overte-JulianGro/tests/animation
Anthony J. Thibault 9ce43a57f1 Better head IK when in an HMD.
Because the current IK system doesn't quite handle what we need
for the head and neck IK, we do it procedurally in the rig, and
manually set both neck and head IK targets.
2015-09-22 19:58:21 -07:00
..
src Better head IK when in an HMD. 2015-09-22 19:58:21 -07:00
CMakeLists.txt Merge branch 'master' into ajt/new-anim-system 2015-08-27 09:32:53 -07:00