overte-JulianGro/Source/audio.h
2013-01-30 13:11:20 -08:00

53 lines
1.3 KiB
C++

//
// Audio.h
// interface
//
// Created by Stephen Birarda on 1/22/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__Audio__
#define __interface__Audio__
#include <iostream>
#include "portaudio.h"
#include "Head.h"
#include "AudioData.h"
class Audio {
public:
// initializes audio I/O
static bool init();
static bool init(Head* mainHead);
static void render();
// terminates audio I/O
static bool terminate();
private:
static bool initialized;
static AudioData *data;
// protects constructor so that public init method is used
Audio();
// hold potential error returned from PortAudio functions
static PaError err;
// audio stream handle
static PaStream *stream;
// give access to AudioData class from audioCallback
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
};
// Audio callback called by portaudio.
int audioCallback (const void *inputBuffer,
void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData);
#endif /* defined(__interface__audio__) */