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Will now use deltaTime and a second instead of instantly disconnecting on if more than 0.1 off. This is to avoid accidental disconnection due to acceleration and latency |
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grab.js | ||
handControllerGrab.js | ||
handControllerPointer.js | ||
leapHands.js | ||
squeezeHands.js | ||
teleport.js | ||
toggleAdvancedMovementForHandControllers.js |