overte-JulianGro/tests/script-engine/src/ScriptEngineTests.cpp

105 lines
3.6 KiB
C++

#include <QSignalSpy>
#include <QDebug>
#include "ScriptEngineTests.h"
#include "DependencyManager.h"
#include "ScriptEngines.h"
#include "ScriptEngine.h"
#include "ScriptCache.h"
#include "ResourceManager.h"
#include "ResourceRequestObserver.h"
#include "StatTracker.h"
#include "NodeList.h"
#include "../../../libraries/entities/src/EntityScriptingInterface.h"
//#include "../../../libraries/entities/src/EntityScriptingInterface.h"
QTEST_MAIN(ScriptEngineTests)
// script factory generates scriptmanager -- singleton
//
// default scripts -- all in one thread, but chat spawns a separate thread
// // https://apidocs.overte.org/Script.html#.executeOnScriptThread
//
// scriptmanager
// every thread has a manager, and its own engine
// provides non-qt interface?
//
// special threads for entity scripts -- 12 (fixed? dynamic?)
void ScriptEngineTests::initTestCase() {
// AudioClient starts networking, but for the purposes of the tests here we don't care,
// so just got to use some port.
int listenPort = 10000;
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
DependencyManager::set<ScriptEngines>(ScriptManager::CLIENT_SCRIPT, QUrl(""));
DependencyManager::set<ScriptCache>();
DependencyManager::set<ResourceManager>();
DependencyManager::set<ResourceRequestObserver>();
DependencyManager::set<StatTracker>();
DependencyManager::set<ScriptInitializers>();
DependencyManager::set<EntityScriptingInterface>(true);
QSharedPointer<ScriptEngines> ac = DependencyManager::get<ScriptEngines>();
QVERIFY(!ac.isNull());
connect(ac.get(), &ScriptEngines::scriptLoadError, [](const QString& filename, const QString& error){
qWarning() << "Failed to load script" << filename << ":" << error;
});
connect(ac.get(), &ScriptEngines::printedMessage, [](const QString& message, const QString& engineName){
qDebug() << "Printed message from engine" << engineName << ": " << message;
});
connect(ac.get(), &ScriptEngines::infoMessage, [](const QString& message, const QString& engineName){
qInfo() << "Info message from engine" << engineName << ": " << message;
});
connect(ac.get(), &ScriptEngines::warningMessage, [](const QString& message, const QString& engineName){
qWarning() << "Warning from engine" << engineName << ": " << message;
});
connect(ac.get(), &ScriptEngines::errorMessage, [](const QString& message, const QString& engineName){
qCritical() << "Error from engine" << engineName << ": " << message;
});
}
void ScriptEngineTests::scriptTest() {
QSharedPointer<ScriptEngines> ac = DependencyManager::get<ScriptEngines>();
QVERIFY(!ac.isNull());
// TODO: can we execute test scripts in serial way rather than parallel
/*QDir testScriptsDir("tests");
QStringList testScripts = testScriptsDir.entryList(QStringList() << "*.js", QDir::Files);
testScripts.sort();
for(QString script : testScripts) {
script = "tests/" + script;
qInfo() << "Running test script: " << script;
ac->loadOneScript(script);
}*/
//ac->loadOneScript("tests/003_vector_math.js");
ac->loadOneScript("tests/005_include.js");
qDebug() << ac->getRunning();
// TODO: if I don't have infinite loop here, it exits before scripts finish. It also reports: QSignalSpy: No such signal: 'scriptCountChanged'
for (int n = 0; n > -1; n++) {
QSignalSpy spy(ac.get(), SIGNAL(scriptCountChanged));
spy.wait(100000);
qDebug() << "Signal happened";
}
//spy.wait(5000);
//ac->shutdownScripting();
}