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Previously we were using a infinitely tall vertical cylinder to push hand IK targets out of the body, this had the side-effect of preventing the hands from being raised over the head. Now, we collide against the same 3d capsule used by the physics system for avatar collisions. |
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.. | ||
animation | ||
audio | ||
controllers | ||
entities | ||
gpu-test | ||
jitter | ||
mocha | ||
networking | ||
octree | ||
physics | ||
recording | ||
render-utils | ||
shaders | ||
shared | ||
ui | ||
CMakeLists.txt | ||
GLMTestUtils.h | ||
QTestExtensions.h |