overte-JulianGro/interface/resources/shaders
2014-09-12 14:11:56 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
directional_light.frag Working on support for specular components in deferred lights. 2014-09-12 14:11:56 -07:00
directional_light_cascaded_shadow_map.frag Working on support for specular components in deferred lights. 2014-09-12 14:11:56 -07:00
directional_light_shadow_map.frag Working on support for specular components in deferred lights. 2014-09-12 14:11:56 -07:00
glow_add.frag
glow_add_separate.frag
grid.frag
horizontal_blur.frag
metavoxel_heightfield_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_cursor.frag No need to use a texture for the cursor; we can just use a fragment shader. 2014-08-08 11:24:57 -07:00
metavoxel_heightfield_cursor.vert Working on rejiggering the heightfield tiles. 2014-08-12 10:56:15 -07:00
metavoxel_heightfield_splat.frag Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
metavoxel_heightfield_splat.vert Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
metavoxel_point.vert More point bits (trying a different tack). 2014-07-21 19:00:13 -07:00
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_splat.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_splat.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
model.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model.vert Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
model_cascaded_shadow_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_normal_map.vert Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
model_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow.frag
model_shadow.vert
model_shadow_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
occlusion_blur.frag
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
passthrough.vert
perlin_modulate.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
perlin_modulate.vert Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
point_size.vert
skin_model.vert Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
skin_model_normal_map.vert Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
skin_model_shadow.vert
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.geom
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00