overte-JulianGro/libraries/render-utils/src
John Conklin II 7699a19267
Merge pull request #12992 from Zvork/procedural
Fixed procedural shaders
2018-05-04 15:35:57 -07:00
..
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AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Multiview support for priority queue 2018-05-01 18:03:21 -07:00
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Make resource swapchains immutable, fix for 14638 2018-05-02 10:32:34 -07:00
AntialiasingEffect.h Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2 2018-04-27 14:55:57 -07:00
BackgroundStage.cpp
BackgroundStage.h
BloomApply.slf
BloomEffect.cpp Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
BloomEffect.h Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredFrameTransform.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
DeferredLighting.slh
DeferredLightingEffect.cpp restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
DeferredLightingEffect.h
DeferredTransform.slh Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
directional_ambient_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_ambient_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
DrawHaze.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
DrawHaze.h
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FboCache.cpp
FboCache.h
forward_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
forward_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple.slf Extended to other shaders 2018-04-25 18:56:18 +02:00
forward_simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_unlit.slf cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
forward_simple_transparent.slf Extended to other shaders 2018-04-25 18:56:18 +02:00
ForwardGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
GeometryCache.h cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
glowLine.slf
glowLine.slv
grid.slf
Haze.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Haze.slh Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Restore two makePrograms from previous commit 2018-04-20 17:52:40 -07:00
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
local_lights_shading.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
MaterialTextures.slh Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
MeshPartPayload.cpp
MeshPartPayload.h
Model.cpp minimum entity dimension 2018-04-12 14:12:52 -07:00
Model.h
model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_lightmap.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_translucent.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_normal_map_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_unlit.slf
model_translucent_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
nop.slf
overlay3D.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderCommonTask.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderDeferredTask.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderDeferredTask.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderForwardTask.cpp
RenderForwardTask.h
RenderPipelines.cpp
RenderPipelines.h
RenderShadowTask.cpp
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf Improved anti-aliasing on text 2018-04-25 12:08:08 +02:00
sdf_text3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
sdf_text3D_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf Extended to other shaders 2018-04-25 18:56:18 +02:00
simple.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_fade.slf Extended to other shaders 2018-04-25 18:56:18 +02:00
simple_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_opaque_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent.slf Extended to other shaders 2018-04-25 18:56:18 +02:00
simple_transparent_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_shadow.slf
skin_model_shadow.slv
skin_model_shadow_dq.slv
skin_model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Skinning.slh
SoftAttachmentModel.cpp
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp Remove commented-out code 2018-04-16 11:57:14 -07:00
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
SurfaceGeometryPass.h Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
taa.slf
taa.slh Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
taa_blend.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
ToneMappingEffect.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
VelocityBufferPass.cpp Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
VelocityBufferPass.h Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
ZoneRenderer.h