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209 lines
7.8 KiB
C++
209 lines
7.8 KiB
C++
//
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// audio.cpp
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// interface
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//
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// Created by Stephen Birarda on 1/22/13.
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// Copyright (c) 2013 High Fidelity, Inc.. All rights reserved.
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//
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#include <iostream>
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#include <fstream>
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#include "audio.h"
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#include "util.h"
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#include "AudioSource.h"
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bool Audio::initialized;
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PaError Audio::err;
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PaStream *Audio::stream;
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AudioData *Audio::data;
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/**
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* Audio callback used by portaudio.
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* Communicates with Audio via a shared pointer to Audio::data.
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* Writes input audio channels (if they exist) into Audio::data->buffer,
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multiplied by Audio::data->inputGain.
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* Then writes Audio::data->buffer into output audio channels, and clears
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the portion of Audio::data->buffer that has been read from for reuse.
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*
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* @param[in] inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
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* @param[out] outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
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* @param[in] frames Number of frames that portaudio requests to be read/written.
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(Valid size of input/output buffers = frames * number of channels (2) * sizeof data type (float)).
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* @param[in] timeInfo Portaudio time info. Currently unused.
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* @param[in] statusFlags Portaudio status flags. Currently unused.
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* @param[in] userData Pointer to supplied user data (in this case, a pointer to Audio::data).
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Used to communicate with external code (since portaudio calls this function from another thread).
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* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
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Can be used to end the stream from within the callback.
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*/
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int audioCallback (const void *inputBuffer,
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void *outputBuffer,
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unsigned long frames,
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const PaStreamCallbackTimeInfo *timeInfo,
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PaStreamCallbackFlags statusFlags,
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void *userData)
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{
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AudioData *data = (AudioData *) userData;
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int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
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int16_t *outputRight = ((int16_t **) outputBuffer)[1];
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memset(outputLeft, 0, BUFFER_LENGTH_BYTES);
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memset(outputRight, 0, BUFFER_LENGTH_BYTES);
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for (int s = 0; s < NUM_AUDIO_SOURCES; s++) {
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AudioSource *source = data->sources[s];
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glm::vec3 headPos = data->linkedHead->getPos();
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glm::vec3 sourcePos = source->position;
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std::cout << "L2: " << source->lengthInSamples << "\n";
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int startPointer = source->samplePointer;
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int wrapAroundSamples = (BUFFER_LENGTH_BYTES / sizeof(int16_t)) - (source->lengthInSamples - source->samplePointer);
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if (wrapAroundSamples <= 0) {
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memcpy(data->samplesToQueue, source->sourceData + source->samplePointer, BUFFER_LENGTH_BYTES);
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source->samplePointer += (BUFFER_LENGTH_BYTES / sizeof(int16_t));
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} else {
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memcpy(data->samplesToQueue, source->sourceData + source->samplePointer, (source->lengthInSamples - source->samplePointer) * sizeof(int16_t));
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memcpy(data->samplesToQueue + (source->lengthInSamples - source->samplePointer), source->sourceData, wrapAroundSamples * sizeof(int16_t));
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source->samplePointer = wrapAroundSamples;
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}
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float distance = sqrtf(powf(-headPos[0] - sourcePos[0], 2) + powf(-headPos[2] - sourcePos[2], 2));
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float distanceAmpRatio = powf(0.5, cbrtf(distance * 10));
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float angleToSource = angle_to(headPos * -1.f, sourcePos, data->linkedHead->getRenderYaw(), data->linkedHead->getYaw()) * M_PI/180;
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float sinRatio = sqrt(fabsf(sinf(angleToSource)));
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int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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float phaseAmpRatio = 1.f - (AMPLITUDE_RATIO_AT_90 * sinRatio);
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std::cout << "S: " << numSamplesDelay << " A: " << angleToSource << " S: " << sinRatio << " AR: " << phaseAmpRatio << "\n";
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int16_t *leadingOutput = angleToSource > 0 ? outputLeft : outputRight;
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int16_t *trailingOutput = angleToSource > 0 ? outputRight : outputLeft;
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for (int i = 0; i < BUFFER_LENGTH_BYTES / sizeof(int16_t); i++) {
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data->samplesToQueue[i] *= distanceAmpRatio / NUM_AUDIO_SOURCES;
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leadingOutput[i] += data->samplesToQueue[i];
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if (i >= numSamplesDelay) {
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trailingOutput[i] += data->samplesToQueue[i - numSamplesDelay];
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} else {
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int sampleIndex = startPointer - numSamplesDelay + i;
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if (sampleIndex < 0) {
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sampleIndex += source->lengthInSamples;
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}
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trailingOutput[i] += source->sourceData[sampleIndex] * (distanceAmpRatio * phaseAmpRatio / NUM_AUDIO_SOURCES);
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}
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}
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}
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return paContinue;
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}
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/**
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* Initialize portaudio and start an audio stream.
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* Should be called at the beginning of program exection.
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* @seealso Audio::terminate
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* @return Returns true if successful or false if an error occurred.
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Use Audio::getError() to retrieve the error code.
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*/
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bool Audio::init()
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{
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Head deadHead = Head();
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return Audio::init(&deadHead);
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}
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bool Audio::init(Head* mainHead)
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{
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data = new AudioData(NUM_AUDIO_SOURCES, BUFFER_LENGTH_BYTES);
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data->linkedHead = mainHead;
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err = Pa_Initialize();
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if (err != paNoError) goto error;
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data->sources[0]->position = glm::vec3(6, 0, -1);
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data->sources[0]->loadDataFromFile("jeska.raw");
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data->sources[1]->position = glm::vec3(6, 0, 6);
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data->sources[1]->loadDataFromFile("grayson.raw");
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err = Pa_OpenDefaultStream(&stream,
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NULL, // input channels
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2, // output channels
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(paInt16 | paNonInterleaved), // sample format
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22050, // sample rate (hz)
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512, // frames per buffer
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audioCallback, // callback function
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(void *) data); // user data to be passed to callback
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if (err != paNoError) goto error;
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initialized = true;
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// start the stream now that sources are good to go
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Pa_StartStream(stream);
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if (err != paNoError) goto error;
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return paNoError;
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error:
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fprintf(stderr, "-- Failed to initialize portaudio --\n");
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fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
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initialized = false;
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delete[] data;
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return false;
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}
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void Audio::sourceSetup()
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{
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if (initialized) {
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for (int s = 0; s < NUM_AUDIO_SOURCES; s++) {
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// render gl objects on screen for our sources
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glPushMatrix();
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glTranslatef(data->sources[s]->position[0], data->sources[s]->position[1], data->sources[s]->position[2]);
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glColor3f((s == 0 ? 1 : 0), (s == 1 ? 1 : 0), (s == 2 ? 1 : 0));
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glutSolidCube(0.5);
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glPopMatrix();
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}
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}
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}
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/**
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* Close the running audio stream, and deinitialize portaudio.
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* Should be called at the end of program execution.
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* @return Returns true if the initialization was successful, or false if an error occured.
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The error code may be retrieved by Audio::getError().
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*/
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bool Audio::terminate ()
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{
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if (!initialized) {
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return true;
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} else {
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initialized = false;
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err = Pa_CloseStream(stream);
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if (err != paNoError) goto error;
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delete data;
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err = Pa_Terminate();
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if (err != paNoError) goto error;
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return true;
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}
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error:
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fprintf(stderr, "-- portaudio termination error --\n");
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fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
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return false;
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}
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