>().data());
|
|
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
|
|
|
|
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
|
|
|
|
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
|
|
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
|
|
|
|
scriptEngine->registerGlobalObject("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
|
|
|
|
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
|
|
|
|
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
|
|
|
|
scriptEngine->registerGlobalObject("LODManager", DependencyManager::get<LODManager>().data());
|
|
|
|
scriptEngine->registerGlobalObject("Paths", DependencyManager::get<PathUtils>().data());
|
|
|
|
scriptEngine->registerGlobalObject("HMD", DependencyManager::get<HMDScriptingInterface>().data());
|
|
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
|
|
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
|
|
|
|
scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
|
scriptEngine->registerGlobalObject("Render", _renderEngine->getConfiguration().get());
|
|
|
|
scriptEngine->registerGlobalObject("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
|
|
scriptEngine->registerGlobalObject("Reticle", getApplicationCompositor().getReticleInterface());
|
|
}
|
|
|
|
bool Application::canAcceptURL(const QString& urlString) const {
|
|
QUrl url(urlString);
|
|
if (urlString.startsWith(HIFI_URL_SCHEME)) {
|
|
return true;
|
|
}
|
|
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
|
|
QString lowerPath = url.path().toLower();
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (lowerPath.endsWith(i.key(), Qt::CaseInsensitive)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
|
|
if (urlString.startsWith(HIFI_URL_SCHEME)) {
|
|
// this is a hifi URL - have the AddressManager handle it
|
|
QMetaObject::invokeMethod(DependencyManager::get<AddressManager>().data(), "handleLookupString",
|
|
Qt::AutoConnection, Q_ARG(const QString&, urlString));
|
|
return true;
|
|
}
|
|
|
|
QUrl url(urlString);
|
|
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
|
|
QString lowerPath = url.path().toLower();
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (lowerPath.endsWith(i.key(), Qt::CaseInsensitive)) {
|
|
AcceptURLMethod method = i.value();
|
|
return (this->*method)(urlString);
|
|
}
|
|
}
|
|
|
|
if (defaultUpload) {
|
|
toggleAssetServerWidget(urlString);
|
|
}
|
|
return defaultUpload;
|
|
}
|
|
|
|
void Application::setSessionUUID(const QUuid& sessionUUID) const {
|
|
// HACK: until we swap the library dependency order between physics and entities
|
|
// we cache the sessionID in two distinct places for physics.
|
|
Physics::setSessionUUID(sessionUUID); // TODO: remove this one
|
|
_physicsEngine->setSessionUUID(sessionUUID);
|
|
}
|
|
|
|
bool Application::askToSetAvatarUrl(const QString& url) {
|
|
QUrl realUrl(url);
|
|
if (realUrl.isLocalFile()) {
|
|
OffscreenUi::warning("", "You can not use local files for avatar components.");
|
|
return false;
|
|
}
|
|
|
|
// Download the FST file, to attempt to determine its model type
|
|
QVariantHash fstMapping = FSTReader::downloadMapping(url);
|
|
|
|
FSTReader::ModelType modelType = FSTReader::predictModelType(fstMapping);
|
|
|
|
QString modelName = fstMapping["name"].toString();
|
|
bool ok = false;
|
|
switch (modelType) {
|
|
|
|
case FSTReader::HEAD_AND_BODY_MODEL:
|
|
ok = QMessageBox::Ok == OffscreenUi::question("Set Avatar",
|
|
"Would you like to use '" + modelName + "' for your avatar?",
|
|
QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
|
|
break;
|
|
|
|
default:
|
|
OffscreenUi::warning("", modelName + "Does not support a head and body as required.");
|
|
break;
|
|
}
|
|
|
|
