overte-JulianGro/libraries/gpu-gl/src/gpu/gl45/GL45BackendInput.cpp

117 lines
4.4 KiB
C++

//
// GL45BackendInput.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 3/8/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL45Backend.h"
#include "../gl/GLShared.h"
using namespace gpu;
using namespace gpu::gl45;
void GL45Backend::resetInputStage() {
Parent::resetInputStage();
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
glDisableVertexAttribArray(i);
}
for (uint32_t i = 0; i < _input._attribBindingBuffers.size(); i++) {
glBindVertexBuffer(i, 0, 0, 0);
}
}
void GL45Backend::updateInput() {
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
if (_input._format) {
_input._attribBindingBuffers.reset();
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
for (auto& channelIt : inputChannels) {
auto bufferChannelNum = (channelIt).first;
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;
_input._attribBindingBuffers.set(bufferChannelNum);
GLuint frequency = 0;
for (unsigned int i = 0; i < channel._slots.size(); i++) {
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
GLuint slot = attrib._slot;
GLuint count = attrib._element.getLocationScalarCount();
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
GLuint offset = (GLuint)attrib._offset;;
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
GLuint attriNum = (GLuint)(slot + locNum);
newActivation.set(attriNum);
if (!_input._attributeActivation[attriNum]) {
_input._attributeActivation.set(attriNum);
glEnableVertexAttribArray(attriNum);
}
glVertexAttribFormat(attriNum, count, type, isNormalized, offset + locNum * perLocationSize);
// TODO: Support properly the IAttrib version
glVertexAttribBinding(attriNum, attrib._channel);
}
if (i == 0) {
frequency = attrib._frequency;
} else {
assert(frequency == attrib._frequency);
}
(void)CHECK_GL_ERROR();
}
glVertexBindingDivisor(bufferChannelNum, frequency);
}
// Manage Activation what was and what is expected now
// This should only disable VertexAttribs since the one in use have been disabled above
for (GLuint i = 0; i < (GLuint)newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) {
if (newState) {
glEnableVertexAttribArray(i);
} else {
glDisableVertexAttribArray(i);
}
_input._attributeActivation.flip(i);
}
}
(void)CHECK_GL_ERROR();
}
_input._invalidFormat = false;
_stats._ISNumFormatChanges++;
}
if (_input._invalidBuffers.any()) {
auto vbo = _input._bufferVBOs.data();
auto offset = _input._bufferOffsets.data();
auto stride = _input._bufferStrides.data();
for (GLuint buffer = 0; buffer < _input._buffers.size(); buffer++, vbo++, offset++, stride++) {
if (_input._invalidBuffers.test(buffer)) {
glBindVertexBuffer(buffer, (*vbo), (*offset), (GLsizei)(*stride));
}
}
_input._invalidBuffers.reset();
(void)CHECK_GL_ERROR();
}
}