overte-JulianGro/unpublishedScripts/DomainContent/CellScience/Scripts/nav_button_cells.js

109 lines
No EOL
3.3 KiB
JavaScript

// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var version = 13;
var baseURL = "https://hifi-content/DomainContent/CellScience/";
var button;
var _this;
function NavButton() {
_this = this;
}
NavButton.prototype = {
button: null,
buttonImageURL: baseURL + "GUI/GUI_Cells.png?" + version,
hasButton: false,
entryPoint: {
x: 13500,
y: 13500,
z: 13500
},
target: {
x: 13501,
y: 13501,
z: 13501
},
preload: function(entityId) {
print('CELL PRELOAD CeLLS 1 ')
this.entityId = entityId;
this.addButton();
Controller.mousePressEvent.connect(this.onClick);
print('CELL PRELOAD CeLLS 2 ')
},
addButton: function() {
if (this.hasButton === false) {
print('CELL ADDBuTTON CeLLS 1 ')
var windowDimensions = Controller.getViewportDimensions();
var buttonWidth = 150;
var buttonHeight = 50;
var buttonPadding = 10;
var offset = 0;
var buttonPositionX = (offset + 1) * (buttonWidth + buttonPadding) + (windowDimensions.x / 2) - (buttonWidth * 3 + buttonPadding * 2.5);
var buttonPositionY = (windowDimensions.y - buttonHeight) - 150;
button = Overlays.addOverlay("image", {
x: buttonPositionX,
y: buttonPositionY,
width: buttonWidth,
height: buttonHeight,
imageURL: this.buttonImageURL,
visible: true,
alpha: 1.0
});
this.hasButton = true;
print('CELL ADDBuTTON CeLLS 2 button id is : ' +button)
} else {
print('CELL ADDBUTTON CeLLS FAIL - hasButton is' + this.hasButton)
}
},
onClick: function(event) {
//call to an internal function to get our scope back;
_this.handleClick(event);
},
handleClick: function(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay === button) {
this.lookAtTarget();
}
},
lookAtTarget: function() {
var direction = Vec3.normalize(Vec3.subtract(this.target, this.entryPoint));
var pitch = Quat.angleAxis(Math.asin(-direction.y) * 180.0 / Math.PI, {
x: 1,
y: 0,
z: 0
});
var yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * 180.0 / Math.PI, {
x: 0,
y: 1,
z: 0
});
MyAvatar.goToLocation(this.target, true, yaw);
MyAvatar.headYaw = 0;
},
unload: function() {
this.hasButton = false;
Overlays.deleteOverlay(button);
Controller.mousePressEvent.disconnect(this.onClick);
}
}
return new NavButton();
});