if (ok) {
|
|
getMyAvatar()->useFullAvatarURL(url, modelName);
|
|
emit fullAvatarURLChanged(url, modelName);
|
|
} else {
|
|
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
|
|
QMessageBox::StandardButton reply;
|
|
QString message = "Would you like to run this script:\n" + scriptFilenameOrURL;
|
|
reply = OffscreenUi::question(getWindow(), "Run Script", message, QMessageBox::Yes | QMessageBox::No);
|
|
|
|
if (reply == QMessageBox::Yes) {
|
|
qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL;
|
|
DependencyManager::get<ScriptEngines>()->loadScript(scriptFilenameOrURL);
|
|
} else {
|
|
qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Application::askToWearAvatarAttachmentUrl(const QString& url) {
|
|
|
|
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
|
QNetworkRequest networkRequest = QNetworkRequest(url);
|
|
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
|
QNetworkReply* reply = networkAccessManager.get(networkRequest);
|
|
int requestNumber = ++_avatarAttachmentRequest;
|
|
connect(reply, &QNetworkReply::finished, [this, reply, url, requestNumber]() {
|
|
|
|
if (requestNumber != _avatarAttachmentRequest) {
|
|
// this request has been superseded by another more recent request
|
|
reply->deleteLater();
|
|
return;
|
|
}
|
|
|
|
QNetworkReply::NetworkError networkError = reply->error();
|
|
if (networkError == QNetworkReply::NoError) {
|
|
// download success
|
|
QByteArray contents = reply->readAll();
|
|
|
|
QJsonParseError jsonError;
|
|
auto doc = QJsonDocument::fromJson(contents, &jsonError);
|
|
if (jsonError.error == QJsonParseError::NoError) {
|
|
|
|
auto jsonObject = doc.object();
|
|
|
|
// retrieve optional name field from JSON
|
|
QString name = tr("Unnamed Attachment");
|
|
auto nameValue = jsonObject.value("name");
|
|
if (nameValue.isString()) {
|
|
name = nameValue.toString();
|
|
}
|
|
|
|
// display confirmation dialog
|
|
if (displayAvatarAttachmentConfirmationDialog(name)) {
|
|
|
|
// add attachment to avatar
|
|
auto myAvatar = getMyAvatar();
|
|
assert(myAvatar);
|
|
auto attachmentDataVec = myAvatar->getAttachmentData();
|
|
AttachmentData attachmentData;
|
|
attachmentData.fromJson(jsonObject);
|
|
attachmentDataVec.push_back(attachmentData);
|
|
myAvatar->setAttachmentData(attachmentDataVec);
|
|
|
|
} else {
|
|
qCDebug(interfaceapp) << "User declined to wear the avatar attachment: " << url;
|
|
}
|
|
|
|
} else {
|
|
// json parse error
|
|
auto avatarAttachmentParseErrorString = tr("Error parsing attachment JSON from url: \"%1\"");
|
|
displayAvatarAttachmentWarning(avatarAttachmentParseErrorString.arg(url));
|
|
}
|
|
} else {
|
|
// download failure
|
|
auto avatarAttachmentDownloadErrorString = tr("Error downloading attachment JSON from url: \"%1\"");
|
|
displayAvatarAttachmentWarning(avatarAttachmentDownloadErrorString.arg(url));
|
|
}
|
|
reply->deleteLater();
|
|
});
|
|
return true;
|
|
}
|
|
|
|
void Application::displayAvatarAttachmentWarning(const QString& message) const {
|
|
auto avatarAttachmentWarningTitle = tr("Avatar Attachment Failure");
|
|
OffscreenUi::warning(avatarAttachmentWarningTitle, message);
|
|
}
|
|
|
|
bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name) const {
|
|
auto avatarAttachmentConfirmationTitle = tr("Avatar Attachment Confirmation");
|
|
auto avatarAttachmentConfirmationMessage = tr("Would you like to wear '%1' on your avatar?").arg(name);
|
|
auto reply = OffscreenUi::question(avatarAttachmentConfirmationTitle,
|
|
avatarAttachmentConfirmationMessage,
|
|
QMessageBox::Ok | QMessageBox::Cancel);
|
|
if (QMessageBox::Ok == reply) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Application::toggleRunningScriptsWidget() const {
