overte-JulianGro/libraries/entities-renderer/src/RenderableTextEntityItem.cpp
2018-03-13 11:57:14 -07:00

125 lines
4.3 KiB
C++

//
// RenderableTextEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableTextEntityItem.h"
#include <TextEntityItem.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <Transform.h>
#include <TextEntityItem.h>
#include <TextRenderer3D.h>
#include "GLMHelpers.h"
using namespace render::entities;
static const int FIXED_FONT_POINT_SIZE = 40;
TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
Parent(entity),
_textRenderer(TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f)) {
}
TextEntityRenderer::~TextEntityRenderer() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryID && geometryCache) {
geometryCache->releaseID(_geometryID);
}
}
bool TextEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (_text != entity->getText()) {
return true;
}
if (_lineHeight != entity->getLineHeight()) {
return true;
}
if (_textColor != toGlm(entity->getTextColorX())) {
return true;
}
if (_backgroundColor != toGlm(entity->getBackgroundColorX())) {
return true;
}
if (_dimensions != entity->getScaledDimensions()) {
return true;
}
if (_faceCamera != entity->getFaceCamera()) {
return true;
}
return false;
}
void TextEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
_textColor = toGlm(entity->getTextColorX());
_backgroundColor = toGlm(entity->getBackgroundColorX());
_dimensions = entity->getScaledDimensions();
_faceCamera = entity->getFaceCamera();
_lineHeight = entity->getLineHeight();
_text = entity->getText();
}
void TextEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
static const float SLIGHTLY_BEHIND = -0.005f;
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
bool transparent = fadeRatio < 1.0f;
glm::vec4 textColor = glm::vec4(_textColor, fadeRatio);
glm::vec4 backgroundColor = glm::vec4(_backgroundColor, fadeRatio);
const glm::vec3& dimensions = _dimensions;
// Render background
glm::vec3 minCorner = glm::vec3(0.0f, -dimensions.y, SLIGHTLY_BEHIND);
glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
// Batch render calls
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
const auto& modelTransform = getModelTransform();
auto transformToTopLeft = modelTransform;
if (_faceCamera) {
//rotate about vertical to face the camera
glm::vec3 dPosition = args->getViewFrustum().getPosition() - modelTransform.getTranslation();
// If x and z are 0, atan(x, z) is undefined, so default to 0 degrees
float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z);
glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
transformToTopLeft.setRotation(orientation);
}
transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
batch.setModelTransform(transformToTopLeft);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (!_geometryID) {
_geometryID = geometryCache->allocateID();
}
geometryCache->bindSimpleProgram(batch, false, transparent, false, false, false);
geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID);
float scale = _lineHeight / _textRenderer->getFontSize();
transformToTopLeft.setScale(scale); // Scale to have the correct line height
batch.setModelTransform(transformToTopLeft);
float leftMargin = 0.1f * _lineHeight, topMargin = 0.1f * _lineHeight;
glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin,
dimensions.y - 2.0f * topMargin);
_textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, _text, textColor, bounds / scale);
}