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AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Multiview support for priority queue
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2018-05-01 18:03:21 -07:00 |
AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Make resource swapchains immutable, fix for 14638
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2018-05-02 10:32:34 -07:00 |
AntialiasingEffect.h
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Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
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2018-04-27 14:55:57 -07:00 |
BackgroundStage.cpp
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BackgroundStage.h
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BloomApply.slf
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BloomEffect.cpp
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Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
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2018-04-11 08:44:02 +02:00 |
BloomEffect.h
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Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
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2018-04-11 08:44:02 +02:00 |
BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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DefaultMaterials.slh
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredGlobalLight.slh
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Some small shader optimizations
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2018-04-16 08:50:18 +02:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
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2018-04-11 00:00:11 -07:00 |
DeferredLightingEffect.h
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DeferredTransform.slh
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
directional_ambient_light.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_ambient_light_shadow.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_skybox_light.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_skybox_light_shadow.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
DrawHaze.cpp
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
DrawHaze.h
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FboCache.cpp
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FboCache.h
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forward_model.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_model_normal_map.slf
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
forward_model_translucent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_model_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple.slf
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
forward_simple_textured.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple_textured_transparent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple_textured_unlit.slf
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
forward_simple_transparent.slf
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
ForwardGlobalLight.slh
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Some small shader optimizations
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2018-04-16 08:50:18 +02:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
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2018-04-17 16:36:52 +02:00 |
GeometryCache.h
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
glowLine.slf
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glowLine.slv
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grid.slf
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Haze.slf
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
Haze.slh
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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Restore two makePrograms from previous commit
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2018-04-20 17:52:40 -07:00 |
HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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reorganizing shader defines to fix compilation errors
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2018-04-17 15:11:56 -07:00 |
LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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LightStage.h
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local_lights_drawOutline.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
local_lights_shading.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
MaterialTextures.slh
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Set jitter to O on RenderableWebEntityItems
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2018-04-20 12:02:17 +02:00 |
MeshPartPayload.cpp
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MeshPartPayload.h
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Model.cpp
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minimum entity dimension
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2018-04-12 14:12:52 -07:00 |
Model.h
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model.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_fade.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
model_lightmap.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_normal_map.slf
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
model_normal_map.slv
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
model_normal_map_fade.slf
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
model_normal_map_fade.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_shadow_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_translucent.slf
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
model_translucent.slv
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
model_translucent_fade.slf
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
model_translucent_normal_map.slf
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
model_translucent_normal_map.slv
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
model_translucent_normal_map_fade.slf
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
model_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_unlit_fade.slf
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
nop.slf
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overlay3D.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_model.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_model_translucent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_model_translucent_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_model_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_translucent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
RenderCommonTask.h
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
RenderDeferredTask.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
RenderDeferredTask.h
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
RenderForwardTask.cpp
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RenderForwardTask.h
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RenderPipelines.cpp
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RenderPipelines.h
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RenderShadowTask.cpp
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RenderShadowTask.h
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RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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RenderViewTask.h
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sdf_text3D.slf
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Improved anti-aliasing on text
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2018-04-25 12:08:08 +02:00 |
sdf_text3D.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
sdf_text3D_transparent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
Shadow.slh
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ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
simple.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_fade.slf
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
simple_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_opaque_web_browser.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_textured.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_textured_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_textured_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_textured_unlit_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_transparent.slf
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
simple_transparent_textured.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_unlit_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
simple_transparent_web_browser.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_dq.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_fade.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_fade_dq.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_dq.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_fade.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_fade_dq.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_shadow.slf
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skin_model_shadow.slv
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skin_model_shadow_dq.slv
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skin_model_shadow_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_shadow_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_shadow_fade_dq.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
Skinning.slh
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SoftAttachmentModel.cpp
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SoftAttachmentModel.h
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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StencilMaskPass.h
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SubsurfaceScattering.cpp
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Remove commented-out code
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2018-04-16 11:57:14 -07:00 |
SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
SurfaceGeometryPass.h
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
taa.slf
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taa.slh
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Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
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2018-04-17 16:36:52 +02:00 |
taa_blend.slf
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
ToneMappingEffect.h
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
VelocityBufferPass.cpp
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
VelocityBufferPass.h
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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ZoneRenderer.h
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