|
|
static const QUrl url("hifi/dialogs/RunningScripts.qml");
|
|
DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
|
|
//if (_runningScriptsWidget->isVisible()) {
|
|
// if (_runningScriptsWidget->hasFocus()) {
|
|
// _runningScriptsWidget->hide();
|
|
// } else {
|
|
// _runningScriptsWidget->raise();
|
|
// setActiveWindow(_runningScriptsWidget);
|
|
// _runningScriptsWidget->setFocus();
|
|
// }
|
|
//} else {
|
|
// _runningScriptsWidget->show();
|
|
// _runningScriptsWidget->setFocus();
|
|
//}
|
|
}
|
|
|
|
void Application::toggleAssetServerWidget(QString filePath) {
|
|
if (!DependencyManager::get<NodeList>()->getThisNodeCanRez()) {
|
|
return;
|
|
}
|
|
|
|
static const QUrl url { "AssetServer.qml" };
|
|
|
|
auto startUpload = [=](QQmlContext* context, QObject* newObject){
|
|
if (!filePath.isEmpty()) {
|
|
emit uploadRequest(filePath);
|
|
}
|
|
};
|
|
DependencyManager::get<OffscreenUi>()->show(url, "AssetServer", startUpload);
|
|
startUpload(nullptr, nullptr);
|
|
}
|
|
|
|
void Application::packageModel() {
|
|
ModelPackager::package();
|
|
}
|
|
|
|
void Application::openUrl(const QUrl& url) const {
|
|
if (!url.isEmpty()) {
|
|
if (url.scheme() == HIFI_URL_SCHEME) {
|
|
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
|
|
} else {
|
|
// address manager did not handle - ask QDesktopServices to handle
|
|
QDesktopServices::openUrl(url);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::loadDialog() {
|
|
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
|
QString fileNameString = OffscreenUi::getOpenFileName(
|
|
_glWidget, tr("Open Script"), getPreviousScriptLocation(), tr("JavaScript Files (*.js)"));
|
|
if (!fileNameString.isEmpty() && QFile(fileNameString).exists()) {
|
|
setPreviousScriptLocation(QFileInfo(fileNameString).absolutePath());
|
|
DependencyManager::get<ScriptEngines>()->loadScript(fileNameString, true, false, false, true); // Don't load from cache
|
|
}
|
|
}
|
|
|
|
QString Application::getPreviousScriptLocation() {
|
|
QString result = _previousScriptLocation.get();
|
|
return result;
|
|
}
|
|
|
|
void Application::setPreviousScriptLocation(const QString& location) {
|
|
_previousScriptLocation.set(location);
|
|
}
|
|
|
|
void Application::loadScriptURLDialog() const {
|
|
auto newScript = OffscreenUi::getText(nullptr, "Open and Run Script", "Script URL");
|
|
if (!newScript.isEmpty()) {
|
|
DependencyManager::get<ScriptEngines>()->loadScript(newScript);
|
|
}
|
|
}
|
|
|
|
void Application::toggleLogDialog() {
|
|
if (! _logDialog) {
|
|
_logDialog = new LogDialog(_glWidget, getLogger());
|
|
}
|
|
|
|
if (_logDialog->isVisible()) {
|
|
_logDialog->hide();
|
|
} else {
|
|
_logDialog->show();
|
|
}
|
|
}
|
|
|
|
void Application::takeSnapshot() {
|
|
QMediaPlayer* player = new QMediaPlayer();
|
|
QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
|
|
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
|
|
player->play();
|
|
|
|
QString fileName = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot());
|
|
|
|
AccountManager& accountManager = AccountManager::getInstance();
|
|
if (!accountManager.isLoggedIn()) {
|
|
return;
|
|
}
|
|
|
|
DependencyManager::get<OffscreenUi>()->load("hifi/dialogs/SnapshotShareDialog.qml", [=](QQmlContext*, QObject* dialog) {
|
|
dialog->setProperty("source", QUrl::fromLocalFile(fileName));
|
|
connect(dialog, SIGNAL(uploadSnapshot(const QString& snapshot)), this, SLOT(uploadSnapshot(const QString& snapshot)));
|
|
});
|
|
}
|
|
|
|
float Application::getRenderResolutionScale() const {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionOne)) {
|
|
return 1.0f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionTwoThird)) {
