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ambient_occlusion.frag
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ambient_occlusion.vert
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diffuse.frag
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directional_light.frag
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Working on support for specular components in deferred lights.
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2014-09-12 14:11:56 -07:00 |
directional_light_cascaded_shadow_map.frag
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Working on support for specular components in deferred lights.
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2014-09-12 14:11:56 -07:00 |
directional_light_shadow_map.frag
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Working on support for specular components in deferred lights.
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2014-09-12 14:11:56 -07:00 |
glow_add.frag
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glow_add_separate.frag
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grid.frag
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horizontal_blur.frag
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metavoxel_heightfield_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_heightfield_base.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_heightfield_cursor.frag
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No need to use a texture for the cursor; we can just use a fragment shader.
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2014-08-08 11:24:57 -07:00 |
metavoxel_heightfield_cursor.vert
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Working on rejiggering the heightfield tiles.
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2014-08-12 10:56:15 -07:00 |
metavoxel_heightfield_splat.frag
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Support for scaling splat textures in S and T, use mipmaps for them.
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2014-08-22 16:43:09 -07:00 |
metavoxel_heightfield_splat.vert
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Support for scaling splat textures in S and T, use mipmaps for them.
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2014-08-22 16:43:09 -07:00 |
metavoxel_point.vert
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More point bits (trying a different tack).
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2014-07-21 19:00:13 -07:00 |
metavoxel_voxel_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_base.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_splat.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_splat.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
model.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model.vert
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
model_cascaded_shadow_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_cascaded_shadow_normal_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_cascaded_shadow_normal_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_cascaded_shadow_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_normal_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_normal_map.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
model_normal_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_shadow.frag
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model_shadow.vert
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model_shadow_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_shadow_normal_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_shadow_normal_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_shadow_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
model_specular_map.frag
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Switched back to using uniforms for light parameters, as using the fixed
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2014-07-22 18:03:13 -07:00 |
occlusion_blur.frag
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oculus.frag
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Working 3.2 Oculus SDK
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2014-06-26 09:56:19 -07:00 |
oculus.vert
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Properly use body orientation for Oculus camera
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2014-06-27 09:53:31 -07:00 |
passthrough.vert
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perlin_modulate.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
perlin_modulate.vert
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
point_size.vert
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skin_model.vert
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
skin_model_normal_map.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
skin_model_shadow.vert
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SkyFromAtmosphere.frag
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SkyFromAtmosphere.vert
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SkyFromSpace.frag
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SkyFromSpace.vert
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vertical_blur.frag
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vertical_blur_add.frag
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voxel.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
voxel.geom
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voxel.vert
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Fix for deferred lighting on voxels.
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2014-09-11 19:06:29 -07:00 |