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188 lines
6.6 KiB
C++
188 lines
6.6 KiB
C++
//
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// Created by Sam Gondelman on 11/29/18
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderableImageEntityItem.h"
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include "RenderPipelines.h"
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using namespace render;
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using namespace render::entities;
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ImageEntityRenderer::ImageEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
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_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
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addMaterial(graphics::MaterialLayer(_material, 0), "0");
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}
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ImageEntityRenderer::~ImageEntityRenderer() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_geometryId);
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}
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}
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bool ImageEntityRenderer::needsRenderUpdate() const {
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return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
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}
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void ImageEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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void* key = (void*)this;
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AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [this, entity] {
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withWriteLock([&] {
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_renderTransform = getModelTransform();
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_renderTransform.postScale(entity->getScaledDimensions());
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});
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});
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}
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void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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auto imageURL = entity->getImageURL();
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if (_imageURL != imageURL) {
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_imageURL = imageURL;
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if (imageURL.isEmpty()) {
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_texture.reset();
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} else {
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_texture = DependencyManager::get<TextureCache>()->getTexture(_imageURL);
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}
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_textureIsLoaded = false;
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}
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_keepAspectRatio = entity->getKeepAspectRatio();
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_subImage = entity->getSubImage();
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_pulseProperties = entity->getPulseProperties();
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bool materialChanged = false;
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glm::vec3 color = toGlm(entity->getColor());
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if (_color != color) {
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_color = color;
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_material->setAlbedo(color);
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materialChanged = true;
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}
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float alpha = entity->getAlpha();
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if (_alpha != alpha) {
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_alpha = alpha;
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_material->setOpacity(alpha);
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materialChanged = true;
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}
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auto emissive = entity->getEmissive();
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if (_emissive != emissive) {
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_emissive = emissive;
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_material->setUnlit(_emissive);
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materialChanged = true;
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}
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updateMaterials(materialChanged);
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if (!_textureIsLoaded) {
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emit requestRenderUpdate();
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}
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_textureIsLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
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}
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bool ImageEntityRenderer::isTransparent() const {
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bool imageTransparent = _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE ||
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(_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha());
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return imageTransparent || Parent::isTransparent() || materialsTransparent();
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}
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Item::Bound ImageEntityRenderer::getBound(RenderArgs* args) {
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return Parent::getMaterialBound(args);
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}
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ShapeKey ImageEntityRenderer::getShapeKey() {
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auto builder = render::ShapeKey::Builder().withoutCullFace().withDepthBias();
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updateShapeKeyBuilderFromMaterials(builder);
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return builder.build();
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}
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void ImageEntityRenderer::doRender(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableImageEntityItem::render");
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Q_ASSERT(args->_batch);
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graphics::MultiMaterial materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials["0"];
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}
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auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
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glm::vec4 color = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
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color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
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if (!_texture || !_texture->isLoaded() || color.a == 0.0f) {
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return;
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}
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Transform transform;
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bool transparent;
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withReadLock([&] {
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transform = _renderTransform;
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transparent = isTransparent();
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});
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gpu::Batch* batch = args->_batch;
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transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
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args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
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batch->setModelTransform(transform);
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float imageWidth = _texture->getWidth();
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float imageHeight = _texture->getHeight();
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QRect fromImage;
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if (_subImage.width() <= 0) {
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fromImage.setX(0);
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fromImage.setWidth(imageWidth);
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} else {
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float scaleX = imageWidth / _texture->getOriginalWidth();
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fromImage.setX(scaleX * _subImage.x());
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fromImage.setWidth(scaleX * _subImage.width());
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}
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if (_subImage.height() <= 0) {
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fromImage.setY(0);
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fromImage.setHeight(imageHeight);
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} else {
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float scaleY = imageHeight / _texture->getOriginalHeight();
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fromImage.setY(scaleY * _subImage.y());
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fromImage.setHeight(scaleY * _subImage.height());
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}
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float maxSize = glm::max(fromImage.width(), fromImage.height());
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float x = _keepAspectRatio ? fromImage.width() / (2.0f * maxSize) : 0.5f;
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float y = _keepAspectRatio ? fromImage.height() / (2.0f * maxSize) : 0.5f;
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glm::vec2 texCoordBottomLeft((fromImage.x() + 0.5f) / imageWidth, (fromImage.y() + fromImage.height() - 0.5f) / imageHeight);
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glm::vec2 texCoordTopRight((fromImage.x() + fromImage.width() - 0.5f) / imageWidth, (fromImage.y() + 0.5f) / imageHeight);
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Pipeline pipelineType = getPipelineType(materials);
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if (pipelineType == Pipeline::PROCEDURAL) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
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transparent |= procedural->isFading();
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procedural->prepare(*batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
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} else if (pipelineType == Pipeline::SIMPLE) {
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batch->setResourceTexture(0, _texture->getGPUTexture());
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} else {
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if (RenderPipelines::bindMaterials(materials, *batch, args->_renderMode, args->_enableTexturing)) {
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args->_details._materialSwitches++;
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}
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}
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DependencyManager::get<GeometryCache>()->renderQuad(
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*batch, glm::vec2(-x, -y), glm::vec2(x, y), texCoordBottomLeft, texCoordTopRight,
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color, _geometryId
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);
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batch->setResourceTexture(0, nullptr);
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}
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