|
|
return 0.666f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionHalf)) {
|
|
return 0.5f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionThird)) {
|
|
return 0.333f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionQuarter)) {
|
|
return 0.25f;
|
|
} else {
|
|
return 1.0f;
|
|
}
|
|
}
|
|
|
|
void Application::notifyPacketVersionMismatch() {
|
|
if (!_notifiedPacketVersionMismatchThisDomain) {
|
|
_notifiedPacketVersionMismatchThisDomain = true;
|
|
|
|
QString message = "The location you are visiting is running an incompatible server version.\n";
|
|
message += "Content may not display properly.";
|
|
|
|
OffscreenUi::warning("", message);
|
|
}
|
|
}
|
|
|
|
void Application::checkSkeleton() const {
|
|
if (getMyAvatar()->getSkeletonModel()->isActive() && !getMyAvatar()->getSkeletonModel()->hasSkeleton()) {
|
|
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
|
|
|
|
QString message = "Your selected avatar body has no skeleton.\n\nThe default body will be loaded...";
|
|
OffscreenUi::warning("", message);
|
|
|
|
getMyAvatar()->useFullAvatarURL(AvatarData::defaultFullAvatarModelUrl(), DEFAULT_FULL_AVATAR_MODEL_NAME);
|
|
} else {
|
|
_physicsEngine->setCharacterController(getMyAvatar()->getCharacterController());
|
|
}
|
|
}
|
|
|
|
void Application::activeChanged(Qt::ApplicationState state) {
|
|
switch (state) {
|
|
case Qt::ApplicationActive:
|
|
_isForeground = true;
|
|
break;
|
|
|
|
case Qt::ApplicationSuspended:
|
|
case Qt::ApplicationHidden:
|
|
case Qt::ApplicationInactive:
|
|
default:
|
|
_isForeground = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Application::postLambdaEvent(std::function<void()> f) {
|
|
if (this->thread() == QThread::currentThread()) {
|
|
f();
|
|
} else {
|
|
QCoreApplication::postEvent(this, new LambdaEvent(f));
|
|
}
|
|
}
|
|
|
|
void Application::initPlugins() {
|
|
}
|
|
|
|
void Application::shutdownPlugins() {
|
|
}
|
|
|
|
glm::uvec2 Application::getCanvasSize() const {
|
|
return glm::uvec2(_glWidget->width(), _glWidget->height());
|
|
}
|
|
|
|
QRect Application::getRenderingGeometry() const {
|
|
auto geometry = _glWidget->geometry();
|
|
auto topLeft = geometry.topLeft();
|
|
auto topLeftScreen = _glWidget->mapToGlobal(topLeft);
|
|
geometry.moveTopLeft(topLeftScreen);
|
|
return geometry;
|
|
}
|
|
|
|
glm::uvec2 Application::getUiSize() const {
|
|
return getActiveDisplayPlugin()->getRecommendedUiSize();
|
|
}
|
|
|
|
QSize Application::getDeviceSize() const {
|
|
return fromGlm(getActiveDisplayPlugin()->getRecommendedRenderSize());
|
|
}
|
|
|
|
bool Application::isThrottleRendering() const {
|
|
return getActiveDisplayPlugin()->isThrottled();
|
|
}
|
|
|
|
bool Application::hasFocus() const {
|
|
return getActiveDisplayPlugin()->hasFocus();
|
|
}
|
|
|
|
glm::vec2 Application::getViewportDimensions() const {
|
|
return toGlm(getDeviceSize());
|
|
}
|
|
|
|
void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
|
|
if (maxOctreePPS != _maxOctreePPS) {
|
|
_maxOctreePPS = maxOctreePPS;
|
|
maxOctreePacketsPerSecond.set(_maxOctreePPS);
|
|
}
|
|
}
|
|
|
|
int Application::getMaxOctreePacketsPerSecond() const {
|
|
return _maxOctreePPS;
|
|
}
|
|
|
|
qreal Application::getDevicePixelRatio() {
|
|
return (_window && _window->windowHandle()) ? _window->windowHandle()->devicePixelRatio() : 1.0;
|
|
}
|
|
|
|
DisplayPlugin* Application::getActiveDisplayPlugin() {
|
|
DisplayPlugin* result = nullptr;
|
|
if (QThread::currentThread() == thread()) {
|
|
if (nullptr == _displayPlugin) {
|
|
updateDisplayMode();
|
|
Q_ASSERT(_displayPlugin);
|
|
}
|
|
result = _displayPlugin.get();
|
|
} else {
|
|
std::unique_lock<std::mutex> lock(_displayPluginLock);
