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88 lines
3.6 KiB
JavaScript
88 lines
3.6 KiB
JavaScript
// doll.js
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//
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// Script Type: Entity
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// Created by Eric Levin on 9/21/15.
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// Additions by James B. Pollack @imgntn on 9/24/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// This entity script plays an animation and a sound while you hold it.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Known issues: If you pass the doll between hands, animation can get into a weird state. We want to prevent the animation from starting again when you switch hands, but when you switch mid-animation your hand at release is still the first hand and not the current hand.
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/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
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(function() {
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Script.include("../libraries/utils.js");
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here
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var Doll = function() {
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_this = this;
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this.screamSounds = [SoundCache.getSound("https://hifi-content/DomainContent/Toybox/doll/KenDoll_1%2303.wav")];
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};
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Doll.prototype = {
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audioInjector: null,
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isGrabbed: false,
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startNearGrab: function(entityID, args) {
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this.hand = args[0];
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avatarID = args[1];
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Entities.editEntity(this.entityID, {
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animation: {
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url: "https://hifi-content/DomainContent/Toybox/doll/zombie_scream.fbx",
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running: true
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}
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});
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var position = Entities.getEntityProperties(this.entityID, "position").position;
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this.audioInjector = Audio.playSound(this.screamSounds[randInt(0, this.screamSounds.length)], {
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position: position,
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volume: 0.1
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});
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this.isGrabbed = true;
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this.initialHand = this.hand;
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},
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startEquip: function(id, params) {
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this.startNearGrab(id, params);
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},
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continueNearGrab: function(entityID, args) {
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var props = Entities.getEntityProperties(this.entityID, ["position"]);
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var audioOptions = {
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position: props.position
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};
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this.audioInjector.options = audioOptions;
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},
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continueEquip: function(entityID, args) {
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this.continueNearGrab(entityID, args);
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},
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releaseGrab: function(entityID, args) {
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if (this.isGrabbed === true && this.hand === this.initialHand) {
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this.audioInjector.stop();
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Entities.editEntity(this.entityID, {
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animation: {
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// Providing actual model fbx for animation used to work, now contorts doll into a weird ball
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// See bug: https://app.asana.com/0/26225263936266/70097355490098
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// url: Script.getExternalPath(Script.ExternalPaths.HF_Public, '/models/Bboys/bboy2/bboy2.fbx"),
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running: false,
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}
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});
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this.isGrabbed = false;
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}
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},
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releaseEquip: function(entityID, args) {
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this.releaseGrab(entityID, args);
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},
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preload: function(entityID) {
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this.entityID = entityID;
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Doll();
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});
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