overte-JulianGro/libraries
2016-02-05 17:27:33 -08:00
..
animation AnimInverseKinematics: warning fixes 2016-02-04 18:51:48 -08:00
audio Compiler fixes 2016-02-05 17:27:33 -08:00
audio-client Fix warnings on windows 64bit 2015-12-11 16:31:27 -08:00
auto-updater
avatars mark getAvatarBySessionID as virtual 2016-02-03 17:31:38 -08:00
controllers Allow input devices to break up their mappings into multiple files 2015-12-30 22:28:10 -08:00
display-plugins Don't crash on GL error in present thread 2016-02-01 18:26:32 -08:00
embedded-webserver Pospone logging of the shutdown reason 2016-01-21 17:54:10 -08:00
entities Merge pull request #6802 from huffman/agent-simulation 2016-02-03 13:45:12 -08:00
entities-renderer fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
fbx Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque" 2016-01-22 11:51:02 -08:00
gl Deactivate SSBOs for now 2016-02-01 22:41:01 +01:00
gpu Deactivate SSBOs for now 2016-02-01 22:41:01 +01:00
input-plugins CR feedback 2016-01-11 11:07:07 -08:00
model Yet more atmosphere removal 2016-01-21 15:15:17 -08:00
model-networking Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque" 2016-01-22 11:51:02 -08:00
networking rename canAdjustLocks to isAllowedEditor for multi-purpose 2016-02-01 16:46:11 -08:00
octree don't save entites with invalid parentIDs (or with IDs that indicates an avatar) to the persist file 2016-01-18 16:50:26 -08:00
physics CharacterController: removed unnecessary code. 2016-02-05 10:53:58 -08:00
plugins CR feedback 2016-01-11 11:07:07 -08:00
procedural Render SKY_DOME when SKY_MAP tex is loading 2015-12-29 10:58:23 -08:00
recording Fix override warnings on XCode 7 2015-12-04 08:55:43 -08:00
render Only connect render config if dirty signal present 2016-02-01 17:48:31 -08:00
render-utils Merge pull request #6999 from zzmp/refactor/render-init-file 2016-02-02 17:45:17 -08:00
script-engine Make all load script dialogs QML and respect previous script location 2016-01-28 15:53:04 -08:00
shared Tie shadow frustum to boom offset 2016-01-26 12:26:16 -08:00
ui Add drive selection to the file dialog 2016-02-04 13:51:43 -08:00