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https://github.com/JulianGro/overte.git
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219 lines
8 KiB
JavaScript
219 lines
8 KiB
JavaScript
"use strict";
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// farTrigger.js
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global Script, Controller, LaserPointers, RayPick, RIGHT_HAND, LEFT_HAND, MyAvatar, getGrabPointSphereOffset,
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makeRunningValues, Entities, enableDispatcherModule, disableDispatcherModule, makeDispatcherModuleParameters,
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PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
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AVATAR_SELF_ID, DEFAULT_SEARCH_SPHERE_DISTANCE, getGrabbableData
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*/
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Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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Script.include("/~/system/libraries/controllers.js");
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(function() {
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var SEARCH_SPHERE_SIZE = 0.0132;
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var dim = {x: SEARCH_SPHERE_SIZE, y: SEARCH_SPHERE_SIZE, z: SEARCH_SPHERE_SIZE};
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var halfPath = {
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type: "line3d",
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color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var halfEnd = {
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type: "sphere",
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dimensions: dim,
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solid: true,
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color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
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alpha: 0.9,
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ignoreRayIntersection: true,
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drawInFront: true, // Even when burried inside of something, show it.
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visible: true
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};
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var fullPath = {
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type: "line3d",
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color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var fullEnd = {
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type: "sphere",
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dimensions: dim,
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solid: true,
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color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
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alpha: 0.9,
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ignoreRayIntersection: true,
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drawInFront: true, // Even when burried inside of something, show it.
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visible: true
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};
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var holdPath = {
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type: "line3d",
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color: COLORS_GRAB_DISTANCE_HOLD,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var renderStates = [
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{name: "half", path: halfPath, end: halfEnd},
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{name: "full", path: fullPath, end: fullEnd},
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{name: "hold", path: holdPath}
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];
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var defaultRenderStates = [
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{name: "half", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: halfPath},
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{name: "full", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: fullPath},
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{name: "hold", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: holdPath}
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];
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function entityWantsNearTrigger(props) {
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var grabbableData = getGrabbableData(props);
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return grabbableData.triggerable || grabbableData.wantsTrigger;
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}
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function FarTriggerEntity(hand) {
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this.hand = hand;
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this.targetEntityID = null;
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this.grabbing = false;
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this.previousParentID = {};
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this.previousParentJointIndex = {};
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this.previouslyUnhooked = {};
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this.parameters = makeDispatcherModuleParameters(
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520,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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this.handToController = function() {
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return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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};
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this.updateLaserPointer = function(controllerData) {
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var mode = "none";
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if (controllerData.triggerClicks[this.hand]) {
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mode = "full";
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} else {
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mode = "half";
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}
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LaserPointers.enableLaserPointer(this.laserPointer);
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LaserPointers.setRenderState(this.laserPointer, mode);
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};
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this.laserPointerOff = function() {
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LaserPointers.disableLaserPointer(this.laserPointer);
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};
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this.getTargetProps = function (controllerData) {
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// nearbyEntityProperties is already sorted by length from controller
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var targetEntity = controllerData.rayPicks[this.hand].objectID;
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if (targetEntity) {
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var targetProperties = Entities.getEntityProperties(targetEntity);
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if (entityWantsNearTrigger(targetProperties)) {
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return targetProperties;
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}
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}
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return null;
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};
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this.startFarTrigger = function (controllerData) {
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var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
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Entities.callEntityMethod(this.targetEntityID, "startFarTrigger", args);
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};
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this.continueFarTrigger = function (controllerData) {
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var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
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Entities.callEntityMethod(this.targetEntityID, "continueFarTrigger", args);
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};
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this.endFarTrigger = function (controllerData) {
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var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
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Entities.callEntityMethod(this.targetEntityID, "stopFarTrigger", args);
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this.laserPointerOff();
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};
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this.isReady = function (controllerData) {
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this.targetEntityID = null;
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if (controllerData.triggerClicks[this.hand] === 0) {
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return makeRunningValues(false, [], []);
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}
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var targetProps = this.getTargetProps(controllerData);
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if (targetProps) {
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this.targetEntityID = targetProps.id;
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this.startFarTrigger(controllerData);
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return makeRunningValues(true, [this.targetEntityID], []);
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} else {
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return makeRunningValues(false, [], []);
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}
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};
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this.run = function (controllerData) {
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var targetEntity = controllerData.rayPicks[this.hand].objectID;
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if (controllerData.triggerClicks[this.hand] === 0 || this.targetEntityID !== targetEntity) {
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this.endFarTrigger(controllerData);
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return makeRunningValues(false, [], []);
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}
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this.updateLaserPointer(controllerData);
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this.continueFarTrigger(controllerData);
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return makeRunningValues(true, [this.targetEntityID], []);
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};
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this.laserPointer = LaserPointers.createLaserPointer({
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joint: (this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
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filter: Picks.PICK_ENTITIES | Picks.PICK_OVERLAYS,
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maxDistance: PICK_MAX_DISTANCE,
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posOffset: getGrabPointSphereOffset(this.handToController(), true),
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renderStates: renderStates,
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faceAvatar: true,
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distanceScaleEnd: true,
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defaultRenderStates: defaultRenderStates
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});
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this.cleanup = function () {
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if (this.targetEntityID) {
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this.endFarTrigger();
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}
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LaserPointers.disableLaserPointer(this.laserPointer);
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LaserPointers.removeLaserPointer(this.laserPointer);
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};
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}
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var leftFarTriggerEntity = new FarTriggerEntity(LEFT_HAND);
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var rightFarTriggerEntity = new FarTriggerEntity(RIGHT_HAND);
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enableDispatcherModule("LeftFarTriggerEntity", leftFarTriggerEntity);
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enableDispatcherModule("RightFarTriggerEntity", rightFarTriggerEntity);
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this.cleanup = function () {
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leftFarTriggerEntity.cleanup();
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rightFarTriggerEntity.cleanup();
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disableDispatcherModule("LeftFarTriggerEntity");
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disableDispatcherModule("RightFarTriggerEntity");
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};
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Script.scriptEnding.connect(this.cleanup);
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}());
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