overte-JulianGro/scripts/tutorials/entity_scripts/ambientSound.js
2017-01-16 19:50:25 -05:00

367 lines
15 KiB
JavaScript

// ambientSound.js
//
// This entity script will allow you to create an ambient sound that loops when a person is within a given
// range of this entity. Great way to add one or more ambisonic soundfields to your environment.
//
// In the userData section for the entity, add/edit three values:
// userData.soundURL should be a string giving the URL to the sound file. Defaults to 100 meters if not set.
// userData.range should be an integer for the max distance away from the entity where the sound will be audible.
// userData.maxVolume is the max volume at which the clip should play. Defaults to 1.0 full volume.
// userData.disabled is an optionanl boolean flag which can be used to disable the ambient sound. Defaults to false.
//
// The rotation of the entity is copied to the ambisonic field, so by rotating the entity you will rotate the
// direction in-which a certain sound comes from.
//
// Remember that the entity has to be visible to the user for the sound to play at all, so make sure the entity is
// large enough to be loaded at the range you set, particularly for large ranges.
//
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function(){
var VERSION = "0.0.1";
// This sample clip and range will be used if you don't add userData to the entity (see above)
var DEFAULT_RANGE = 100;
var DEFAULT_URL = "http://hifi-content.s3.amazonaws.com/ken/samples/forest_ambiX.wav";
var DEFAULT_VOLUME = 1.0;
var soundURL = "";
var soundName = "";
var startTime;
var soundOptions = {
loop: true,
localOnly: true,
//ignorePenumbra: true,
};
var range = DEFAULT_RANGE;
var maxVolume = DEFAULT_VOLUME;
var disabled = false;
var UPDATE_INTERVAL_MSECS = 100;
var rotation;
var entity;
var ambientSound;
var center;
var soundPlaying = false;
var checkTimer = false;
var _this;
var COLOR_OFF = { red: 128, green: 128, blue: 128 };
var COLOR_ON = { red: 255, green: 0, blue: 0 };
var WANT_DEBUG = false;
function debugPrint(string) {
if (WANT_DEBUG) {
print("ambientSound | " + string);
}
}
var WANT_DEBUG_OVERLAY = false;
var LINEHEIGHT = 0.1;
// Optionally enable debug overlays using a Settings value
WANT_DEBUG_OVERLAY = WANT_DEBUG_OVERLAY || /ambientSound/.test(Settings.getValue("WANT_DEBUG_OVERLAY"));
var WANT_DEBUG_BROADCASTS = WANT_DEBUG_OVERLAY && "ambientSound.js";
this.updateSettings = function() {
// Check user data on the entity for any changes
var oldSoundURL = soundURL;
var props = Entities.getEntityProperties(entity, [ "userData" ]);
if (props.userData) {
var data = JSON.parse(props.userData);
if (data.soundURL && !(soundURL === data.soundURL)) {
soundURL = data.soundURL;
soundName = (soundURL||"").split("/").pop(); // just filename part
debugPrint("Read ambient sound URL: " + soundURL);
}
if (data.range && !(range === data.range)) {
range = data.range;
debugPrint("Read ambient sound range: " + range);
}
// Check known aliases for the "volume" setting (which allows for inplace upgrade of existing marketplace entities)
data.maxVolume = data.maxVolume || data.soundVolume || data.volume;
if (data.maxVolume && !(maxVolume === data.maxVolume)) {
maxVolume = data.maxVolume;
debugPrint("Read ambient sound volume: " + maxVolume);
}
if ("disabled" in data && !(disabled === data.disabled)) {
disabled = data.disabled;
debugPrint("Read ambient disabled state: " + disabled);
if (disabled) {
this.cleanup();
debugState("disabled");
return;
}
}
}
if (!(soundURL === oldSoundURL) || (soundURL === "")) {
if (soundURL) {
debugState("downloading", "Loading ambient sound into cache");
// Use prefetch to detect URL loading errors