|
|
result = _displayPlugin.get();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
const DisplayPlugin* Application::getActiveDisplayPlugin() const {
|
|
return const_cast<Application*>(this)->getActiveDisplayPlugin();
|
|
}
|
|
|
|
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
|
|
auto menu = Menu::getInstance();
|
|
QString name = displayPlugin->getName();
|
|
auto grouping = displayPlugin->getGrouping();
|
|
QString groupingMenu { "" };
|
|
Q_ASSERT(!menu->menuItemExists(MenuOption::OutputMenu, name));
|
|
|
|
// assign the meny grouping based on plugin grouping
|
|
switch (grouping) {
|
|
case Plugin::ADVANCED:
|
|
groupingMenu = "Advanced";
|
|
break;
|
|
case Plugin::DEVELOPER:
|
|
groupingMenu = "Developer";
|
|
break;
|
|
default:
|
|
groupingMenu = "Standard";
|
|
break;
|
|
}
|
|
|
|
static QActionGroup* displayPluginGroup = nullptr;
|
|
if (!displayPluginGroup) {
|
|
displayPluginGroup = new QActionGroup(menu);
|
|
displayPluginGroup->setExclusive(true);
|
|
}
|
|
auto parent = menu->getMenu(MenuOption::OutputMenu);
|
|
auto action = menu->addActionToQMenuAndActionHash(parent,
|
|
name, 0, qApp,
|
|
SLOT(updateDisplayMode()),
|
|
QAction::NoRole, Menu::UNSPECIFIED_POSITION, groupingMenu);
|
|
|
|
action->setCheckable(true);
|
|
action->setChecked(active);
|
|
displayPluginGroup->addAction(action);
|
|
Q_ASSERT(menu->menuItemExists(MenuOption::OutputMenu, name));
|
|
}
|
|
|
|
void Application::updateDisplayMode() {
|
|
// Unsafe to call this method from anything but the main thread
|
|
if (QThread::currentThread() != thread()) {
|
|
qFatal("Attempted to switch display plugins from a non-main thread");
|
|
}
|
|
|
|
// Some plugins *cough* Oculus *cough* process message events from inside their
|
|
// display function, and we don't want to change the display plugin underneath
|
|
// the paintGL call, so we need to guard against that
|
|
// The current oculus runtime doesn't do this anymore
|
|
if (_inPaint) {
|
|
qFatal("Attempted to switch display plugins while in painting");
|
|
}
|
|
|
|
auto menu = Menu::getInstance();
|
|
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
|
|
|
|
static std::once_flag once;
|
|
std::call_once(once, [&] {
|
|
bool first = true;
|
|
|
|
// first sort the plugins into groupings: standard, advanced, developer
|
|
DisplayPluginList standard;
|
|
DisplayPluginList advanced;
|
|
DisplayPluginList developer;
|
|
foreach(auto displayPlugin, displayPlugins) {
|
|
auto grouping = displayPlugin->getGrouping();
|
|
switch (grouping) {
|
|
case Plugin::ADVANCED:
|
|
advanced.push_back(displayPlugin);
|
|
break;
|
|
case Plugin::DEVELOPER:
|
|
developer.push_back(displayPlugin);
|
|
break;
|
|
default:
|
|
standard.push_back(displayPlugin);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// concatenate the groupings into a single list in the order: standard, advanced, developer
|
|
standard.insert(std::end(standard), std::begin(advanced), std::end(advanced));
|
|
standard.insert(std::end(standard), std::begin(developer), std::end(developer));
|
|
|
|
foreach(auto displayPlugin, standard) {
|
|
addDisplayPluginToMenu(displayPlugin, first);
|
|
QObject::connect(displayPlugin.get(), &DisplayPlugin::recommendedFramebufferSizeChanged, [this](const QSize & size) {
|
|
resizeGL();
|
|
});
|
|
first = false;
|
|
}
|
|
|
|
// after all plugins have been added to the menu, add a separator to the menu
|
|
auto menu = Menu::getInstance();
|
|
auto parent = menu->getMenu(MenuOption::OutputMenu);
|
|
parent->addSeparator();
|
|
});
|
|
|
|
|
|
// Default to the first item on the list, in case none of the menu items match
|
|
DisplayPluginPointer newDisplayPlugin = displayPlugins.at(0);
