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67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/************************************************************************************
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PublicHeader: OVR
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Filename : OVR_System.h
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Content : General kernel initialization/cleanup, including that
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of the memory allocator.
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Created : September 19, 2012
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Notes :
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Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
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Use of this software is subject to the terms of the Oculus license
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agreement provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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************************************************************************************/
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#ifndef OVR_System_h
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#define OVR_System_h
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#include "OVR_Allocator.h"
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#include "OVR_Log.h"
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namespace OVR {
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// ***** System Core Initialization class
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// System initialization must take place before any other OVR_Kernel objects are used;
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// this is done my calling System::Init(). Among other things, this is necessary to
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// initialize the memory allocator. Similarly, System::Destroy must be
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// called before program exist for proper cleanup. Both of these tasks can be achieved by
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// simply creating System object first, allowing its constructor/destructor do the work.
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// TBD: Require additional System class for Oculus Rift API?
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class System
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{
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public:
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// System constructor expects allocator to be specified, if it is being substituted.
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System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
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Allocator* palloc = DefaultAllocator::InitSystemSingleton())
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{
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Init(log, palloc);
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}
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~System()
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{
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Destroy();
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}
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// Returns 'true' if system was properly initialized.
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static bool OVR_CDECL IsInitialized();
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// Initializes System core. Users can override memory implementation by passing
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// a different Allocator here.
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static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
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Allocator *palloc = DefaultAllocator::InitSystemSingleton());
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// De-initializes System more, finalizing the threading system and destroying
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// the global memory allocator.
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static void OVR_CDECL Destroy();
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};
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} // OVR
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#endif
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