overte-JulianGro/assignment-client/src/Agent.cpp
2013-12-17 10:58:36 -08:00

114 lines
4.8 KiB
C++

//
// Agent.cpp
// hifi
//
// Created by Stephen Birarda on 7/1/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QTimer>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <AvatarData.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <UUID.h>
#include <VoxelConstants.h>
#include "Agent.h"
Agent::Agent(const unsigned char* dataBuffer, int numBytes) :
ThreadedAssignment(dataBuffer, numBytes)
{
_particleScriptingInterface.init();
_voxelScriptingInterface.init();
}
void Agent::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
if (dataByteArray[0] == PACKET_TYPE_JURISDICTION) {
int headerBytes = numBytesForPacketHeader((const unsigned char*) dataByteArray.constData());
// PACKET_TYPE_JURISDICTION, first byte is the node type...
switch (dataByteArray[headerBytes]) {
case NODE_TYPE_VOXEL_SERVER:
_voxelScriptingInterface.getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
(unsigned char*) dataByteArray.data(),
dataByteArray.size());
break;
case NODE_TYPE_PARTICLE_SERVER:
_particleScriptingInterface.getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
(unsigned char*) dataByteArray.data(),
dataByteArray.size());
break;
}
} else {
NodeList::getInstance()->processNodeData(senderSockAddr, (unsigned char*) dataByteArray.data(), dataByteArray.size());
}
}
void Agent::run() {
NodeList* nodeList = NodeList::getInstance();
nodeList->setOwnerType(NODE_TYPE_AGENT);
// XXXBHG - this seems less than ideal. There might be classes (like jurisdiction listeners, that need access to
// other node types, but for them to get access to those node types, we have to add them here. It seems like
// NodeList should support adding types of interest
const NODE_TYPE AGENT_NODE_TYPES_OF_INTEREST[] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_PARTICLE_SERVER };
nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));
// figure out the URL for the script for this agent assignment
QString scriptURLString("http://%1:8080/assignment/%2");
scriptURLString = scriptURLString.arg(NodeList::getInstance()->getDomainIP().toString(),
uuidStringWithoutCurlyBraces(_uuid));
QNetworkAccessManager *networkManager = new QNetworkAccessManager(this);
QNetworkReply *reply = networkManager->get(QNetworkRequest(QUrl(scriptURLString)));
qDebug() << "Downloading script at" << scriptURLString << "\n";
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
loop.exec();
QString scriptContents(reply->readAll());
qDebug() << "Downloaded script:" << scriptContents << "\n";
QScriptValue result = engine.evaluate(scriptContents);
qDebug() << "Evaluated script.\n";
if (engine.hasUncaughtException()) {
int line = engine.uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
}
timeval startTime;
gettimeofday(&startTime, NULL);
int thisFrame = 0;
QTimer* domainServerTimer = new QTimer(this);
connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
QTimer* pingNodesTimer = new QTimer(this);
connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes()));
pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000);
const unsigned int VISUAL_DATA_CALLBACK_USECS = (1.0 / 60.0) * 1000 * 1000;
// let the VoxelPacketSender know how frequently we plan to call it
_voxelScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
_particleScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
_scriptEngine.setScriptContents(scriptContents);
_scriptEngine.run();
}