|
|
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
|
QString name = displayPlugin->getName();
|
|
QAction* action = menu->getActionForOption(name);
|
|
if (action->isChecked()) {
|
|
newDisplayPlugin = displayPlugin;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newDisplayPlugin == _displayPlugin) {
|
|
return;
|
|
}
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
|
|
// Make the switch atomic from the perspective of other threads
|
|
{
|
|
std::unique_lock<std::mutex> lock(_displayPluginLock);
|
|
|
|
auto oldDisplayPlugin = _displayPlugin;
|
|
if (_displayPlugin) {
|
|
_displayPlugin->deactivate();
|
|
}
|
|
|
|
// FIXME probably excessive and useless context switching
|
|
_offscreenContext->makeCurrent();
|
|
|
|
bool active = newDisplayPlugin->activate();
|
|
|
|
if (!active) {
|
|
// If the new plugin fails to activate, fallback to last display
|
|
qWarning() << "Failed to activate display: " << newDisplayPlugin->getName();
|
|
newDisplayPlugin = oldDisplayPlugin;
|
|
|
|
if (newDisplayPlugin) {
|
|
qWarning() << "Falling back to last display: " << newDisplayPlugin->getName();
|
|
active = newDisplayPlugin->activate();
|
|
}
|
|
|
|
// If there is no last display, or
|
|
// If the last display fails to activate, fallback to desktop
|
|
if (!active) {
|
|
newDisplayPlugin = displayPlugins.at(0);
|
|
qWarning() << "Falling back to display: " << newDisplayPlugin->getName();
|
|
active = newDisplayPlugin->activate();
|
|
}
|
|
|
|
if (!active) {
|
|
qFatal("Failed to activate fallback plugin");
|
|
}
|
|
}
|
|
|
|
_offscreenContext->makeCurrent();
|
|
offscreenUi->resize(fromGlm(newDisplayPlugin->getRecommendedUiSize()));
|
|
_offscreenContext->makeCurrent();
|
|
getApplicationCompositor().setDisplayPlugin(newDisplayPlugin);
|
|
_displayPlugin = newDisplayPlugin;
|
|
}
|
|
|
|
|
|
emit activeDisplayPluginChanged();
|
|
|
|
// reset the avatar, to set head and hand palms back to a reasonable default pose.
|
|
getMyAvatar()->reset(false);
|
|
|
|
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
|
|
}
|
|
|
|
static void addInputPluginToMenu(InputPluginPointer inputPlugin, bool active = false) {
|
|
auto menu = Menu::getInstance();
|
|
QString name = inputPlugin->getName();
|
|
Q_ASSERT(!menu->menuItemExists(MenuOption::InputMenu, name));
|
|
|
|
static QActionGroup* inputPluginGroup = nullptr;
|
|
if (!inputPluginGroup) {
|
|
inputPluginGroup = new QActionGroup(menu);
|
|
}
|
|
auto parent = menu->getMenu(MenuOption::InputMenu);
|
|
auto action = menu->addCheckableActionToQMenuAndActionHash(parent,
|
|
name, 0, active, qApp,
|
|
SLOT(updateInputModes()));
|
|
inputPluginGroup->addAction(action);
|
|
inputPluginGroup->setExclusive(false);
|
|
Q_ASSERT(menu->menuItemExists(MenuOption::InputMenu, name));
|
|
}
|
|
|
|
|
|
void Application::updateInputModes() {
|
|
auto menu = Menu::getInstance();
|
|
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
|
|
static std::once_flag once;
|
|
std::call_once(once, [&] {
|
|
bool first = true;
|
|
foreach(auto inputPlugin, inputPlugins) {
|
|
addInputPluginToMenu(inputPlugin, first);
|
|
first = false;
|
|
}
|
|
});
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
|
|
InputPluginList newInputPlugins;
|
|
InputPluginList removedInputPlugins;
|
|
foreach(auto inputPlugin, inputPlugins) {
|
|
QString name = inputPlugin->getName();
|
|
QAction* action = menu->getActionForOption(name);
|
|
|
|
auto it = std::find(std::begin(_activeInputPlugins), std::end(_activeInputPlugins), inputPlugin);
|
|
if (action->isChecked() && it == std::end(_activeInputPlugins)) {
|
|
_activeInputPlugins.push_back(inputPlugin);
|
|
newInputPlugins.push_back(inputPlugin);
|
|