var resource = SoundCache.prefetch(soundURL);
function onStateChanged() {
if (resource.state === Resource.State.FINISHED) {
resource.stateChanged.disconnect(onStateChanged);
ambientSound = SoundCache.getSound(soundURL);
debugState("idle");
} else if (resource.state === Resource.State.FAILED) {
resource.stateChanged.disconnect(onStateChanged);
debugPrint("Failed to download ambient sound: " + soundURL);
debugState("error");
}
debugPrint("onStateChanged: " + JSON.stringify({
sound: soundName,
state: resource.state,
stateName: Object.keys(Resource.State).filter(function(key) {
return Resource.State[key] === resource.state;
})
}));
}
resource.stateChanged.connect(onStateChanged);
onStateChanged(resource.state);
}
if (soundPlaying && soundPlaying.playing) {
debugPrint("URL changed, stopping current ambient sound");
soundPlaying.stop();
soundPlaying = false;
}
}
}
this.clickDownOnEntity = function(entityID, mouseEvent) {
if (mouseEvent.isPrimaryButton) {
this._toggle("primary click");
}
};
this.startFarTrigger = function() {
this._toggle("far click");
};
this._toggle = function(hint) {
// Toggle between ON/OFF state, but only if not in edit mode
if (Settings.getValue("io.highfidelity.isEditting")) {
return;
}
var props = Entities.getEntityProperties(entity, [ "userData", "age", "scriptTimestamp" ]);
var data = JSON.parse(props.userData);
data.disabled = !data.disabled;
debugPrint(hint + " -- triggering ambient sound " + (data.disabled ? "OFF" : "ON") + " (" + soundName + ")");
var oldState = _debugState;
if (WANT_DEBUG_BROADCASTS) {
Messages.sendMessage(WANT_DEBUG_BROADCASTS, JSON.stringify({ palName: MyAvatar.sessionDisplayName, soundName: soundName, hint: hint, scriptTimestamp: props.scriptTimestamp, oldState: oldState, newState: _debugState, age: props.age }));
}
this.cleanup();
// Save the userData and bump scriptTimestamp, which causes all nearby listeners to apply the state change
Entities.editEntity(entity, {
userData: JSON.stringify(data),
scriptTimestamp: Math.round(props.age * 1000)
});
//this._updateColor(data.disabled);
};
this._updateColor = function(disabled) {
// Update Shape or Text Entity color based on ON/OFF status
var props = Entities.getEntityProperties(entity, [ "color", "textColor" ]);
var targetColor = disabled ? COLOR_OFF : COLOR_ON;
var currentColor = props.textColor || props.color;
var newProps = props.textColor ? { textColor: targetColor } : { color: targetColor };
if (currentColor.red !== targetColor.red ||
currentColor.green !== targetColor.green ||
currentColor.blue !== targetColor.blue) {
Entities.editEntity(entity, newProps);
}
};
this.preload = function(entityID) {
// Load the sound and range from the entity userData fields, and note the position of the entity.
debugPrint("Ambient sound preload " + VERSION);
entity = entityID;
_this = this;
if (WANT_DEBUG_OVERLAY) {
_createDebugOverlays();
}
var props = Entities.getEntityProperties(entity, [ "userData" ]);
if (props.userData) {
var data = JSON.parse(props.userData);
this._updateColor(data.disabled);
if (data.disabled) {
_this.maybeUpdate();
return;
}
}
checkTimer = Script.setInterval(_this.maybeUpdate, UPDATE_INTERVAL_MSECS);
};
this.maybeUpdate = function() {
// Every UPDATE_INTERVAL_MSECS, update the volume of the ambient sound based on distance from my avatar
_this.updateSettings();
var HYSTERESIS_FRACTION = 0.1;
var props = Entities.getEntityProperties(entity, [ "position", "rotation" ]);
if (!props.position) {
// FIXME: this mysterious state has been happening while testing
// and might indicate a bug where an Entity can become unreachable without `unload` having been called..
print("FIXME: ambientSound.js -- expected Entity unavailable!")
