overte-JulianGro/interface/src/scripting/SelectionScriptingInterface.cpp

201 lines
6.7 KiB
C++

//
// SelectionScriptingInterface.cpp
// interface/src/scripting
//
// Created by Zach Fox on 2017-08-22.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SelectionScriptingInterface.h"
#include <QDebug>
#include "Application.h"
GameplayObjects::GameplayObjects() {
}
bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
containsData = true;
_avatarIDs.push_back(avatarID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) {
_avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end());
return true;
}
bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
containsData = true;
_entityIDs.push_back(entityID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) {
_entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end());
return true;
}
bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) {
containsData = true;
_overlayIDs.push_back(overlayID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) {
_overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end());
return true;
}
SelectionScriptingInterface::SelectionScriptingInterface() {
}
bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
if (itemType == "avatar") {
return addToGameplayObjects(listName, (QUuid)id);
} else if (itemType == "entity") {
return addToGameplayObjects(listName, (EntityItemID)id);
} else if (itemType == "overlay") {
return addToGameplayObjects(listName, (OverlayID)id);
}
return false;
}
bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
if (itemType == "avatar") {
return removeFromGameplayObjects(listName, (QUuid)id);
} else if (itemType == "entity") {
return removeFromGameplayObjects(listName, (EntityItemID)id);
} else if (itemType == "overlay") {
return removeFromGameplayObjects(listName, (OverlayID)id);
}
return false;
}
bool SelectionScriptingInterface::clearSelectedItemsList(const QString& listName) {
_selectedItemsListMap.insert(listName, GameplayObjects());
emit selectedItemsListChanged(listName);
return true;
}
template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) {
GameplayObjects currentList = _selectedItemsListMap.value(listName);
currentList.addToGameplayObjects(idToAdd);
_selectedItemsListMap.insert(listName, currentList);
emit selectedItemsListChanged(listName);
return true;
}
template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) {
GameplayObjects currentList = _selectedItemsListMap.value(listName);
if (currentList.getContainsData()) {
currentList.removeFromGameplayObjects(idToRemove);
_selectedItemsListMap.insert(listName, currentList);
emit selectedItemsListChanged(listName);
return true;
} else {
return false;
}
}
//
// END HANDLING GENERIC ITEMS
//
GameplayObjects SelectionScriptingInterface::getList(const QString& listName) {
return _selectedItemsListMap.value(listName);
}
void SelectionScriptingInterface::printList(const QString& listName) {
GameplayObjects currentList = _selectedItemsListMap.value(listName);
if (currentList.getContainsData()) {
qDebug() << "Avatar IDs:";
for (auto i : currentList.getAvatarIDs()) {
qDebug() << i << ';';
}
qDebug() << "";
qDebug() << "Entity IDs:";
for (auto j : currentList.getEntityIDs()) {
qDebug() << j << ';';
}
qDebug() << "";
qDebug() << "Overlay IDs:";
for (auto k : currentList.getOverlayIDs()) {
qDebug() << k << ';';
}
qDebug() << "";
} else {
qDebug() << "List named" << listName << "doesn't exist.";
}
}
bool SelectionScriptingInterface::removeListFromMap(const QString& listName) {
if (_selectedItemsListMap.remove(listName)) {
emit selectedItemsListChanged(listName);
return true;
} else {
return false;
}
}
SelectionToSceneHandler::SelectionToSceneHandler() {
}
void SelectionToSceneHandler::initialize(const QString& listName) {
_listName = listName;
}
void SelectionToSceneHandler::selectedItemsListChanged(const QString& listName) {
if (listName == _listName) {
updateSceneFromSelectedList();
}
}
void SelectionToSceneHandler::updateSceneFromSelectedList() {
auto mainScene = qApp->getMain3DScene();
if (mainScene) {
GameplayObjects thisList = DependencyManager::get<SelectionScriptingInterface>()->getList(_listName);
render::Transaction transaction;
render::ItemIDs finalList;
render::ItemID currentID;
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
auto& overlays = qApp->getOverlays();
for (QUuid& currentAvatarID : thisList.getAvatarIDs()) {
auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID));
if (avatar) {
currentID = avatar->getRenderItemID();
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
}
for (EntityItemID& currentEntityID : thisList.getEntityIDs()) {
currentID = entityTreeRenderer->renderableIdForEntityId(currentEntityID);
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
for (OverlayID& currentOverlayID : thisList.getOverlayIDs()) {
auto overlay = overlays.getOverlay(currentOverlayID);
if (overlay != NULL) {
currentID = overlay->getRenderItemID();
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
}
render::Selection selection(_listName.toStdString(), finalList);
transaction.resetSelection(selection);
mainScene->enqueueTransaction(transaction);
} else {
qWarning() << "SelectionToSceneHandler::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown";
}
}