} else if (!action->isChecked() && it != std::end(_activeInputPlugins)) {
|
|
_activeInputPlugins.erase(it);
|
|
removedInputPlugins.push_back(inputPlugin);
|
|
}
|
|
}
|
|
|
|
// A plugin was checked
|
|
if (newInputPlugins.size() > 0) {
|
|
foreach(auto newInputPlugin, newInputPlugins) {
|
|
newInputPlugin->activate();
|
|
//newInputPlugin->installEventFilter(qApp);
|
|
//newInputPlugin->installEventFilter(offscreenUi.data());
|
|
}
|
|
}
|
|
if (removedInputPlugins.size() > 0) { // A plugin was unchecked
|
|
foreach(auto removedInputPlugin, removedInputPlugins) {
|
|
removedInputPlugin->deactivate();
|
|
//removedInputPlugin->removeEventFilter(qApp);
|
|
//removedInputPlugin->removeEventFilter(offscreenUi.data());
|
|
}
|
|
}
|
|
|
|
//if (newInputPlugins.size() > 0 || removedInputPlugins.size() > 0) {
|
|
// if (!_currentInputPluginActions.isEmpty()) {
|
|
// auto menu = Menu::getInstance();
|
|
// foreach(auto itemInfo, _currentInputPluginActions) {
|
|
// menu->removeMenuItem(itemInfo.first, itemInfo.second);
|
|
// }
|
|
// _currentInputPluginActions.clear();
|
|
// }
|
|
//}
|
|
}
|
|
|
|
mat4 Application::getEyeProjection(int eye) const {
|
|
if (isHMDMode()) {
|
|
return getActiveDisplayPlugin()->getEyeProjection((Eye)eye, _viewFrustum.getProjection());
|
|
}
|
|
|
|
return _viewFrustum.getProjection();
|
|
}
|
|
|
|
mat4 Application::getEyeOffset(int eye) const {
|
|
// FIXME invert?
|
|
return getActiveDisplayPlugin()->getEyeToHeadTransform((Eye)eye);
|
|
}
|
|
|
|
mat4 Application::getHMDSensorPose() const {
|
|
if (isHMDMode()) {
|
|
return getActiveDisplayPlugin()->getHeadPose();
|
|
}
|
|
return mat4();
|
|
}
|
|
|
|
void Application::crashApplication() {
|
|
qCDebug(interfaceapp) << "Intentionally crashed Interface";
|
|
QObject* object = nullptr;
|
|
bool value = object->isWindowType();
|
|
Q_UNUSED(value);
|
|
}
|
|
|
|
void Application::deadlockApplication() {
|
|
qCDebug(interfaceapp) << "Intentionally deadlocked Interface";
|
|
// Using a loop that will *technically* eventually exit (in ~600 billion years)
|
|
// to avoid compiler warnings about a loop that will never exit
|
|
for (uint64_t i = 1; i != 0; ++i) {
|
|
QThread::sleep(1);
|
|
}
|
|
}
|
|
|
|
void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
|
auto menu = Menu::getInstance();
|
|
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
|
QString name = displayPlugin->getName();
|
|
QAction* action = menu->getActionForOption(name);
|
|
if (pluginName == name) {
|
|
action->setChecked(true);
|
|
}
|
|
}
|
|
updateDisplayMode();
|
|
}
|
|
|
|
void Application::handleLocalServerConnection() const {
|
|
auto server = qobject_cast<QLocalServer*>(sender());
|
|
|
|
qDebug() << "Got connection on local server from additional instance - waiting for parameters";
|
|
|
|
auto socket = server->nextPendingConnection();
|
|
|
|
connect(socket, &QLocalSocket::readyRead, this, &Application::readArgumentsFromLocalSocket);
|
|
|
|
qApp->getWindow()->raise();
|
|
qApp->getWindow()->activateWindow();
|
|
}
|
|
|
|
void Application::readArgumentsFromLocalSocket() const {
|
|
auto socket = qobject_cast<QLocalSocket*>(sender());
|
|
|
|
auto message = socket->readAll();
|
|
socket->deleteLater();
|
|
|
|
qDebug() << "Read from connection: " << message;
|
|
|
|
// If we received a message, try to open it as a URL
|
|
if (message.length() > 0) {
|
|
qApp->openUrl(QString::fromUtf8(message));
|
|
}
|
|
}
|
|
|
|
void Application::showDesktop() {
|
|
if (!_overlayConductor.getEnabled()) {
|
|
_overlayConductor.setEnabled(true);
|
|
}
|
|
}
|
|
|
|
CompositorHelper& Application::getApplicationCompositor() const {
|
|
return *DependencyManager::get<CompositorHelper>();
|
|
}
|