if (WANT_DEBUG_BROADCASTS) {
Messages.sendMessage(WANT_DEBUG_BROADCASTS, JSON.stringify({ palName: MyAvatar.sessionDisplayName, soundName: soundName, hint: "FIXME: maybeUpdate", oldState: _debugState }));
}
return _this.cleanup();
}
center = props.position;
rotation = props.rotation;
var distance = Vec3.length(Vec3.subtract(MyAvatar.position, center));
if (distance <= range) {
var volume = (1.0 - distance / range) * maxVolume;
soundOptions.orientation = rotation;
soundOptions.volume = volume;
if (!soundPlaying && ambientSound && ambientSound.downloaded) {
debugState("playing", "Starting ambient sound: " + soundName + " (duration: " + ambientSound.duration + ")");
soundPlaying = Audio.playSound(ambientSound, soundOptions);
} else if (soundPlaying && soundPlaying.playing) {
soundPlaying.setOptions(soundOptions);
}
} else if (soundPlaying && soundPlaying.playing && (distance > range * HYSTERESIS_FRACTION)) {
soundPlaying.stop();
soundPlaying = false;
debugState("idle", "Out of range, stopping ambient sound: " + soundName);
}
if (WANT_DEBUG_OVERLAY) {
updateDebugOverlay(distance);
}
}
this.unload = function(entityID) {
debugPrint("Ambient sound unload ");
if (WANT_DEBUG_BROADCASTS) {
var offset = ambientSound && (new Date - startTime)/1000 % ambientSound.duration;
Messages.sendMessage(WANT_DEBUG_BROADCASTS, JSON.stringify({ palName: MyAvatar.sessionDisplayName, soundName: soundName, hint: "unload", oldState: _debugState, offset: offset }));
}
if (WANT_DEBUG_OVERLAY) {
_removeDebugOverlays();
}
this.cleanup();
};
this.cleanup = function() {
if (checkTimer) {
Script.clearInterval(checkTimer);
checkTimer = false;
}
if (soundPlaying && soundPlaying.playing) {
soundPlaying.stop();
soundPlaying = false;
}
};
// Visual debugging overlay (to see set WANT_DEBUG_OVERLAY = true)
var DEBUG_COLORS = {
//preload: { red: 0, green: 80, blue: 80 },
disabled: { red: 0, green: 0, blue: 0, alpha: 0.0 },
downloading: { red: 255, green: 255, blue: 0 },
error: { red: 255, green: 0, blue: 0 },
playing: { red: 0, green: 200, blue: 0 },
idle: { red: 0, green: 100, blue: 0 }
};
var _debugOverlay;
var _debugState = "";
function debugState(state, message) {
if (state === "playing") {
startTime = new Date;
}
_debugState = state;
if (message) {
debugPrint(message);
}
updateDebugOverlay();
if (WANT_DEBUG_BROADCASTS) {
// Broadcast state changes to make multi-user scenarios easier to verify from a single console
Messages.sendMessage(WANT_DEBUG_BROADCASTS, JSON.stringify({ palName: MyAvatar.sessionDisplayName, soundName: soundName, state: state }));
}
}
function updateDebugOverlay(distance) {
var props = Entities.getEntityProperties(entity, [ "name", "dimensions" ]);
if (!props.dimensions) {
return print("ambientSound.js: updateDebugOverlay -- entity no longer available " + entity);
}
var options = soundPlaying && soundPlaying.options;
if (options) {
var offset = soundPlaying.playing && ambientSound && (new Date - startTime)/1000 % ambientSound.duration;
var deg = Quat.safeEulerAngles(options.orientation);
var orientation = [ deg.x, deg.y, deg.z].map(Math.round).join(", ");
var volume = options.volume;
}
var info = {
//loudness: soundPlaying.loudness && soundPlaying.loudness.toFixed(4) || undefined,
offset: offset && ("00"+offset.toFixed(1)).substr(-4)+"s" || undefined,
orientation: orientation,
injector: soundPlaying && soundPlaying.playing && "playing",
resource: ambientSound && ambientSound.downloaded && "ready (" + ambientSound.duration.toFixed(1) + "s)",
name: props.name || undefined,
uuid: entity.split(/\W/)[1], // extracts just the first part of the UUID
sound: soundName,
volume: Math.max(0,volume||0).toFixed(2) + " / " + maxVolume.toFixed(2),
distance: (distance||0).toFixed(1) + "m / " + range.toFixed(1) + "m",
state: _debugState.toUpperCase(),
};
// Pretty print key/value pairs, excluding any undefined values
var outputText = Object.keys(info).filter(function(key) {
return info[key] !== undefined;
}).map(function(key) {
return key + ": " + info[key];
}).join("\n");
// Calculate a local position for displaying info just above the Entity
var textSize = Overlays.textSize(_debugOverlay, outputText);
var size = {
x: textSize.width + LINEHEIGHT,
y: textSize.height + LINEHEIGHT
};
var pos = { x: 0, y: props.dimensions.y + size.y/2, z: 0 };
var backgroundColor = DEBUG_COLORS[_debugState];
var backgroundAlpha = backgroundColor ? backgroundColor.alpha : 0.6;
Overlays.editOverlay(_debugOverlay, {
visible: true,
backgroundColor: backgroundColor,
backgroundAlpha: backgroundAlpha,
text: outputText,
localPosition: pos,
size: size,
});
}
function _removeDebugOverlays() {
if (_debugOverlay) {
Overlays.deleteOverlay(_debugOverlay);
_debugOverlay = 0;
}
}
function _createDebugOverlays() {
_debugOverlay = Overlays.addOverlay("text3d", {
visible: true,
lineHeight: LINEHEIGHT,
leftMargin: LINEHEIGHT/2,
topMargin: LINEHEIGHT/2,
localPosition: Vec3.ZERO,
parentID: entity,
ignoreRayIntersection: true,
isFacingAvatar: true,
textAlpha: 0.6,
//drawInFront: true,
});
}
})