overte-JulianGro/libraries/gpu-gl/src/gpu/gl45/GL45BackendBuffer.cpp
2016-08-29 11:21:54 -07:00

56 lines
1.8 KiB
C++

//
// Created by Bradley Austin Davis on 2016/05/15
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL45Backend.h"
#include "../gl/GLBuffer.h"
namespace gpu { namespace gl45 {
using namespace gpu::gl;
class GL45Buffer : public GLBuffer {
using Parent = GLBuffer;
static GLuint allocate() {
GLuint result;
glCreateBuffers(1, &result);
return result;
}
public:
GL45Buffer(const std::weak_ptr<GLBackend>& backend, const Buffer& buffer, GLBuffer* original) : Parent(backend, buffer, allocate()) {
glNamedBufferStorage(_buffer, _size == 0 ? 256 : _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
if (original && original->_size) {
glCopyNamedBufferSubData(original->_buffer, _buffer, 0, 0, std::min(original->_size, _size));
}
Backend::setGPUObject(buffer, this);
}
void transfer() override {
Size offset;
Size size;
Size currentPage { 0 };
auto data = _gpuObject._renderSysmem.readData();
while (_gpuObject._renderPages.getNextTransferBlock(offset, size, currentPage)) {
glNamedBufferSubData(_buffer, (GLintptr)offset, (GLsizeiptr)size, data + offset);
}
(void)CHECK_GL_ERROR();
_gpuObject._renderPages._flags &= ~PageManager::DIRTY;
}
};
} }
using namespace gpu;
using namespace gpu::gl;
using namespace gpu::gl45;
GLuint GL45Backend::getBufferID(const Buffer& buffer) {
return GL45Buffer::getId<GL45Buffer>(*this, buffer);
}
GLBuffer* GL45Backend::syncGPUObject(const Buffer& buffer) {
return GL45Buffer::sync<GL45Buffer>(*this, buffer);
}