overte-JulianGro/examples/libraries/entityCameraTool.js
2014-10-15 09:28:42 -07:00

246 lines
7.5 KiB
JavaScript

//
// entityCameraTool.js
// examples
//
// Created by Ryan Huffman on 10/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MOUSE_SENSITIVITY = 0.9;
var SCROLL_SENSITIVITY = 0.05;
var PAN_ZOOM_SCALE_RATIO = 0.4;
// Scaling applied based on the size of the object being focused
var FOCUS_ZOOM_SCALE = 1.3;
// Minimum zoom level when focusing on an object
var FOCUS_MIN_ZOOM = 0.5;
// Scaling applied based on the current zoom level
var ZOOM_SCALING = 0.02;
var MIN_ZOOM_DISTANCE = 0.01;
var MAX_ZOOM_DISTANCE = 200;
var MODE_INACTIVE = null;
var MODE_ORBIT = 'orbit';
var MODE_PAN = 'pan';
var EASING_MULTIPLIER = 8;
var INITIAL_ZOOM_DISTANCE = 2;
var INITIAL_ZOOM_DISTANCE_FIRST_PERSON = 3;
EntityCameraTool = function() {
var that = {};
that.enabled = false;
that.mode = MODE_INACTIVE;
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
that.targetZoomDistance = INITIAL_ZOOM_DISTANCE;
that.yaw = 0;
that.pitch = 0;
that.targetYaw = 0;
that.targetPitch = 0;
that.focalPoint = { x: 0, y: 0, z: 0 };
that.targetFocalPoint = { x: 0, y: 0, z: 0 };
that.previousCameraMode = null;
that.lastMousePosition = { x: 0, y: 0 };
that.enable = function() {
if (that.enabled) return;
that.enabled = true;
that.mode = MODE_INACTIVE;
// Pick a point INITIAL_ZOOM_DISTANCE in front of the camera to use as a focal point
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
that.targetZoomDistance = that.zoomDistance;
var focalPoint = Vec3.sum(Camera.getPosition(),
Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation())));
if (Camera.getMode() == 'first person') {
that.targetZoomDistance = INITIAL_ZOOM_DISTANCE_FIRST_PERSON;
}
// Determine the correct yaw and pitch to keep the camera in the same location
var dPos = Vec3.subtract(focalPoint, Camera.getPosition());
var xzDist = Math.sqrt(dPos.x * dPos.x + dPos.z * dPos.z);
that.targetPitch = -Math.atan2(dPos.y, xzDist) * 180 / Math.PI;
that.targetYaw = Math.atan2(dPos.x, dPos.z) * 180 / Math.PI;
that.pitch = that.targetPitch;
that.yaw = that.targetYaw;
that.focalPoint = focalPoint;
that.setFocalPoint(focalPoint);
that.previousCameraMode = Camera.getMode();
Camera.setMode("independent");
that.updateCamera();
}
that.disable = function() {
if (!that.enabled) return;
that.enabled = false;
that.mode = MODE_INACTIVE;
Camera.setMode(that.previousCameraMode);
}
that.focus = function(entityProperties) {
var dim = entityProperties.dimensions;
var size = Math.max(dim.x, Math.max(dim.y, dim.z));
that.targetZoomDistance = Math.max(size * FOCUS_ZOOM_SCALE, FOCUS_MIN_ZOOM);
that.setFocalPoint(entityProperties.position);
that.updateCamera();
}
that.moveFocalPoint = function(dPos) {
that.setFocalPoint(Vec3.sum(that.focalPoint, dPos));
}
that.setFocalPoint = function(pos) {
that.targetFocalPoint = pos
that.updateCamera();
}
that.mouseMoveEvent = function(event) {
if (that.enabled && that.mode != MODE_INACTIVE) {
if (that.mode == MODE_ORBIT) {
var diffX = event.x - that.lastMousePosition.x;
var diffY = event.y - that.lastMousePosition.y;
that.targetYaw -= MOUSE_SENSITIVITY * (diffX / 5.0)
that.targetPitch += MOUSE_SENSITIVITY * (diffY / 10.0)
