mirror of
https://github.com/JulianGro/overte.git
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195 lines
7.6 KiB
JavaScript
195 lines
7.6 KiB
JavaScript
var VISIBLE_BY_DEFAULT = false;
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var PARENT_ID = "{00000000-0000-0000-0000-000000000001}";
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var DEBUG = false;
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function debug() {
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if (DEBUG) {
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print.apply(self, arguments);
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}
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}
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createControllerDisplay = function(config) {
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var controllerDisplay = {
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overlays: [],
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partOverlays: {
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},
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parts: {
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},
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mappingName: "mapping-display",
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setVisible: function(visible) {
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print("CONTROLLER_DISPLAY::Setting visible", this.overlays.length);
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for (var i = 0; i < this.overlays.length; ++i) {
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print("i", i, this.overlays[i]);
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Overlays.editOverlay(this.overlays[i], {
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visible: visible
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});
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}
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},
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setPartVisible: function(partName, visible) {
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return;
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if (partName in this.partOverlays) {
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debug("Setting part visible", partName, visible);
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for (var i = 0; i < this.partOverlays[partName].length; ++i) {
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Overlays.editOverlay(this.partOverlays[partName][i], {
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//visible: visible
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});
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}
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}
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},
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setLayerForPart: function(partName, layerName) {
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if (partName in this.parts) {
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debug("Setting layer...", partName, layerName);
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var part = this.parts[partName];
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if (part.textureLayers && layerName in part.textureLayers) {
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var layer = part.textureLayers[layerName];
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var textures = {};
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if (layer.defaultTextureURL) {
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textures[part.textureName] = layer.defaultTextureURL;
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}
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for (var i = 0; i < this.partOverlays[partName].length; ++i) {
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Overlays.editOverlay(this.partOverlays[partName][i], {
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textures: textures
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});
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}
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}
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}
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}
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};
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var mapping = Controller.newMapping(controllerDisplay.mappingName);
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for (var i = 0; i < config.controllers.length; ++i) {
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var controller = config.controllers[i];
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var position = controller.position;
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if (controller.naturalPosition) {
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position = Vec3.sum(Vec3.multiplyQbyV(
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controller.rotation, controller.naturalPosition), position);
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}
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var overlayID = Overlays.addOverlay("model", {
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url: controller.modelURL,
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dimensions: controller.dimensions,
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localRotation: controller.rotation,
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localPosition: position,
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parentID: PARENT_ID,
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parentJointIndex: controller.jointIndex,
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ignoreRayIntersection: true,
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});
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controllerDisplay.overlays.push(overlayID);
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overlayID = null;
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function clamp(value, min, max) {
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if (value < min) {
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return min;
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} else if (value > max) {
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return max
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}
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return value;
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}
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if (controller.parts) {
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for (var partName in controller.parts) {
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var part = controller.parts[partName];
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var partPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, part.naturalPosition));
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var innerRotation = controller.rotation
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controllerDisplay.parts[partName] = controller.parts[partName];
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var properties = {
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url: part.modelURL,
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localPosition: partPosition,
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localRotation: innerRotation,
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parentID: PARENT_ID,
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parentJointIndex: controller.jointIndex,
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ignoreRayIntersection: true,
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};
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if (part.defaultTextureLayer) {
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var textures = {};
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textures[part.textureName] = part.textureLayers[part.defaultTextureLayer].defaultTextureURL;
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properties['textures'] = textures;
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}
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var overlayID = Overlays.addOverlay("model", properties);
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if (part.type == "rotational") {
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var range = part.maxValue - part.minValue;
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mapping.from([part.input]).peek().to(function(controller, overlayID, part) {
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return function(value) {
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value = clamp(value, part.minValue, part.maxValue);
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var pct = (value - part.minValue) / part.maxValue;
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var angle = pct * part.maxAngle;
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var rotation = Quat.angleAxis(angle, part.axis);
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var offset = { x: 0, y: 0, z: 0 };
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if (part.origin) {
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var offset = Vec3.multiplyQbyV(rotation, part.origin);
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offset = Vec3.subtract(offset, part.origin);
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}
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var partPosition = Vec3.sum(controller.position,
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Vec3.multiplyQbyV(controller.rotation, Vec3.sum(offset, part.naturalPosition)));
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Overlays.editOverlay(overlayID, {
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localPosition: partPosition,
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localRotation: Quat.multiply(controller.rotation, rotation)
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});
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}
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}(controller, overlayID, part));
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} else if (part.type == "touchpad") {
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function resolveHardware(path) {
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var parts = path.split(".");
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function resolveInner(base, path, i) {
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if (i >= path.length) {
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return base;
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}
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return resolveInner(base[path[i]], path, ++i);
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}
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return resolveInner(Controller.Hardware, parts, 0);
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}
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var visibleInput = resolveHardware(part.visibleInput);
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var xinput = resolveHardware(part.xInput);
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var yinput = resolveHardware(part.yInput);
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// TODO: Touchpad inputs are currently only working for half
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// of the touchpad. When that is fixed, it would be useful
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// to update these to display the current finger position.
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mapping.from([visibleInput]).peek().to(function(value) {
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});
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mapping.from([xinput]).peek().to(function(value) {
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});
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mapping.from([yinput]).peek().invert().to(function(value) {
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});
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} else if (part.type == "static") {
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} else {
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print("TYPE NOT SUPPORTED: ", part.type);
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}
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controllerDisplay.overlays.push(overlayID);
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if (!(partName in controllerDisplay.partOverlays)) {
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controllerDisplay.partOverlays[partName] = [];
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}
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controllerDisplay.partOverlays[partName].push(overlayID);
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}
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}
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}
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Controller.enableMapping(controllerDisplay.mappingName);
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return controllerDisplay;
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}
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ControllerDisplay = function() {
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};
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deleteControllerDisplay = function(controllerDisplay) {
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print("Deleting controller display");
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for (var i = 0; i < controllerDisplay.overlays.length; ++i) {
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Overlays.deleteOverlay(controllerDisplay.overlays[i]);
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}
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Controller.disableMapping(controllerDisplay.mappingName);
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}
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