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167 lines
6.4 KiB
C++
167 lines
6.4 KiB
C++
//
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// TextEntityItem.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/transform.hpp>
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#include <QDebug>
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#include <ByteCountCoding.h>
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#include <PlaneShape.h>
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "TextEntityItem.h"
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const QString TextEntityItem::DEFAULT_TEXT("");
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const float TextEntityItem::DEFAULT_LINE_HEIGHT = 0.1f;
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const xColor TextEntityItem::DEFAULT_TEXT_COLOR = { 255, 255, 255 };
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const xColor TextEntityItem::DEFAULT_BACKGROUND_COLOR = { 0, 0, 0};
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EntityItem* TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItem* result = new TextEntityItem(entityID, properties);
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return result;
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}
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TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID)
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{
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_type = EntityTypes::Text;
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_created = properties.getCreated();
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setProperties(properties, true);
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}
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void TextEntityItem::setDimensions(const glm::vec3& value) {
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// NOTE: Text Entities always have a "depth" of 1cm.
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float fixedDepth = 0.01f / (float)TREE_SCALE;
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_dimensions = glm::vec3(value.x, value.y, fixedDepth);
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recalculateCollisionShape();
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}
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EntityItemProperties TextEntityItem::getProperties() const {
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EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(text, getText);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(lineHeight, getLineHeight);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(textColor, getTextColorX);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(backgroundColor, getBackgroundColorX);
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return properties;
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}
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bool TextEntityItem::setProperties(const EntityItemProperties& properties, bool forceCopy) {
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bool somethingChanged = false;
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somethingChanged = EntityItem::setProperties(properties, forceCopy); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(text, setText);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lineHeight, setLineHeight);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(textColor, setTextColor);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundColor, setBackgroundColor);
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if (somethingChanged) {
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bool wantDebug = false;
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if (wantDebug) {
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uint64_t now = usecTimestampNow();
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int elapsed = now - getLastEdited();
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qDebug() << "TextEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
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"now=" << now << " getLastEdited()=" << getLastEdited();
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}
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setLastEdited(properties._lastEdited);
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}
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return somethingChanged;
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}
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int TextEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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int bytesRead = 0;
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const unsigned char* dataAt = data;
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READ_ENTITY_PROPERTY_STRING(PROP_TEXT, setText);
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READ_ENTITY_PROPERTY(PROP_LINE_HEIGHT, float, _lineHeight);
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READ_ENTITY_PROPERTY_COLOR(PROP_TEXT_COLOR, _textColor);
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READ_ENTITY_PROPERTY_COLOR(PROP_BACKGROUND_COLOR, _backgroundColor);
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return bytesRead;
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}
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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EntityPropertyFlags TextEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
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requestedProperties += PROP_TEXT;
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requestedProperties += PROP_LINE_HEIGHT;
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requestedProperties += PROP_TEXT_COLOR;
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requestedProperties += PROP_BACKGROUND_COLOR;
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return requestedProperties;
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}
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void TextEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const {
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bool successPropertyFits = true;
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APPEND_ENTITY_PROPERTY(PROP_TEXT, appendValue, getText());
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APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, getLineHeight());
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APPEND_ENTITY_PROPERTY(PROP_TEXT_COLOR, appendColor, getTextColor());
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APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_COLOR, appendColor, getBackgroundColor());
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}
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bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
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void** intersectedObject, bool precisionPicking) const {
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RayIntersectionInfo rayInfo;
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rayInfo._rayStart = origin;
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rayInfo._rayDirection = direction;
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rayInfo._rayLength = std::numeric_limits<float>::max();
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PlaneShape plane;
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const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
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glm::vec3 normal = _rotation * UNROTATED_NORMAL;
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plane.setNormal(normal);
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plane.setPoint(_position); // the position is definitely a point on our plane
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bool intersects = plane.findRayIntersection(rayInfo);
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if (intersects) {
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glm::vec3 hitAt = origin + (direction * rayInfo._hitDistance);
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// now we know the point the ray hit our plane
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glm::mat4 rotation = glm::mat4_cast(getRotation());
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glm::mat4 translation = glm::translate(getPosition());
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glm::mat4 entityToWorldMatrix = translation * rotation;
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glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
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glm::vec3 dimensions = getDimensions();
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glm::vec3 registrationPoint = getRegistrationPoint();
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glm::vec3 corner = -(dimensions * registrationPoint);
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AABox entityFrameBox(corner, dimensions);
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glm::vec3 entityFrameHitAt = glm::vec3(worldToEntityMatrix * glm::vec4(hitAt, 1.0f));
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intersects = entityFrameBox.contains(entityFrameHitAt);
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}
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if (intersects) {
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distance = rayInfo._hitDistance;
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}
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return intersects;
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}
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