while (that.targetYaw > 180.0) that.targetYaw -= 360;
while (that.targetYaw < -180.0) that.targetYaw += 360;
if (that.targetPitch > 90) that.targetPitch = 90;
if (that.targetPitch < -90) that.targetPitch = -90;
that.updateCamera();
} else if (that.mode == MODE_PAN) {
var diffX = event.x - that.lastMousePosition.x;
var diffY = event.y - that.lastMousePosition.y;
var up = Quat.getUp(Camera.getOrientation());
var right = Quat.getRight(Camera.getOrientation());
up = Vec3.multiply(up, diffY * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance);
right = Vec3.multiply(right, -diffX * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance);
var dPosition = Vec3.sum(up, right);
that.moveFocalPoint(dPosition);
}
that.lastMousePosition.x = event.x;
that.lastMousePosition.y = event.y;
return true;
}
return false;
}
that.mousePressEvent = function(event) {
if (!that.enabled) return;
if (event.isRightButton || (event.isLeftButton && event.isControl && !event.isShifted)) {
that.mode = MODE_ORBIT;
that.lastMousePosition.x = event.x;
that.lastMousePosition.y = event.y;
return true;
} else if (event.isMiddleButton || (event.isLeftButton && event.isControl && event.isShifted)) {
that.mode = MODE_PAN;
that.lastMousePosition.x = event.x;
that.lastMousePosition.y = event.y;
return true;
}
return false;
}
that.mouseReleaseEvent = function(event) {
if (!that.enabled) return;
that.mode = MODE_INACTIVE;
}
that.wheelEvent = function(event) {
if (!that.enabled) return;
var dZoom = -event.delta * SCROLL_SENSITIVITY;
// Scale based on current zoom level
dZoom *= that.targetZoomDistance * ZOOM_SCALING;
that.targetZoomDistance = Math.max(Math.min(that.targetZoomDistance + dZoom, MAX_ZOOM_DISTANCE), MIN_ZOOM_DISTANCE);
that.updateCamera();
}
that.updateCamera = function() {
if (!that.enabled) return;
var yRot = Quat.angleAxis(that.yaw, { x: 0, y: 1, z: 0 });
var xRot = Quat.angleAxis(that.pitch, { x: 1, y: 0, z: 0 });
var q = Quat.multiply(yRot, xRot);
var pos = Vec3.multiply(Quat.getFront(q), that.zoomDistance);
Camera.setPosition(Vec3.sum(that.focalPoint, pos));
yRot = Quat.angleAxis(that.yaw - 180, { x: 0, y: 1, z: 0 });
xRot = Quat.angleAxis(-that.pitch, { x: 1, y: 0, z: 0 });
q = Quat.multiply(yRot, xRot);
Camera.setOrientation(q);
}
function normalizeDegrees(degrees) {
while (degrees > 180) degrees -= 360;
while (degrees < -180) degrees += 360;
return degrees;
}
// Ease the position and orbit of the camera
that.update = function(dt) {
var scale = Math.min(dt * EASING_MULTIPLIER, 1.0);
var dYaw = that.targetYaw - that.yaw;
if (dYaw > 180) dYaw -= 360;
if (dYaw < -180) dYaw += 360;
var dPitch = that.targetPitch - that.pitch;
that.yaw += scale * dYaw;
that.pitch += scale * dPitch;
// Normalize between [-180, 180]
that.yaw = normalizeDegrees(that.yaw);
that.pitch = normalizeDegrees(that.pitch);
var dFocal = Vec3.subtract(that.targetFocalPoint, that.focalPoint);
that.focalPoint = Vec3.sum(that.focalPoint, Vec3.multiply(scale, dFocal));
var dZoom = that.targetZoomDistance - that.zoomDistance;
that.zoomDistance += scale * dZoom;
that.updateCamera();
}
Script.update.connect(that.update);
Controller.wheelEvent.connect(that.wheelEvent);
return that;
}