overte-JulianGro/libraries/entities/src/ModelEntityItem.h

176 lines
6.4 KiB
C++

//
// ModelEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelEntityItem_h
#define hifi_ModelEntityItem_h
#include "EntityItem.h"
#include <JointData.h>
#include <ThreadSafeValueCache.h>
#include "AnimationPropertyGroup.h"
class ModelEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
ModelEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
virtual bool setProperties(const EntityItemProperties& properties) override;
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
// update() and needstocallupdate() added back for the entity property fix
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const override;
void updateFrameCount();
virtual void debugDump() const override;
void setShapeType(ShapeType type) override;
virtual ShapeType getShapeType() const override;
// TODO: Move these to subclasses, or other appropriate abstraction
// getters/setters applicable to models and particles
const rgbColor& getColor() const { return _color; }
xColor getXColor() const;
bool hasModel() const;
virtual bool hasCompoundShapeURL() const;
static const QString DEFAULT_MODEL_URL;
QString getModelURL() const;
static const QString DEFAULT_COMPOUND_SHAPE_URL;
QString getCompoundShapeURL() const;
void setColor(const rgbColor& value);
void setColor(const xColor& value);
// model related properties
virtual void setModelURL(const QString& url);
virtual void setCompoundShapeURL(const QString& url);
// Animation related items...
AnimationPropertyGroup getAnimationProperties() const;
bool hasAnimation() const;
QString getAnimationURL() const;
void setAnimationURL(const QString& url);
void setAnimationCurrentFrame(float value);
void setAnimationIsPlaying(bool value);
void setAnimationFPS(float value);
void setAnimationAllowTranslation(bool value) { _animationProperties.setAllowTranslation(value); };
bool getAnimationAllowTranslation() const { return _animationProperties.getAllowTranslation(); };
void setAnimationLoop(bool loop);
bool getAnimationLoop() const;
void setAnimationHold(bool hold);
bool getAnimationHold() const;
void setAnimationFirstFrame(float firstFrame);
float getAnimationFirstFrame() const;
void setAnimationLastFrame(float lastFrame);
float getAnimationLastFrame() const;
bool getAnimationIsPlaying() const;
float getAnimationCurrentFrame() const;
float getAnimationFPS() const;
bool isAnimatingSomething() const;
static const QString DEFAULT_TEXTURES;
const QString getTextures() const;
void setTextures(const QString& textures);
virtual bool shouldBePhysical() const override;
virtual void setJointRotations(const QVector<glm::quat>& rotations);
virtual void setJointRotationsSet(const QVector<bool>& rotationsSet);
virtual void setJointTranslations(const QVector<glm::vec3>& translations);
virtual void setJointTranslationsSet(const QVector<bool>& translationsSet);
virtual void setAnimationJointsData(const QVector<JointData>& jointsData);
QVector<glm::quat> getJointRotations() const;
QVector<bool> getJointRotationsSet() const;
QVector<glm::vec3> getJointTranslations() const;
QVector<bool> getJointTranslationsSet() const;
private:
void setAnimationSettings(const QString& value); // only called for old bitstream format
ShapeType computeTrueShapeType() const;
protected:
void resizeJointArrays(int newSize);
// these are used:
// - to bounce joint data from an animation into the model/rig.
// - to relay changes from scripts to model/rig.
// - to relay between network and model/rig
// they aren't currently updated from data in the model/rig, and they don't have a direct effect
// on what's rendered.
ReadWriteLockable _jointDataLock;
bool _jointRotationsExplicitlySet { false }; // were the joints set as a property or just side effect of animations
bool _jointTranslationsExplicitlySet{ false }; // were the joints set as a property or just side effect of animations
struct ModelJointData {
JointData joint;
bool rotationDirty { false };
bool translationDirty { false };
};
QVector<ModelJointData> _localJointData;
int _lastKnownCurrentFrame{-1};
rgbColor _color;
QString _modelURL;
ThreadSafeValueCache<QString> _compoundShapeURL;
AnimationPropertyGroup _animationProperties;
mutable QReadWriteLock _texturesLock;
QString _textures;
ShapeType _shapeType = SHAPE_TYPE_NONE;
private:
uint64_t _lastAnimated{ 0 };
AnimationPropertyGroup _previousAnimationProperties;
float _currentFrame{ -1.0f };
};
#endif // hifi_ModelEntityItem_h