..
ambient_occlusion.frag
Revert the normal-based ambient occlusion; I wasn't crazy about the look of
2014-09-15 11:52:44 -07:00
ambient_occlusion.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
deferred_light.vert
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
deferred_light_limited.vert
Limit what we render for deferred point/spot lights based on the light's
2014-09-19 12:18:00 -07:00
diffuse.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
directional_light.frag
Working on getting particles/entities to work with deferred lighting;
2014-09-15 16:07:48 -07:00
directional_light_cascaded_shadow_map.frag
Working on getting particles/entities to work with deferred lighting;
2014-09-15 16:07:48 -07:00
directional_light_shadow_map.frag
Working on getting particles/entities to work with deferred lighting;
2014-09-15 16:07:48 -07:00
glow_add.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
glow_add_separate.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
grid.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
horizontal_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
metavoxel_heightfield_base.frag
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
metavoxel_heightfield_cursor.frag
No need to use a texture for the cursor; we can just use a fragment shader.
2014-08-08 11:24:57 -07:00
metavoxel_heightfield_cursor.vert
Working on rejiggering the heightfield tiles.
2014-08-12 10:56:15 -07:00
metavoxel_heightfield_splat.frag
Support for scaling splat textures in S and T, use mipmaps for them.
2014-08-22 16:43:09 -07:00
metavoxel_heightfield_splat.vert
Support for scaling splat textures in S and T, use mipmaps for them.
2014-08-22 16:43:09 -07:00
metavoxel_point.vert
More point bits (trying a different tack).
2014-07-21 19:00:13 -07:00
metavoxel_voxel_base.frag
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
metavoxel_voxel_splat.frag
Use cubic texture coordinate generation for the dual contour surfaces.
2014-09-23 13:28:00 -07:00
metavoxel_voxel_splat.vert
Use cubic texture coordinate generation for the dual contour surfaces.
2014-09-23 13:28:00 -07:00
model.frag
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
model.vert
I think we need to include the color.
2014-09-15 12:49:51 -07:00
model_normal_map.frag
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
model_normal_map.vert
I think we need to include the color.
2014-09-15 12:49:51 -07:00
model_normal_specular_map.frag
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
model_shadow.frag
Shadow fix.
2014-09-12 19:05:49 -07:00
model_shadow.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
model_specular_map.frag
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
model_translucent.frag
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
occlusion_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
oculus.frag
Working 3.2 Oculus SDK
2014-06-26 09:56:19 -07:00
oculus.vert
Properly use body orientation for Oculus camera
2014-06-27 09:53:31 -07:00
passthrough.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
perlin_modulate.frag
Use deferred lighting for voxels as well as metavoxels.
2014-09-11 18:06:56 -07:00
perlin_modulate.vert
Use deferred lighting for voxels as well as metavoxels.
2014-09-11 18:06:56 -07:00
point_light.frag
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
point_size.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
simple.frag
Glow fix for simple shader.
2014-09-15 17:33:07 -07:00
simple.vert
Working on getting particles/entities to work with deferred lighting;
2014-09-15 16:07:48 -07:00
skin_model.vert
Don't include the color on the skin.
2014-09-15 12:52:35 -07:00
skin_model_normal_map.vert
Don't include the color on the skin.
2014-09-15 12:52:35 -07:00
skin_model_shadow.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
Replacing glutSolidSphere by a cached Geometry
2014-10-03 16:55:58 -07:00
SkyFromSpace.frag
SkyFromSpace.vert
Replacing glutSolidSphere by a cached Geometry
2014-10-03 16:55:58 -07:00
spot_light.frag
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
vertical_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
vertical_blur_add.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
voxel.frag
Use deferred lighting for voxels as well as metavoxels.
2014-09-11 18:06:56 -07:00
voxel.geom
add apache license to shader headers
2014-04-09 09:59:05 -07:00
voxel.vert
Fix for deferred lighting on voxels.
2014-09-11 19:06:29 -07:00