overte-JulianGro/interface/resources/shaders
Sam Gateau 738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
deferred_light.vert
deferred_light_limited.vert
diffuse.frag
directional_light.frag
directional_light_cascaded_shadow_map.frag
directional_light_shadow_map.frag
glow_add.frag
glow_add_separate.frag
grid.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
horizontal_blur.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert
metavoxel_heightfield_cursor.frag
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert
metavoxel_point.vert
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert Use cubic texture coordinate generation for the dual contour surfaces. 2014-09-23 13:28:00 -07:00
model.frag
model.vert
model_normal_map.frag
model_normal_map.vert I think we need to include the color. 2014-09-15 12:49:51 -07:00
model_normal_specular_map.frag
model_shadow.frag Shadow fix. 2014-09-12 19:05:49 -07:00
model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_specular_map.frag
model_translucent.frag
occlusion_blur.frag
oculus.frag
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
passthrough.vert
perlin_modulate.frag
perlin_modulate.vert
point_light.frag
point_size.vert
simple.frag
simple.vert
skin_model.vert
skin_model_normal_map.vert
skin_model_shadow.vert
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
spot_light.frag
vertical_blur.frag
vertical_blur_add.frag
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.geom
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00