overte-JulianGro/libraries/script-engine/src/ScriptEngine.h
2015-02-23 09:44:18 -08:00

171 lines
6.2 KiB
C++

//
// ScriptEngine.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEngine_h
#define hifi_ScriptEngine_h
#include <vector>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <QtScript/QScriptEngine>
#include <AnimationCache.h>
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <LimitedNodeList.h>
#include "AbstractControllerScriptingInterface.h"
#include "ArrayBufferClass.h"
#include "AudioScriptingInterface.h"
#include "Quat.h"
#include "ScriptUUID.h"
#include "Vec3.h"
class EntityScriptingInterface;
const QString NO_SCRIPT("");
const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 1000) + 0.5);
class ScriptEngine : public QScriptEngine {
Q_OBJECT
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT,
const QString& fileNameString = QString(""),
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();
/// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; }
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
/// sets the script contents, will return false if failed, will fail if script is already running
bool setScriptContents(const QString& scriptContents, const QString& fileNameString = QString(""));
const QString& getScriptName() const { return _scriptName; }
void cleanupMenuItems();
QScriptValue registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name
void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, QScriptValue object = QScriptValue::NullValue);
void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
void registerFunction(QScriptValue parent, const QString& name, QScriptEngine::FunctionSignature fun,
int numArguments = -1);
Q_INVOKABLE void setIsAvatar(bool isAvatar);
bool isAvatar() const { return _isAvatar; }
void setAvatarData(AvatarData* avatarData, const QString& objectName);
void setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName);
bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }
void setAvatarSound(Sound* avatarSound) { _avatarSound = avatarSound; }
bool isPlayingAvatarSound() const { return _avatarSound != NULL; }
void init();
void run(); /// runs continuously until Agent.stop() is called
void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller
void timerFired();
bool hasScript() const { return !_scriptContents.isEmpty(); }
bool isFinished() const { return _isFinished; }
bool isRunning() const { return _isRunning; }
void setUserLoaded(bool isUserLoaded) { _isUserLoaded = isUserLoaded; }
bool isUserLoaded() const { return _isUserLoaded; }
void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
QString getFilename() const;
static void stopAllScripts(QObject* application);
public slots:
void loadURL(const QUrl& scriptURL);
void stop();
QScriptValue evaluate(const QString& program, const QString& fileName = QString(), int lineNumber = 1);
QObject* setInterval(const QScriptValue& function, int intervalMS);
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
void include(const QString& includeFile, QScriptValue callback = QScriptValue());
void load(const QString& loadfile);
void print(const QString& message);
QUrl resolvePath(const QString& path) const;
void nodeKilled(SharedNodePointer node);
signals:
void scriptLoaded(const QString& scriptFilename);
void errorLoadingScript(const QString& scriptFilename);
void update(float deltaTime);
void scriptEnding();
void finished(const QString& fileNameString);
void cleanupMenuItem(const QString& menuItemString);
void printedMessage(const QString& message);
void errorMessage(const QString& message);
void runningStateChanged();
void evaluationFinished(QScriptValue result, bool isException);
void loadScript(const QString& scriptName, bool isUserLoaded);
void doneRunning();
protected:
QString _scriptContents;
QString _parentURL;
bool _isFinished;
bool _isRunning;
bool _isInitialized;
bool _isAvatar;
QTimer* _avatarIdentityTimer;
QTimer* _avatarBillboardTimer;
QHash<QTimer*, QScriptValue> _timerFunctionMap;
bool _isListeningToAudioStream;
Sound* _avatarSound;
int _numAvatarSoundSentBytes;
private:
void sendAvatarIdentityPacket();
void sendAvatarBillboardPacket();
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
static EntityScriptingInterface _entityScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
AvatarData* _avatarData;
QString _scriptName;
QString _fileNameString;
Quat _quatLibrary;
Vec3 _vec3Library;
ScriptUUID _uuidLibrary;
bool _isUserLoaded;
ArrayBufferClass* _arrayBufferClass;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
private slots:
void handleScriptDownload();
private:
static QSet<ScriptEngine*> _allKnownScriptEngines;
};
#endif // hifi_ScriptEngine_h