overte-JulianGro/tests
Anthony J. Thibault 4a78300607 MyAvatar: Allow user to raise hands directly overhead.
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head.  Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
..
animation AnimExpression: support for unary not. 2015-12-15 13:18:30 -08:00
audio checkpoint 2015-11-20 15:19:45 -06:00
controllers Working on crash bugs 2016-03-09 14:00:05 -08:00
entities Ignite the atmosphere 2016-01-21 15:15:15 -08:00
gpu-test Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
jitter checkpoint 2015-11-20 15:19:45 -06:00
mocha Convert all simple one-liners containing ') { ' to instead take up three lines. 2016-02-10 12:03:07 -08:00
networking checkpoint 2015-11-20 15:19:45 -06:00
octree final names for ViewFrustum intersection tests 2016-02-25 18:09:35 -08:00
physics CharacterController: added hard limit to follow displacement 2016-01-21 17:27:45 -08:00
recording checkpoint 2015-11-20 15:19:45 -06:00
render-utils More warning fixes 2015-12-11 16:17:41 -08:00
shaders Merge pull request #6766 from samcake/hdr 2016-01-21 18:10:52 -08:00
shared MyAvatar: Allow user to raise hands directly overhead. 2016-03-10 10:20:17 -08:00
ui Fix "duplicate bookmark" dialog 2016-03-09 11:55:09 +13:00
CMakeLists.txt Fix build (and remove unneeded test file). 2016-02-08 09:33:32 -08:00
GLMTestUtils.h add QCOMPARE_QUATS macro for easier tests 2015-08-12 17:52:54 -07:00
QTestExtensions.h Changed grammar to support boolean and and or. 2015-12-15 10:35:35 -08:00