overte-JulianGro/tutorial/controllerDisplay.js
2016-10-07 10:30:18 -07:00

195 lines
7.6 KiB
JavaScript

var VISIBLE_BY_DEFAULT = false;
var PARENT_ID = "{00000000-0000-0000-0000-000000000001}";
var DEBUG = false;
function debug() {
if (DEBUG) {
print.apply(self, arguments);
}
}
createControllerDisplay = function(config) {
var controllerDisplay = {
overlays: [],
partOverlays: {
},
parts: {
},
mappingName: "mapping-display",
setVisible: function(visible) {
print("CONTROLLER_DISPLAY::Setting visible", this.overlays.length);
for (var i = 0; i < this.overlays.length; ++i) {
print("i", i, this.overlays[i]);
Overlays.editOverlay(this.overlays[i], {
visible: visible
});
}
},
setPartVisible: function(partName, visible) {
return;
if (partName in this.partOverlays) {
debug("Setting part visible", partName, visible);
for (var i = 0; i < this.partOverlays[partName].length; ++i) {
Overlays.editOverlay(this.partOverlays[partName][i], {
//visible: visible
});
}
}
},
setLayerForPart: function(partName, layerName) {
if (partName in this.parts) {
debug("Setting layer...", partName, layerName);
var part = this.parts[partName];
if (part.textureLayers && layerName in part.textureLayers) {
var layer = part.textureLayers[layerName];
var textures = {};
if (layer.defaultTextureURL) {
textures[part.textureName] = layer.defaultTextureURL;
}
for (var i = 0; i < this.partOverlays[partName].length; ++i) {
Overlays.editOverlay(this.partOverlays[partName][i], {
textures: textures
});
}
}
}
}
};
var mapping = Controller.newMapping(controllerDisplay.mappingName);
for (var i = 0; i < config.controllers.length; ++i) {
var controller = config.controllers[i];
var position = controller.position;
if (controller.naturalPosition) {
position = Vec3.sum(Vec3.multiplyQbyV(
controller.rotation, controller.naturalPosition), position);
}
var overlayID = Overlays.addOverlay("model", {
url: controller.modelURL,
dimensions: controller.dimensions,
localRotation: controller.rotation,
localPosition: position,
parentID: PARENT_ID,
parentJointIndex: controller.jointIndex,
ignoreRayIntersection: true,
});
controllerDisplay.overlays.push(overlayID);
overlayID = null;
function clamp(value, min, max) {
if (value < min) {
return min;
} else if (value > max) {
return max
}
return value;
}
if (controller.parts) {
for (var partName in controller.parts) {
var part = controller.parts[partName];
var partPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, part.naturalPosition));
var innerRotation = controller.rotation
controllerDisplay.parts[partName] = controller.parts[partName];
var properties = {
url: part.modelURL,
localPosition: partPosition,
localRotation: innerRotation,
parentID: PARENT_ID,
parentJointIndex: controller.jointIndex,
ignoreRayIntersection: true,
};
if (part.defaultTextureLayer) {
var textures = {};
textures[part.textureName] = part.textureLayers[part.defaultTextureLayer].defaultTextureURL;
properties['textures'] = textures;
}
var overlayID = Overlays.addOverlay("model", properties);
if (part.type == "rotational") {
var range = part.maxValue - part.minValue;
mapping.from([part.input]).peek().to(function(controller, overlayID, part) {
return function(value) {
value = clamp(value, part.minValue, part.maxValue);
var pct = (value - part.minValue) / part.maxValue;
var angle = pct * part.maxAngle;
var rotation = Quat.angleAxis(angle, part.axis);
var offset = { x: 0, y: 0, z: 0 };
if (part.origin) {
var offset = Vec3.multiplyQbyV(rotation, part.origin);
offset = Vec3.subtract(offset, part.origin);
}
var partPosition = Vec3.sum(controller.position,
Vec3.multiplyQbyV(controller.rotation, Vec3.sum(offset, part.naturalPosition)));
Overlays.editOverlay(overlayID, {
localPosition: partPosition,
localRotation: Quat.multiply(controller.rotation, rotation)
});
}
}(controller, overlayID, part));
} else if (part.type == "touchpad") {
function resolveHardware(path) {
var parts = path.split(".");
function resolveInner(base, path, i) {
if (i >= path.length) {
return base;
}
return resolveInner(base[path[i]], path, ++i);
}
return resolveInner(Controller.Hardware, parts, 0);
}
var visibleInput = resolveHardware(part.visibleInput);
var xinput = resolveHardware(part.xInput);
var yinput = resolveHardware(part.yInput);
// TODO: Touchpad inputs are currently only working for half
// of the touchpad. When that is fixed, it would be useful
// to update these to display the current finger position.
mapping.from([visibleInput]).peek().to(function(value) {
});
mapping.from([xinput]).peek().to(function(value) {
});
mapping.from([yinput]).peek().invert().to(function(value) {
});
} else if (part.type == "static") {
} else {
print("TYPE NOT SUPPORTED: ", part.type);
}
controllerDisplay.overlays.push(overlayID);
if (!(partName in controllerDisplay.partOverlays)) {
controllerDisplay.partOverlays[partName] = [];
}
controllerDisplay.partOverlays[partName].push(overlayID);
}
}
}
Controller.enableMapping(controllerDisplay.mappingName);
return controllerDisplay;
}
ControllerDisplay = function() {
};
deleteControllerDisplay = function(controllerDisplay) {
print("Deleting controller display");
for (var i = 0; i < controllerDisplay.overlays.length; ++i) {
Overlays.deleteOverlay(controllerDisplay.overlays[i]);
}
Controller.disableMapping(controllerDisplay.mappingName);
}